游戏王残局简化版

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Check-in [119a4b6cdb]

Overview
Comment:0.0.1023
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 119a4b6cdb6e408265e26a36ed3d46f246b0dec1df5d6fb15b543b5a981ffcb1
User & Date: 顽雨沉风 on 2023-07-09 01:53:12
Other Links: manifest | tags
Context
2023-07-09
01:53
0.0.1024 check-in: ad50e1ee46 user: 顽雨沉风 tags: trunk
01:53
0.0.1023 check-in: 119a4b6cdb user: 顽雨沉风 tags: trunk
01:52
0.0.1022 check-in: 90068cfab8 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [4f3fb6c67c] to [ccb7993691].

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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1

  if str_3 then
  else
    str_3 = str_2
    end

  str["当前印卡数"] = 1

  effect_1 = Effect.CreateEffect(str_1)

  effect_1:SetType(EFFECT_TYPE_IGNITION)

  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)


  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    return true
    end

  effect_1:SetTarget(cache_1)

  effect_1:SetRange(LOCATION_EXTRA)

  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if str["当前印卡数"] <= str_2 then
      str["当前印卡数"] = str["当前印卡数"] + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
    else
      if str["当前印卡数"] <= str_3 then
        str["当前印卡数"] = str["当前印卡数"] + 1
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
      else
        Debug.ShowHint("印卡过多!")
        end

      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end







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  effect_1:SetValue(str_1)
  Duel.RegisterEffect(effect_1,0)
  end


fun["印卡"] = function(str_1, str_2, str_3)
  str["印卡"] = 1

  if str_3 then
  else
    str_3 = str_2
    end

  str["当前印卡数"] = 1

  effect_1 = Effect.CreateEffect(str_1)

  effect_1:SetType(EFFECT_TYPE_IGNITION)

  effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE
    + EFFECT_FLAG_UNCOPYABLE
    + EFFECT_FLAG_CANNOT_NEGATE
    + EFFECT_FLAG_CANNOT_DISABLE)


  cache_1 = function()
    Duel.SetChainLimit(aux.FALSE)
    return true
    end

  effect_1:SetTarget(cache_1)

  effect_1:SetRange(LOCATION_EXTRA)

  function print_hand(effect_event
      , player_who_activate_the_effect)
    announce_card = Duel.AnnounceCard(player_who_activate_the_effect)
    card = Duel.CreateToken(player_who_activate_the_effect
      , announce_card)
    if str["当前印卡数"] <= str_2 then
      str["当前印卡数"] = str["当前印卡数"] + 1
      Duel.SendtoHand(card,nil,REASON_RULE)
    else
      if str["当前印卡数"] <= str_3 then
        str["当前印卡数"] = str["当前印卡数"] + 1
        Duel.Remove(card,POS_FACEUP,REASON_RULE)
        Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE)
      else
        Debug.ShowHint("印卡过多!")
        end

      end
    end
  effect_1:SetOperation(print_hand)
  str_1:RegisterEffect(effect_1)
  end