游戏王残局简化版

Check-in [8b9b3f86d2]
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Check-in [8b9b3f86d2]

Overview
Comment:0.0.1229
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 8b9b3f86d25e00a104d78f33b4591952bc038e484e105fb9a4b48130a5b3a01a
User & Date: 顽雨沉风 on 2023-07-11 16:02:31
Other Links: manifest | tags
Context
2023-07-13
02:50
0.0.1231 check-in: 7c21defa68 user: 顽雨沉风 tags: trunk
2023-07-11
16:02
0.0.1229 check-in: 8b9b3f86d2 user: 顽雨沉风 tags: trunk
15:58
0.0.1228 check-in: d5d0e03305 user: 顽雨沉风 tags: trunk
Changes

Modified script/c0.lua from [0fefd0623b] to [b5cdb8bc35].

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      --}
    else --{
      return true
      end --}
    end --}
  return false
  end --}

fun["开局说明"] = function() --{
  if str["开局说明吗"] == 1 then --{
    return
    --}
  else --{
    str["开局说明吗"] = 1
    end --}







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      --}
    else --{
      return true
      end --}
    end --}
  return false
  end --}

fun["开局说明"] = function() --{
  if str["开局说明吗"] == 1 then --{
    return
    --}
  else --{
    str["开局说明吗"] = 1
    end --}
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  if str["印卡"] then --{
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1) --{
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)







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  if str["印卡"] then --{
    str["开局说明"] = str["开局说明"] .. "印卡 "
    end --}
  Debug.ShowHint(str["开局说明"])
  
  fun["通关邀请"]()
  end --}

fun["开局添加手卡"] = function(str_1) --{
  str["开局添加手卡"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
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  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  fun["开局说明"]()
  end --}

fun["禁格"] = function(str_1) --{
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD)
  
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  effect_1:SetValue(str_1)
  
  Duel.RegisterEffect(effect_1,0)
  end --}

fun["印卡"] = function(str_1, str_2, str_3) --{
  str["印卡"] = 1
  
  if str_3 then --{
    --}
  else --{
    str_3 = str_2







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  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1
  , 0)
  
  fun["开局说明"]()
  end --}

fun["禁格"] = function(str_1) --{
  str["禁格"] = str_1
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD)
  
  effect_1:SetCode(EFFECT_USE_EXTRA_MZONE)
  
  effect_1:SetValue(str_1)
  
  Duel.RegisterEffect(effect_1,0)
  end --}

fun["印卡"] = function(str_1, str_2, str_3) --{
  str["印卡"] = 1
  
  if str_3 then --{
    --}
  else --{
    str_3 = str_2
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        end --}
      end --}
    end --}
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  end --}

fun["全部回到卡组"] = function() --{
  Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)







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        end --}
      end --}
    end --}
  effect_1:SetOperation(print_hand)
  
  str_1:RegisterEffect(effect_1)
  end --}

fun["全部回到卡组"] = function() --{
  Debug.ShowHint("胜利条件:让对方的卡回到卡组。")
  
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
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    Duel.SetLP(1,0)
    end --}
  
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1,0)
  end --}













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    Duel.SetLP(1,0)
    end --}
  
  effect_1:SetOperation(cache_1)
  
  Duel.RegisterEffect(effect_1,0)
  end --}