游戏王残局简化版

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Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d5bbcabb056694851d4b4ba4da665bc19897eab235fef0073ddf5b21325df324
User & Date: 顽雨沉风 on 2024-07-18 10:15:29
Other Links: manifest | tags
Context
2024-07-18
10:26
0 check-in: 86ad7a976c user: 顽雨沉风 tags: trunk
10:15
0 check-in: d5bbcabb05 user: 顽雨沉风 tags: trunk
10:09
0 check-in: 8608865d83 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_500_30.lua from [1b192f5906] to [24b17b7f1f].

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--[[message
#LV-083
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)



<







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--[[message
#LV-083
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

local k1 = LOCATION_MZONE
Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE)
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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1, 1)







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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(31036355, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("技能抽取")
aux.BeginPuzzle(1)

Modified single/简化版_500_31.lua from [085e549322] to [740c61bfad].

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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1, 1)







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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("薰风的疾风 莉兹")
aux.BeginPuzzle(1)

Modified single/简化版_500_32.lua from [2975d6463b] to [be6178660d].

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local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1, 1)







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local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(79109599, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠")
aux.BeginPuzzle(1)

Modified single/简化版_500_33.lua from [344a622817] to [6f7bacc280].

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Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1, 1)







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Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("死亡树熊")
aux.BeginPuzzle(1)

Modified single/简化版_500_34.lua from [5d03978f1d] to [76dbf6c2a7].

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Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1, 1)







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Debug.AddCard(07902349, 0, 0, k1, 0, POS_FACEDOWN)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(40619825, 0, 0, k1, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("补充要员")
aux.BeginPuzzle(1)

Modified single/简化版_500_35.lua from [db35124802] to [890f47a5b1].

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Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1, 1)







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Debug.AddCard(7093411, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(35486099, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("宝玉兽 红玉兽")
aux.BeginPuzzle(1)

Modified single/简化版_500_36.lua from [117c8119e5] to [2043747c3e].

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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1, 1)







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local k1 = LOCATION_EXTRA
local k1 = LOCATION_GRAVE
local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND
Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd("自然灾害")
aux.BeginPuzzle(1)

Modified single/简化版_500_37.lua from [33094b2eca] to [f46d80329e].

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local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1, 1)







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local k1 = LOCATION_REMOVED
local k1 = LOCATION_HAND

Debug.ReloadFieldEnd("隼骑士")
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle(1)