游戏王残局简化版

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Check-in [7f595724f2]

Overview
Comment:(/ω\)
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 7f595724f2a9515cfb70878f1ea5ba23f1e757bf1ecb3e9b03538a0c164f4def
User & Date: 顽雨沉风 on 2024-01-22 07:35:42
Other Links: manifest | tags
Context
2024-01-23
05:39
(/ω\) check-in: 155b00bc3f user: 顽雨沉风 tags: trunk
2024-01-22
07:35
(/ω\) check-in: 7f595724f2 user: 顽雨沉风 tags: trunk
2024-01-21
04:53
(/ω\) check-in: e723e52cd8 user: 顽雨沉风 tags: trunk
Changes

Modified single/01.Marshmallon's Reckless Overlay_衍生版_1.lua from [75864951bb] to [0cd7d131a5].

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--[[message
棉花糖的暴走叠光
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,46700,0,0)
Debug.AddCard(25067275,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83272895,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21900719,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13032689,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(30643162,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38142739,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(38142739,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(38142739,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(38142739,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(38142739,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
棉花糖的暴走叠光
]]

--puzzle1
Debug.SetAIName("01.Marshmallon's Reckless Overlay_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 46700, 0, 0)
Debug.AddCard(25067275, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83272895, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13032689, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30643162, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88942504, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47579719, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81330115,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(38142739, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/02.Maxx C Draw.lua from [45d8ddaa69] to [8b188f93a0].

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--[[message
增殖的G抽
]]

--puzzle1
Debug.SetAIName("02.Maxx C Draw")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1200,0,0)
Debug.SetPlayerInfo(1,4000,0,0)
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35112613,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7526150,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65737274,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(74440055,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(34002992,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(30834988,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80036543,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
增殖的G抽
]]

--puzzle1
Debug.SetAIName("02.Maxx C Draw")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1200, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(35112613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7526150, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65737274, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(74440055, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(34002992, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(30834988, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80036543, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/03.Dark Vylon.lua from [a286db1f50] to [9ad70af2f4].

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--[[message
暗黑大日
]]

--puzzle1
Debug.SetAIName("03.Dark Vylon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
--~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(423585,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37520316,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(30741334,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25132288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88643579,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(57784563,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(168917,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(168917,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(168917,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
暗黑大日
]]

--puzzle1
Debug.SetAIName("03.Dark Vylon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
--~ Debug.AddCard(5990062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(65169794,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(423585, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(30741334,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25132288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(88643579, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(57784563, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(168917, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(168917, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/04.Destructive Draw_衍生版_1.lua from [be3eb248e6] to [26154f4e6f].

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--[[message
步向破灭的抽卡
]]

--puzzle1
Debug.SetAIName("04.Destructive Draw_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,10000,0,0)
Debug.AddCard(41788781,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96930127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90508760,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(52346240,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14677495,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(35149085,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(29905795,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23571046,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
--~ Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(13995824,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49389523,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(27315304,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(23434538,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90953320,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
步向破灭的抽卡
]]

--puzzle1
Debug.SetAIName("04.Destructive Draw_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
Debug.AddCard(41788781, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96930127, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90508760, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(52346240,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14677495, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(35149085, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(29905795,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23571046, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
--~ Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(13995824, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(27315304,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/05.Snatch the Exodia_衍生版_1.lua from [847bcb4960] to [6d5e1ad48a].

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--[[message
抢夺艾克佐迪亚
]]

--puzzle1
Debug.SetAIName("05.Snatch the Exodia_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10000,0,0)
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48686504,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70903634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61650133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43434803,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(11747708,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(58242947,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(29654737,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(27174286,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(81665333,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(70903634,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(44519536,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(8124921,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92755808,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(30834988,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
抢夺艾克佐迪亚
]]

--puzzle1
Debug.SetAIName("05.Snatch the Exodia_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48686504, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43434803, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(11747708, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58242947, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(29654737, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27174286, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(81665333, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
--~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92755808, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30834988, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/06.Blackwing Counter.lua from [1f25f9e1e7] to [08437e3f22].

