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--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("Lionben影城波")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,6000,0,0)
--自己的怪兽区
--对方的怪兽区
Debug.AddCard(13140300,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --神龙之圣刻印
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(99910751,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --落单悠悠
Debug.AddCard(96383838,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --悠悠
Debug.AddCard(97631303,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --魔术师双魂
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --悠悠
Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --鬼计曲线球
Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --灰流丽
Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --灰流丽
Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --灰流丽
Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --鬼计曲线球
Debug.AddCard(35191415,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --黑幻想之魔术师
--对方的卡组
--自己的额外
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --连接蜘蛛
Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --安全龙
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --鬼计惰天使
Debug.AddCard(46895036,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --鬼计无头骑士
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --未来No.0 未来皇 霍普
Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --未来No.0 未来皇 霍普-未来斩
Debug.AddCard(21887175,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --双穹之骑士 阿斯特拉姆
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --鬼计惰天使
Debug.AddCard(26973555,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --未来No.0 未来龙皇 霍普
Debug.AddCard(65741786,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --I:P伪装舞会莱娜
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()
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