游戏王残局简化版

Check-in [b3d66f5d88]
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Check-in [b3d66f5d88]

Overview
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: b3d66f5d889a1f828b45f9114527fddcbcda595ab53e60a513bc8ead69b081aa
User & Date: 顽雨沉风 on 2024-07-20 13:56:44
Other Links: manifest | tags
Context
2024-07-20
13:57
0 check-in: c2263323ad user: 顽雨沉风 tags: trunk
13:56
0 check-in: b3d66f5d88 user: 顽雨沉风 tags: trunk
13:53
0 check-in: 9abab7bf5e user: 顽雨沉风 tags: trunk
Changes

Modified single/印卡局_1.lua from [8b9c445f65] to [c1072fa24d].

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--[[message
场上怪兽攻击力已改变。
#暗之侯爵贝利亚
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)

local d = {}
local f = {}




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--[[message
场上怪兽攻击力已改变。
#暗之侯爵贝利亚
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)

local d = {}
local f = {}
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  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, POS_FACEUP_ATTACK)
f["提升怪兽攻击力"](k11, 800)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 1, POS_FACEDOWN)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, POS_FACEDOWN)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)







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  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
local k11 = Debug.AddCard(99645428, 0, 0, k1, 0, k2)
f["提升怪兽攻击力"](k11, -21565)
local k11 = Debug.AddCard(46986414, 0, 0, k1, 1, k2)
f["提升怪兽攻击力"](k11, -56546)
local k11 = Debug.AddCard(52367652, 0, 0, k1, 2, k2)
f["提升怪兽攻击力"](k11, -65415)
local k11 = Debug.AddCard(57662975, 0, 0, k1, 3, k2)
f["提升怪兽攻击力"](k11, -45212)
local k11 = Debug.AddCard(7562372, 0, 0, k1, 4, k2)
f["提升怪兽攻击力"](k11, -32215)
local k11 = Debug.AddCard(66889139, 0, 0, k1, 5, k2)
f["提升怪兽攻击力"](k11, -801)
local k11 = Debug.AddCard(79182538, 1, 1, k1, 0, k2)
f["提升怪兽攻击力"](k11, 1156)
local k11 = Debug.AddCard(77603950, 1, 1, k1, 1, k2)
f["提升怪兽攻击力"](k11, 1252)
local k11 = Debug.AddCard(89631139, 1, 1, k1, 2, k2)
f["提升怪兽攻击力"](k11, 1698)
local k11 = Debug.AddCard(6367785, 1, 1, k1, 3, k2)
f["提升怪兽攻击力"](k11, 652)
local k11 = Debug.AddCard(26268488, 1, 1, k1, 4, k2)
f["提升怪兽攻击力"](k11, 254)
local k11 = Debug.AddCard(27134689, 1, 1, k1, 5, k2)
f["提升怪兽攻击力"](k11, 800)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(77622396, 0, 0, k1, 1, k2)
Debug.AddCard(49658464, 0, 0, k1, 2, POS_FACEUP)
Debug.AddCard(22205600, 0, 0, k1, 3, k2)
Debug.AddCard(13758665, 1, 1, k1, 1, POS_FACEUP)
Debug.AddCard(51452091, 1, 1, k1, 3, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
Debug.AddCard(7562372, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd("天邪鬼的诅咒")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)

Modified single/印卡局_2.lua from [f680de9564] to [2b280547c9].

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--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(20129614, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)



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--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(20129614, 0, 0, k1, 2, k2)
Debug.AddCard(27288416, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
Debug.AddCard(27288416, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡

Debug.ReloadFieldEnd()
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1)

Modified single/印卡局_3.lua from [603d7641d4] to [90e39a22f1].

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--[[message
不容小觑的似羊动物!
这局的核心理念是:

> 烈烈炎火燃九幽,淼淼清水漫仙境。
零落残品,遗落于世界之角落。
被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
聚集的祈愿,将唤醒光芒万丈的通天大道!
斗破长天,吾等将超越森罗万象!
明镜止水之心发动!
破~限~疾~驰!

标签:#法老审判
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(81035362, 0, 0, k1, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, k1, 3, POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
Debug.AddCard(49888191, 1, 1, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)













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--[[message
不容小觑的似羊动物!
这局的核心理念是:

> 烈烈炎火燃九幽,淼淼清水漫仙境。
零落残品,遗落于世界之角落。
被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
聚集的祈愿,将唤醒光芒万丈的通天大道!
斗破长天,吾等将超越森罗万象!
明镜止水之心发动!
破~限~疾~驰!

#法老审判
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(81035362, 0, 0, k1, 1, k2)
local m1 = Debug.AddCard(65403020, 0, 0, k1, 2, k2)
Debug.AddCard(17016362, 1, 1, k1, 0, k2)
Debug.AddCard(26268488, 1, 1, k1, 1, k2)
Debug.AddCard(41147577, 1, 1, k1, 2, k2)
Debug.AddCard(11366199, 1, 1, k1, 3, k2)
local m2 = Debug.AddCard(86099788, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local s1 = Debug.AddCard(19508728, 0, 0, k1, 2, POS_FACEUP)
local s2 = Debug.AddCard(38296564, 1, 1, k1, 0, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, k1, 5, POS_FACEUP)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
Debug.AddCard(49888191, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, k1, 0, POS_FACEUP)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(67441435, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(14558127, 1, 1, k1, 0, k2)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)