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--[[message
黑羽反击
]]

--puzzle1
Debug.SetAIName("06.Blackwing Counter")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,3300,0,0)
Debug.AddCard(72714392,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49460512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2009101,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49003716,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81983656,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(61901281,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80280737,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(44508094,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(99234526,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(61257789,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
local m1=Debug.AddCard(40101111,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
local s1=Debug.AddCard(6178850,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(56252810,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(76407432,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(49010598,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
黑羽反击
]]

--puzzle1
Debug.SetAIName("06.Blackwing Counter")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)
Debug.AddCard(72714392, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(57421866,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49460512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(2009101, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(49003716, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(17377751,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63465535,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81983656, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(61901281, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80280737, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(44508094, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(99234526, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(61257789, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
local s1 = Debug.AddCard(6178850, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(s1, m1)
Debug.AddCard(56252810, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(76407432, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(49010598, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/07.Constellar vs Evilswarm.lua from [47c48964fb] to [8f94f6a915].

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--[[message
星圣 vs 入魔
]]

Debug.SetAIName("07.Constellar vs Evilswarm")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3250,0,0)
Debug.AddCard(70908596,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78358521,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78364470,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57103969,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2091298,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16906241,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(41269771,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(359563,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(91279700,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
星圣 vs 入魔
]]

Debug.SetAIName("07.Constellar vs Evilswarm")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3250, 0, 0)
Debug.AddCard(70908596, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(78358521, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(78364470, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57103969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(2091298, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98012938, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(16906241, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(41269771, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(359563, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true)
Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 1, POS_FACEUP)
Debug.AddCard(91279700, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 2, POS_FACEUP)
Debug.AddCard(37926346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(77542832, 1, 1, LOCATION_MZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/08.Dragunity Onfall.lua from [97d14b41c4] to [06fd6c1bde].

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--[[message
龙骑团强袭
]]

--puzzle1
Debug.SetAIName("08.Dragunity Onfall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,9900,0,0)
Debug.AddCard(63487632,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(876330,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12800777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28183605,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59755122,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34116027,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39402797,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98434877,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(25955164,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(62340868,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
龙骑团强袭
]]

--puzzle1
Debug.SetAIName("08.Dragunity Onfall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 9900, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(876330, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12800777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28183605, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59755122, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(88177324, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21249921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34116027, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39402797, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98434877, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25955164, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(62340868, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/09.Evolzar Flag.lua from [cd7e41d9fa] to [6baf73e15f].

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--[[message
进化帝之旗
]]

--puzzle1
Debug.SetAIName("09.Evolzar Flag")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2200,0,0)
Debug.AddCard(22993208,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(47297616,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97396380,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(66413481,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57793869,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(73729209,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(74294676,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP)
Debug.AddCard(18511599,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP)
Debug.AddCard(42752141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
进化帝之旗
]]

--puzzle1
Debug.SetAIName("09.Evolzar Flag")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2200, 0, 0)
Debug.AddCard(22993208, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(47297616, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97396380, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(66413481, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57793869, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(78474168, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(73729209, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(74294676, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 1, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 1, POS_FACEUP)
Debug.AddCard(18511599, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 2, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 2, POS_FACEUP)
Debug.AddCard(42752141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 3, POS_FACEUP)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 3, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/11.Look!Airplane!.lua from [a447127879] to [d50be0cbbe].

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--[[message
看!飞机!
]]

--puzzle1
Debug.SetAIName("11.Look!Airplane!")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11300,0,0)
--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67922702,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(66200210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(66200210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31533704,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15854426,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(68815132,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67922702,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83054225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(5556499,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(79575620,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70342110,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46083380,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(62279055,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
看!飞机!
]]

--puzzle1
Debug.SetAIName("11.Look!Airplane!")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)
--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(4417407,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4417407, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67922702, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66200210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66200210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31533704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15854426, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(68815132, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67922702, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83054225, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(5556499, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(79575620, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/12.Number Battle.lua from [cbb4665f31] to [7f6385c95a].

