游戏王残局简化版

Check-in [072e496e9f]
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Check-in [072e496e9f]

Overview
Comment:0.0.90
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 072e496e9f40662fccd843fcf4b0ccfa63de54e5234c39f5d5859575da847f4b
User & Date: 顽雨沉风 on 2023-04-27 00:56:59
Other Links: manifest | tags
Context
2023-04-27
06:56
0.0.91 check-in: e5dbf0290e user: 顽雨沉风 tags: trunk
00:56
0.0.90 check-in: 072e496e9f user: 顽雨沉风 tags: trunk
2023-04-26
06:14
0.0.89 check-in: 0c90e198f9 user: 顽雨沉风 tags: trunk
Changes

Added 32.Enemy Controlled Heraldry_衍生-1.lua version [ba489dc5b4].





















































































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--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,168150,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Added 32.Enemy Controlled Heraldry_衍生-2.lua version [f9581a5dd2].






















































































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--[[message
卡数:42
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Added 32.Enemy Controlled Heraldry_衍生-3.lua version [9893d0d3d5].





















































































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--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,109125,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Deleted 32.Enemy Controlled Heraldry衍生-1.lua version [ba489dc5b4].

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--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,168150,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Deleted 32.Enemy Controlled Heraldry衍生-2.lua version [f9581a5dd2].

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--[[message
卡数:42
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Deleted 32.Enemy Controlled Heraldry衍生-3.lua version [9893d0d3d5].

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--[[message
卡数:41
规则:大师3
控敌的纹章
]]
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,109125,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()

Added Furtie_Hubo_01_Dark_Synchro_衍生-1.lua version [835b6cba44].







































































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--[[message
卡数:23
规则:大师2020
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted Furtie_Hubo_01_Dark_Synchro衍生-1.lua version [835b6cba44].

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--[[message
卡数:23
规则:大师2020
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added Furtie_Hubo_14_Nekroz_衍生-1.lua version [3918d2179b].



















































































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--[[message
卡数:29
规则:大师3
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择四张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted Furtie_Hubo_14_Nekroz衍生-1.lua version [3918d2179b].

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--[[message
卡数:29
规则:大师3
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择四张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added MH-20150511_衍生-1.lua version [1a5f4c51f5].










































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--[[message
卡数:16
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,6600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")



e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)

Deleted MH-20150511衍生-1.lua version [1a5f4c51f5].

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--[[message
卡数:16
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,6600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")



e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)

Added MH54_衍生-1.lua version [286f45aecb].






























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--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted MH54衍生-1.lua version [286f45aecb].

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--[[message
卡数:10
规则:大师3
]]
--created by ygopro puzzle maker 
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added NH-04_衍生-1.lua version [2e13d6714a].































































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--[[message
卡数:12
规则:新大师
让我看看还有谁不知道这个知识点
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1,0,0)
Debug.SetPlayerInfo(1,2147483647,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
aux.BeginPuzzle()



Added NH-04_衍生-2.lua version [3a8a16b397].





































































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--[[message
卡数:12
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<3 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)




Deleted NH-04衍生-1.lua version [2e13d6714a].

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--[[message
卡数:12
规则:新大师
让我看看还有谁不知道这个知识点
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1,0,0)
Debug.SetPlayerInfo(1,2147483647,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<2 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
aux.BeginPuzzle()



Deleted NH-04衍生-2.lua version [3a8a16b397].

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--[[message
卡数:12
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<3 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)




Added Naim_DDD_衍生-1.lua version [38f24d097a].





























































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--[[message
卡数:11
规则:大师3
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11000,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler

--your deck
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia

--your extra deck
Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex

--opponent's
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon


--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择四张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("Win this turn!!")

Deleted Naim_DDD衍生-1.lua version [38f24d097a].

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--[[message
卡数:11
规则:大师3
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]
Debug.SetAIName("Naim")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11000,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--your hand
Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler

--your deck
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia

--your extra deck
Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex

--opponent's
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon


--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择四张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

--~ Debug.ShowHint("Win this turn!!")

Added X-LV-32_衍生-1.lua version [a06546d337].
































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--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added X-LV-32_衍生-2.lua version [a28bfc4ecf].
































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--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,17400,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Deleted X-LV-32衍生-1.lua version [a06546d337].

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--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Deleted X-LV-32衍生-2.lua version [a28bfc4ecf].

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--[[message
卡数:9
规则:大师3
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,17400,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)



Added [WCS2011]-03_衍生-1.lua version [f178e238c2].







































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--[[message
卡数:9
规则:大师3
]]
--wcs2011-03
Debug.SetAIName("[WCS2011]-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,22000,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted [WCS2011]-03衍生-1.lua version [f178e238c2].

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--[[message
卡数:9
规则:大师3
]]
--wcs2011-03
Debug.SetAIName("[WCS2011]-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,22000,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added [WCS2011]-09_衍生-1.lua version [e8251db74a].








































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--[[message
卡数:14
规则:大师3
]]
--wcs2011-09
Debug.SetAIName("[WCS2011]-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted [WCS2011]-09衍生-1.lua version [e8251db74a].

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--[[message
卡数:14
规则:大师3
]]
--wcs2011-09
Debug.SetAIName("[WCS2011]-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added [WCS2011]-11_衍生-1.lua version [fccdaf0510].




































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--[[message
卡数:9
规则:大师3
]]
--wcs2011-11
Debug.SetAIName("[WCS2011]-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted [WCS2011]-11衍生-1.lua version [fccdaf0510].

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--[[message
卡数:9
规则:大师3
]]
--wcs2011-11
Debug.SetAIName("[WCS2011]-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added [WCS2011]-12_衍生-1.lua version [9e8352dbf6].




















































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--[[message
卡数:13
规则:大师3
]]
--wcs2011-12
Debug.SetAIName("[WCS2011]-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

Deleted [WCS2011]-12衍生-1.lua version [9e8352dbf6].

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--[[message
卡数:13
规则:大师3
]]
--wcs2011-12
Debug.SetAIName("[WCS2011]-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Debug.ShowHint("从卡组中选择五张卡加入手卡!")

Added sample8_衍生-1.lua version [6a9a2e4960].






































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--[[message
卡数:6
规则:大师2020
综合残局1
]]
Debug.SetAIName("sample8")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)

Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted sample8衍生-1.lua version [6a9a2e4960].

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--[[message
卡数:6
规则:大师2020
综合残局1
]]
Debug.SetAIName("sample8")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)

Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added superheavy samurai 2_衍生-1.lua version [ddad1fe7c1].









































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--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted superheavy samurai 2衍生-1.lua version [ddad1fe7c1].

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--[[message
卡数:6
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added superheavy samurai 3_衍生-1.lua version [87aa04d63d].




































































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--[[message
卡数:26
规则:大师2020
这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted superheavy samurai 3衍生-1.lua version [87aa04d63d].

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--[[message
卡数:26
规则:大师2020
这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Added 「DMI2」Primal Seed_衍生-1.lua version [3656951042].






































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--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("「DMI2」Primal Seed")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9750,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)

Deleted 「DMI2」Primal Seed衍生-1.lua version [3656951042].

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--[[message
卡数:6
规则:大师3
]]
Debug.SetAIName("「DMI2」Primal Seed")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9750,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)