游戏王残局简化版

Check-in [d662f5dea6]
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Check-in [d662f5dea6]

Overview
Comment:0.0.42
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d662f5dea65588dc561d5fe8d0f0ac36623094f796eda906edc561aa67dd882a
User & Date: 顽雨沉风 on 2023-04-22 09:34:49
Other Links: manifest | tags
Context
2023-04-22
09:39
0.0.43 check-in: dec1f931c2 user: 顽雨沉风 tags: trunk
09:34
0.0.42 check-in: d662f5dea6 user: 顽雨沉风 tags: trunk
09:27
0.0.41 check-in: a773487a51 user: 顽雨沉风 tags: trunk
Changes

Modified LV-014.lua from [bd42b3c06c] to [fc5c9532a1].





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--puzzle1
Debug.SetAIName("Level-014")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,2250,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(51275027,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)
Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(92377303,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE)

Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
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--[[message
卡数:5
规则:大师3
]]
--puzzle1
Debug.SetAIName("Level-014")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,400,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(32344688,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)