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--[[message
编号卡斗争
]]

--puzzle1
Debug.SetAIName("12.Number Battle")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,32000,0,0)
Debug.AddCard(674561,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10275411,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(674561,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45458027,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45458027,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42851643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45458027,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94220427,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(94693857,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(23571046,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88120966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39272762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33776843,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1992816,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(1992816,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(78474168,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(78474168,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(78474168,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(97268402,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97268402,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13140300,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(64554883,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13140300,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(64554883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(13140300,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(65703851,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(30585393,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
编号卡斗争
]]

--puzzle1
Debug.SetAIName("12.Number Battle")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 32000, 0, 0)
Debug.AddCard(674561, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10275411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(674561, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42851643, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45458027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(94220427, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(94693857, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(23571046, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(73445448, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39272762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33776843, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1992816, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(1992816, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(78474168, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(97268402, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97268402, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13140300, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65703851, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(30585393, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/13.Archfiend Fusion_衍生版_1.lua from [a3becbd7db] to [28755f1ac4].

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--[[message
恶魔融合
]]

--puzzle1
Debug.SetAIName("13.Archfiend Fusion_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,17100,0,0)
--~ Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28423537,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92039899,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(94283662,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50259460,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(68371799,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12071500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33017655,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(81439173,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(36484016,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(5288597,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(1896112,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(48130397,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(25341652,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(65884091,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81020646,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86676862,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(14017402,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(31550470,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(72989439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(88619463,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40737112,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(18271561,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94256039,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(70342110,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21908319,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
恶魔融合
]]

--puzzle1
Debug.SetAIName("13.Archfiend Fusion_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17100, 0, 0)
--~ Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92039899,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(94283662,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50259460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75500286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(68371799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(12071500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(33017655, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
--~ Debug.AddCard(81439173,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(36484016,0,0,LOCATION_REMOVED,0,POS_FACEUP)
--~ Debug.AddCard(5288597,0,0,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(1896112, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(48130397, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
--~ Debug.AddCard(88942504,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(26563200,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(25341652,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(65884091,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(73445448,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(98012938,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(81020646,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86676862, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(72989439, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(88619463, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40737112, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(18271561, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
--~ Debug.AddCard(57115864,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(94256039, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21908319, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/16.Flip Illusions_衍生版_1.lua from [f162762f50] to [9841d454e4].

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--[[message
反转幻想
]]

--puzzle1
Debug.SetAIName("16.Flip Illusions_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,24300,0,0)

Debug.AddCard(92826944,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7392745,0,0,LOCATION_DECK,4,POS_FACEDOWN)

Debug.AddCard(14087893,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43434803,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35480699,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(39648965,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37101832,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30915572,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90075978,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(4081825,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93747864,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(5014629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99916754,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54702678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(57844634,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(15175429,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(52286175,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(57844634,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(35686187,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)






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--[[message
反转幻想
]]

--puzzle1
Debug.SetAIName("16.Flip Illusions_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 24300, 0, 0)

Debug.AddCard(92826944, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96146814, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7392745, 0, 0, LOCATION_DECK, 4, POS_FACEDOWN)

Debug.AddCard(14087893, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43434803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(35480699, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39648965, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37101832, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30915572, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90075978, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(4081825, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(5014629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99916754, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(54702678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(57844634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(15175429, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(52286175, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(57844634, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(87340664, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/19.Let's GaGaGa.lua from [159bc42f1e] to [5d090816ed].

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--[[message
一起来我我我
]]

Debug.SetAIName("19.Let's GaGaGa")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,1)
Debug.SetPlayerInfo(1,12200,0,0)

Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90673413,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81816475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12298909,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52105192,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(33420078,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92661479,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95040215,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65878864,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(61705417,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80117527,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(1992816,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(66235877,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)







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--[[message
一起来我我我
]]

Debug.SetAIName("19.Let's GaGaGa")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 700, 0, 1)
Debug.SetPlayerInfo(1, 12200, 0, 0)

Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90673413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81816475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12298909, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52105192, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(33420078, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(92661479, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95040215, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65878864, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(61705417, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(80117527, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(1992816, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(66235877, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)


Modified single/20.Silence Vylon_衍生版_1.lua from [bb1581bc82] to [06d7bcca1c].

