游戏王残局简化版

Check-in [e678da0c4d]
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Check-in [e678da0c4d]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e678da0c4dd4ae8d5298ab9d4cf0d76503ed0d8da6119c9f92d1f4fab0a9d4db
User & Date: 顽雨沉风 on 2024-07-21 02:00:35
Other Links: manifest | tags
Context
2024-07-21
02:07
0 check-in: e086d37600 user: 顽雨沉风 tags: trunk
02:00
0 check-in: e678da0c4d user: 顽雨沉风 tags: trunk
01:57
0 check-in: 92ec8c37ed user: 顽雨沉风 tags: trunk
Changes

Deleted single/简化版_251_000_1.lua version [1794feeb3b].

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--[[message
灵摆召唤入门1
#sample5
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("紫翠玉龙")
aux.BeginPuzzle(1)
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Deleted single/简化版_331_001.lua version [b3db81de08].

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--[[message
外星人洗脑光线发动!
#[WCS2008]05
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(98719226, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24104865, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41949033, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(20277860, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)
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Added single/简化版_33_100_1.lua version [b3db81de08].





























































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--[[message
外星人洗脑光线发动!
#[WCS2008]05
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(98719226, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24104865, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41949033, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13039848, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(20277860, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(57384901, 0, 0, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, k1, 3, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(25920413, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("外星人母后")
aux.BeginPuzzle(1)

Deleted single/简化版_351_00.lua version [88547e35a3].

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--[[message
元素英雄
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 4200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()
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Deleted single/简化版_351_001.lua version [bc0280f859].

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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()
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Deleted single/简化版_351_002.lua version [7b4521d607].

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--[[message
游戏王基本操作
#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN)
Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)
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Deleted single/简化版_351_003.lua version [e168f6ce9b].

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--[[message
#[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)
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Deleted single/简化版_351_004.lua version [04c29a788e].

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--[[message
灵摆召唤入门2
#sample6
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)
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Deleted single/简化版_351_005.lua version [1ba0c6e098].

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--[[message
综合残局1
#sample8
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(37955049, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(6740720, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)
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Deleted single/简化版_351_006.lua version [120c09544b].

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--[[message
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)
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Deleted single/简化版_351_007.lua version [38ed34de1b].

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--[[message
#QB072
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)
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Added single/简化版_52_100_1.lua version [1794feeb3b].



























































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--[[message
灵摆召唤入门1
#sample5
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(91731841, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("紫翠玉龙")
aux.BeginPuzzle(1)

Added single/简化版_53_100.lua version [88547e35a3].

























































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--[[message
元素英雄
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 4200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("假面英雄 光牙")
aux.BeginPuzzle()

Added single/简化版_53_100_1.lua version [bc0280f859].

























































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--[[message
#MH-20210116
#棉花
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("武器手套")
aux.BeginPuzzle()

Added single/简化版_53_100_2.lua version [7b4521d607].

































































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--[[message
游戏王基本操作
#sample1
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89943723, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(94192409, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, k1, 4, POS_FACEDOWN)
Debug.AddCard(70342110, 1, 1, k1, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(62113340, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("活死人的呼声")
aux.BeginPuzzle(1)

Added single/简化版_53_100_3.lua version [e168f6ce9b].



























































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--[[message
#[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(59023523, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(36280194, 0, 0, k1, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, k1, 3, POS_FACEDOWN)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(73915051, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(97023549, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(84686841, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP)
Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("电控魔术师")
aux.BeginPuzzle(1)

Added single/简化版_53_100_4.lua version [04c29a788e].



























































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--[[message
灵摆召唤入门2
#sample6
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17390179, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("黑洞")
aux.BeginPuzzle(1)

Added single/简化版_53_100_5.lua version [1ba0c6e098].

































































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--[[message
综合残局1
#sample8
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(37955049, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(6740720, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, k1, 2, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("流星连打-白黑机人")
aux.BeginPuzzle(1)

Added single/简化版_53_100_6.lua version [120c09544b].





































































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--[[message
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(90660762, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(90660762, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7902349, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(62337487, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(54366836, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(46052429, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(96383838, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("No.54 反骨斗士 狮心")
aux.BeginPuzzle(1)

Added single/简化版_53_100_7.lua version [38ed34de1b].



























































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--[[message
#QB072
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(86871614, 1, 1, k1, 2, POS_FACEDOWN_ATTACK)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(2511717, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(83039729, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(44430454, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("血之代偿")
aux.BeginPuzzle(1)