Overview
Comment: | 0 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
bb9bb3e95870f52028523b32fff69991 |
User & Date: | 顽雨沉风 on 2024-06-27 08:21:31 |
Other Links: | manifest | tags |
Context
2024-06-27
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08:22 | 0 check-in: a8393d7a2e user: 顽雨沉风 tags: trunk | |
08:21 | 0 check-in: bb9bb3e958 user: 顽雨沉风 tags: trunk | |
08:18 | 0 check-in: 88a69b97e2 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [9c0eaae4f6] to [a46dad71b1].
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16 17 18 19 20 21 22 | 28363749, 19474136, 17390179, 83980492, } d["所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA do | | | | | | | | | | | | | | | | | | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 | 28363749, 19474136, 17390179, 83980492, } d["所有区域"] = LOCATION_HAND + LOCATION_MZONE + LOCATION_SZONE + LOCATION_GRAVE + LOCATION_REMOVED + LOCATION_DECK + LOCATION_EXTRA do local k1 --~ 则对 k1 = { [3] = "大师规则 ", [4] = "新大师规则(2017) ", [5] = "大师规则(2020) ", } s["Debug.ReloadFieldBegin"] = _G.Debug.ReloadFieldBegin --~ 模 --~ 则数 function _G.Debug.ReloadFieldBegin(u1, u2) d["假洗卡"] = u1 & DUEL_PSEUDO_SHUFFLE d["战斗阶段"] = u1 & DUEL_ATTACK_FIRST_TURN d["人工智能"] = u1 & DUEL_SIMPLE_AI if u2 then s["则"] = k1[u2] else s["则"] = k1[5] end s["Debug.ReloadFieldBegin"](u1, u2) end end f["不被连锁"] = function() Duel.SetChainLimit(aux.FALSE) return true end d["是否有效果卡"] = function(card) for i = 1, #d["排_非效果灵摆怪兽的卡编"] do if Card.IsCode(card, d["排_非效果灵摆怪兽的卡编"][i]) then return false end end return true end do local k1 --~ “调该效果”的效果 --~ “调该效果”的玩家 s["_开局选卡入手"] = function(u1, u2) local k2 --~ 玩家选定的卡 k2 = Duel.SelectMatchingCard(u2, Card.IsAbleToHand, u2, LOCATION_DECK, 0, k1, k1, nil) Duel.SendtoHand(k2, nil, REASON_RULE) u1:Reset() end s["开局选卡入手"] = function(u1) local k2 d["数_选卡"] = u1 --~ 「开局选卡入手」之量 k1 = u1 --~ 效果 k2 = Effect.GlobalEffect() k2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) k2:SetCode(EVENT_ADJUST) k2:SetCondition(aux.TRUE) k2:SetOperation(s["_开局选卡入手"]) Duel.RegisterEffect(k2, 0) end end --~ 禁几个怪兽格 f["禁格"] = function(o1) local k1 d["禁几个怪兽格"] = o1 --~ 效果 |
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133 134 135 136 137 138 139 | k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) k5:SetTarget(f["不被连锁"]) k5:SetRange(LOCATION_EXTRA) k5:SetOperation(f["_印卡"]) o1:RegisterEffect(k5) end end | | | | | | | | | | | | | | | | | | 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 | k5:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) k5:SetTarget(f["不被连锁"]) k5:SetRange(LOCATION_EXTRA) k5:SetOperation(f["_印卡"]) o1:RegisterEffect(k5) end end f["开局提示"] = function() local k1, k2, k3 --~ 这一局的效果卡数量 k2 = Duel.GetMatchingGroupCount(d["是否有效果卡"], 0, d["所有区域"], d["所有区域"], nil) --~ 超量素材的组 k3 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for o1 in aux.Next(k3) do if d["是否有效果卡"](o1) then k2 = k2 + 1 end end --~ 开局说明 k1 = k2 .. "卡 " .. s["则"] if d["假洗卡"] == 0 then else k1 = k1 .. "假洗卡 " end if d["战斗阶段"] == 0 then k1 = k1 .. "无战斗阶段 " end if d["人工智能"] == 0 then k1 = k1 .. "无人工智能 " end if d["数_选卡"] then k1 = k1 .. "选" .. d["数_选卡"] .. "卡 " end if d["数_禁格"] then k1 = k1 .. "禁" .. d["数_禁格"] .. "怪格 " end Debug.ShowHint(k1) end do f["aux.BeginPuzzle"] = _G.aux.BeginPuzzle --~ 开局选卡入手的数量 --~ 禁几个我方主要怪兽格 --~ 传入对方额外卡组最上面的表侧卡,并将其作为印卡源 --~ 能印几张手卡 |
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