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--[[message
静寂大日
]]

--puzzle1
Debug.SetAIName("20.Silence Vylon_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,11200,0,0)
Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74064212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38679204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75886890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(9791914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92035412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92035412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(55046718,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74657662,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90592429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41858121,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95515060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(83746708,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21900719,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44341034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1644289,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(41431329,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(84224627,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(4423206,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(66506689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(48370501,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(75779210,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56768355,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(93157004,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34124316,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(78706415,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(79106360,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(5650082,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
静寂大日
]]

--puzzle1
Debug.SetAIName("20.Silence Vylon_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11200, 0, 0)
Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74064212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38679204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(1281505,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1281505, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1281505, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75886890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(9791914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92035412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(92035412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(55046718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74657662, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90592429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(41858121, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(95515060, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(83746708,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21900719,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44341034, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1644289, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(41431329, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(84224627, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(4423206,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(66506689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(48370501, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(75779210, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(56768355, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(93157004, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(21593977,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(83555666,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34124316, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78706415, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(79106360, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(1224927,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(5650082,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/21.Over The Rainbow_衍生版_1.lua from [415dc5c9e4] to [83afb8dd0f].

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--[[Message
超越彩虹
]]

--puzzle1
Debug.SetAIName("21.Over The Rainbow_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,16100,0,0)
Debug.AddCard(32710364,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68215963,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32933942,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21698716,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95600067,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69937550,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7093411,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7093411,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79856792,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79407975,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7093411,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(8275702,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(2362787,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(598988,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75367227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63806265,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(47408488,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(42941100,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79335209,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86804246,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[Message
超越彩虹
]]

--puzzle1
Debug.SetAIName("21.Over The Rainbow_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)
Debug.AddCard(32710364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68215963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32933942, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21698716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(95600067, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69937550, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7093411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7093411, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79407975, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7093411, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(8275702, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(2362787, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75367227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63806265, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(47408488, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(42941100, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79335209, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86804246, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(63356631,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(62271284, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(4178474,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(90011152, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/23.The Creation Burst_衍生版_1.lua from [fb29836d9e] to [c5d0282869].

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--[[message
天地创造击
]]

--puzzle1
Debug.SetAIName("23.The Creation Burst_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,11300,0,0)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53257892,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71453557,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11747708,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95750695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(26120084,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44887817,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(48686504,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25165047,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(487395,1,1,LOCATION_GRAVE,0,POS_FACEUP)
local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()






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--[[message
天地创造击
]]

--puzzle1
Debug.SetAIName("23.The Creation Burst_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)
Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53257892, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71453557, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(11747708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(95750695, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(26120084, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44887817, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(48686504, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25165047, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(487395, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/26.4 Dragon Ruler_衍生版_1.lua from [fee898a65a] to [7a52c46e86].

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--[[message
四征龙
]]

--puzzle1
Debug.SetAIName("26.4 Dragon Ruler_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,31000,0,0)
Debug.AddCard(33365932,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71490127,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14943837,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(23303072,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33550694,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(55589254,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27415516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(91020571,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33365932,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(90726340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(10389142,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(6602300,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99267150,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(20586572,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(51534754,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(4335645,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(47060347,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(14342283,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(71645242,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)






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--[[message
四征龙
]]

--puzzle1
Debug.SetAIName("26.4 Dragon Ruler_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 31000, 0, 0)
Debug.AddCard(33365932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71490127, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(14943837, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(23303072,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33550694, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(55589254,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27415516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(91020571, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33365932, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(90726340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(10389142,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(6602300, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99267150, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(20586572, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51534754, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(4335645, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(47060347, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(71645242, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/28.The Undead Neptune_衍生版_1.lua from [40d0831b5c] to [75580995da].

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--[[message
不死海王星
]]


--puzzle1
Debug.SetAIName("28.The Undead Neptune_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,18500,0,0)

Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4064256,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88071625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7953868,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43040603,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48976825,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17259470,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92826944,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(65422840,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(7953868,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14644902,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(73776643,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76067258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(22047978,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)




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--[[message
不死海王星
]]


--puzzle1
Debug.SetAIName("28.The Undead Neptune_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)

Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4064256, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88071625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7953868, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43040603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(48976825, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17259470, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92826944, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(65422840, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(7953868, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(73776643, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76067258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22047978, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)

Modified single/30.Inhuman Unicore.lua from [1dc1d82e0b] to [6c7f9258ef].

