游戏王残局简化版

Check-in [c2384f743c]
Login

Check-in [c2384f743c]

Overview
Comment:0.0.1128
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: c2384f743c544494214db25216900c0b84ae33b28bcfc9153a95f61161bb4c90
User & Date: 顽雨沉风 on 2023-07-11 03:34:35
Other Links: manifest | tags
Context
2023-07-11
03:37
0.0.1129 check-in: 0bf0276888 user: 顽雨沉风 tags: trunk
03:34
0.0.1128 check-in: c2384f743c user: 顽雨沉风 tags: trunk
03:32
0.0.1127 check-in: d920b6b331 user: 顽雨沉风 tags: trunk
Changes

Modified single/[WCS2006]10_gilford.lua from [925bde4d42] to [7089b3e2b2].

1
2
3
4



5
6
7
8
9
10
11
--[[message
卡数:7
规则:大师3
]]



Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)

<
<

>
>
>







1


2
3
4
5
6
7
8
9
10
11
12
--[[message


]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51

Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()







|
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
<
22
23
24
25
26
27
28
29
























Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["开局说明"]()