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<h1 class="title">NH_系列</h1>
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<ul>
<li><a href="#作者枯岳说书人" id="toc-作者枯岳说书人"><span class="toc-section-number">1</span> 作者:枯岳说书人</a></li>
<li><a href="#nh-02" id="toc-nh-02"><span class="toc-section-number">2</span> NH-02</a>
<ul>
<li><a href="#规避副作用" id="toc-规避副作用"><span class="toc-section-number">2.1</span> 规避副作用</a></li>
<li><a href="#展开比解场重要" id="toc-展开比解场重要"><span class="toc-section-number">2.2</span> 展开比解场重要</a></li>
<li><a href="#展开比血量计算更重要" id="toc-展开比血量计算更重要"><span class="toc-section-number">2.3</span> 展开比血量计算更重要</a></li>
<li><a href="#预判-ai-行为" id="toc-预判-ai-行为"><span class="toc-section-number">2.4</span> 预判 AI 行为</a></li>
<li><a href="#参数设定" id="toc-参数设定"><span class="toc-section-number">2.5</span> 参数设定</a></li>
<li><a href="#恶意保护" id="toc-恶意保护"><span class="toc-section-number">2.6</span> 恶意保护</a></li>
<li><a href="#资源过度" id="toc-资源过度"><span class="toc-section-number">2.7</span> 资源过度</a></li>
<li><a href="#打击自身" id="toc-打击自身"><span class="toc-section-number">2.8</span> 打击自身</a></li>
<li><a href="#频繁弹窗" id="toc-频繁弹窗"><span class="toc-section-number">2.9</span> 频繁弹窗</a></li>
<li><a href="#养猪" id="toc-养猪"><span class="toc-section-number">2.10</span> 养猪</a></li>
<li><a href="#特定位置" id="toc-特定位置"><span class="toc-section-number">2.11</span> 特定位置</a></li>
<li><a href="#自主封锁" id="toc-自主封锁"><span class="toc-section-number">2.12</span> 自主封锁</a></li>
</ul></li>
<li><a href="#nh-03" id="toc-nh-03"><span class="toc-section-number">3</span> NH-03</a></li>
<li><a href="#nh-04" id="toc-nh-04"><span class="toc-section-number">4</span> NH-04</a>
<ul>
<li><a href="#核心理念" id="toc-核心理念"><span class="toc-section-number">4.1</span> 核心理念</a></li>
<li><a href="#核心推演法" id="toc-核心推演法"><span class="toc-section-number">4.2</span> 核心推演法</a></li>
<li><a href="#全面封锁" id="toc-全面封锁"><span class="toc-section-number">4.3</span> 全面封锁</a></li>
<li><a href="#效果分类" id="toc-效果分类"><span class="toc-section-number">4.4</span> 效果分类</a></li>
<li><a href="#误导性封锁" id="toc-误导性封锁"><span class="toc-section-number">4.5</span> 误导性封锁</a></li>
<li><a href="#成败同源" id="toc-成败同源"><span class="toc-section-number">4.6</span> 成败同源</a></li>
<li><a href="#预知-ai-行为" id="toc-预知-ai-行为"><span class="toc-section-number">4.7</span> 预知 AI 行为</a></li>
<li><a href="#连锁管道" id="toc-连锁管道"><span class="toc-section-number">4.8</span> 连锁管道</a></li>
</ul></li>
<li><a href="#nh-16" id="toc-nh-16"><span class="toc-section-number">5</span> NH-16</a></li>
</ul>
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<h1 data-number="1" id="作者枯岳说书人"><span class="header-section-number">1</span> 作者:枯岳说书人</h1>
<h1 data-number="2" id="nh-02"><span class="header-section-number">2</span> NH-02</h1>
<h2 data-number="2.1" id="规避副作用"><span class="header-section-number">2.1</span> 规避副作用</h2>
<p>选用具有<b>强制性效果</b>的卡片,比如「娱乐决斗」。</p>
<h2 data-number="2.2" id="展开比解场重要"><span class="header-section-number">2.2</span> 展开比解场重要</h2>
<p>选用具有<b>既能展开又能解场</b>效果的卡片,如「风魔女」与「鹰身女郎」的配合。</p>
<h2 data-number="2.3" id="展开比血量计算更重要"><span class="header-section-number">2.3</span> 展开比血量计算更重要</h2>
<p>选用具有改变攻守型效果的卡片。</p>
<p>选用具有能让<b>血量进行浮动</b>效果的卡片。</p>
<h2 data-number="2.4" id="预判-ai-行为"><span class="header-section-number">2.4</span> 预判 AI 行为</h2>
<p>选用能让 AI 在<b>特定时刻延时发动</b>的卡片。</p>
<h2 data-number="2.5" id="参数设定"><span class="header-section-number">2.5</span> 参数设定</h2>
<p>目前有且仅有一个参数能在残局列表界面进行更改。</p>
<p>特意让解局过程对该参数<b>产生依赖</b>。</p>
<h2 data-number="2.6" id="恶意保护"><span class="header-section-number">2.6</span> 恶意保护</h2>
<p>故意给玩家具有保护效果的卡片。</p>
<p>但真实目的是,让其<b>掩盖</b>一些特定卡的适用范围。</p>
<p>比如「试胆竞速」。</p>
<h2 data-number="2.7" id="资源过度"><span class="header-section-number">2.7</span> 资源过度</h2>
<p>让玩家的资源超过场上格子数限制,迫使其对资源质量进行评估再加以<b>提纯</b>。</p>
<h2 data-number="2.8" id="打击自身"><span class="header-section-number">2.8</span> 打击自身</h2>
<p>提供多套独立又相互矛盾的资源,迫使玩家将<b>本可用于</b>打击对方的效果用于打击自身。</p>
<h2 data-number="2.9" id="频繁弹窗"><span class="header-section-number">2.9</span> 频繁弹窗</h2>
<p>特意加一些约束条件,使得自由时点效果需要在<b>非常久</b>之后发动才能利益最大化。</p>
<p>这样子,玩家每进行一步操作就得接受一次自由时点效果的弹窗询问。</p>
<h2 data-number="2.10" id="养猪"><span class="header-section-number">2.10</span> 养猪</h2>
<p>使用多张卡片<b>把对方喂养强大</b>。</p>
<p>最后使用具有夺取型效果的卡片把对方的强大力量夺取过来。</p>
<h2 data-number="2.11" id="特定位置"><span class="header-section-number">2.11</span> 特定位置</h2>
<p>选用需要在<b>长期运营后</b>处于特定位置才能获取最优收益的卡片。</p>
<h2 data-number="2.12" id="自主封锁"><span class="header-section-number">2.12</span> 自主封锁</h2>
<p>选用具有能对双方都产生封锁效果的卡片。</p>
<p>制定约束条件,迫使玩家<b>主动开启封锁</b>再在适当时候自主关闭封锁。</p>
<h1 data-number="3" id="nh-03"><span class="header-section-number">3</span> NH-03</h1>
<p>主题是黑魔导大战六武众,又名兽化六武众。</p>
<p>这是原来 NH 系列<b>最好的</b>一局。</p>
<h1 data-number="4" id="nh-04"><span class="header-section-number">4</span> NH-04</h1>
<h2 data-number="4.1" id="核心理念"><span class="header-section-number">4.1</span> 核心理念</h2>
<p>烈烈炎火<b>燃九幽</b></p>
<h2 data-number="4.2" id="核心推演法"><span class="header-section-number">4.2</span> 核心推演法</h2>
<p>先确定最重要的几张<b>核心卡</b>。</p>
<p>其中,需要印卡的核心卡,数量不宜多,不然难以推演。</p>
<p>然后围绕着这几张核心卡进行检查,通过增加辅助卡的方法来把意料之外的情况全数排除。</p>
<p>最终形成全卡池只有少数几种解法,甚至唯一解的局面。</p>
<h2 data-number="4.3" id="全面封锁"><span class="header-section-number">4.3</span> 全面封锁</h2>
<p>越是大流的效果,比如墓地类效果,比如召唤类效果,比如攻守类效果,越应当在设计阶段予以一定的规避。</p>
<p>召唤类效果必须<b>彻底封死</b>。因为它们太强了。</p>
<p>墓地类效果无效化即可。</p>
<p>魔法类效果可经由特定卡进行开启。</p>
<h2 data-number="4.4" id="效果分类"><span class="header-section-number">4.4</span> 效果分类</h2>
<p>将各效果划分为少数几个大类,要够粗放。</p>
<p>将效果分类与当前局面进行比较,以求条件缩小至具体的名词术语。</p>
<p>利用这些被筛选后的名词术语去进行查找,重点关注效果的<b>副作用</b>。</p>
<h2 data-number="4.5" id="误导性封锁"><span class="header-section-number">4.5</span> 误导性封锁</h2>
<p>把胜利方法以「次要封锁」的方式表达出来,形成<b>贼喊捉贼</b>的局面,干扰玩家判断。</p>
<h2 data-number="4.6" id="成败同源"><span class="header-section-number">4.6</span> 成败同源</h2>
<p>成功与失败来自于<b>同一张卡</b>。</p>
<h2 data-number="4.7" id="预知-ai-行为"><span class="header-section-number">4.7</span> 预知 AI 行为</h2>
<p>玩家需预知 AI 行为,将其<b>导向渣操</b>。</p>
<h2 data-number="4.8" id="连锁管道"><span class="header-section-number">4.8</span> 连锁管道</h2>
<p>前一个连锁点的处理结果成为下一个连锁点的<b>适用条件</b>,如同管道运输一般。</p>
<h1 data-number="5" id="nh-16"><span class="header-section-number">5</span> NH-16</h1>
<p>这局攻击力在早期直接打穿了 YGOPro 的<b>血量上限</b>。</p>
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