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--[[message
毫无人性的尤尼科
]]


Debug.SetAIName("30.Inhuman Unicore")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,33400,0,0)

Debug.AddCard(85605684,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(6850209,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31829185,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23434538,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24508238,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51630558,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41442341,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38737148,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74848038,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56399890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14198496,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38354937,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37910722,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(50933533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(4906301,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(88305978,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(64605089,1,1,LOCATION_DECK,0,POS_FACEUP)
Debug.AddCard(86039057,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(95360850,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(45118716,1,1,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(14017402,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(23899727,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(26593852,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(10248389,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(71203602,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
local m2=Debug.AddCard(59170782,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE,true)
local s2=Debug.AddCard(8719957,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s2,m2)
Debug.AddCard(58120309,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(70284332,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(59695933,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)






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--[[message
毫无人性的尤尼科
]]


Debug.SetAIName("30.Inhuman Unicore")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 33400, 0, 0)

Debug.AddCard(85605684, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(6850209, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31829185, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23434538, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24508238, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51630558, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(41442341, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72892473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97651498, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38737148, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74848038, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56399890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97439806, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(19439119,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(72892473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(97651498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14198496, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38354937, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(37910722, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(50933533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(4906301, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(88305978, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(64605089, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(86039057, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(95360850, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(45118716, 1, 1, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(14017402, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(23899727, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(26593852, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(10248389, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(71203602, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
local m2 = Debug.AddCard(59170782, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE, true)
local s2 = Debug.AddCard(8719957, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.PreEquip(s2, m2)
Debug.AddCard(58120309, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(70284332, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(59695933, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(48130397, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(37694547, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)


Modified single/31.Cluster of Shark Offensive.lua from [be43960d39] to [995de4da84].

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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51100, 0, 0)

Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(31320433, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(440556, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true)
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(94515289, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/31.Cluster of Shark Offensive_衍生版_1.lua from [4a619bab76] to [0984c53c1c].

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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51200,0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(440556,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(31320433,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(94515289,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)





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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 51200, 0, 0)

Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(440556, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(31320433, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true)
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(94515289, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/31.Cluster of Shark Offensive_衍生版_2.lua from [49a1cafbb8] to [85108a3e94].

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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,92100,0,0)

Debug.AddCard(99004583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(94380860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
local m1=Debug.AddCard(79194594,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(60967717,1,1,LOCATION_REMOVED,0,POS_FACEUP)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(47873397,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.PreSummon(m1, SUMMON_TYPE_FUSION)
aux.BeginPuzzle(6)






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<
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--[[message
群鲨攻势
]]

Debug.SetAIName("31.Cluster of Shark Offensive_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 92100, 0, 0)

Debug.AddCard(99004583, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25067275, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67675300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43138260, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40916023, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3972721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15893860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64319467, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90303176, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72355441, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62023839, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(51282878, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21044178, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(94380860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49221191, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80516007, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(12275533, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(39823987, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN, true)
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
local m1 = Debug.AddCard(79194594, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)
Debug.AddCard(66818682, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(93353691, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(44155002, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80887714, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(20721759, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(60967717, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(96008713, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(47873397, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(75105429, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.PreSummon(m1, SUMMON_TYPE_FUSION)
aux.BeginPuzzle(6)

Modified single/32.Enemy Controlled Heraldry.lua from [3ae7066b18] to [a0cc92366f].

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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,113400,0,0)

Debug.AddCard(87255382,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(96146814,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66970002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34853266,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40640059,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34710660,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(87911394,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(77205367,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(55727845,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(8783685,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(79997591,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(29389368,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(26708437,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 113400, 0, 0)

Debug.AddCard(87255382, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19310321, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45725480, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81385346, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90470931, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(96146814, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(66970002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34853266, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40640059, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(34710660, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(87911394, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(84013237, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(77205367, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(55727845, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(79997591, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(29389368, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(26708437, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/32.Enemy Controlled Heraldry_衍生版_1.lua from [223621ba4e] to [9888377b80].

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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,109125,0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)





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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 109125, 0, 0)

Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90470931, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/32.Enemy Controlled Heraldry_衍生版_2.lua from [a27debf7da] to [5347e1fcbe].

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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,168150,0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)





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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 168150, 0, 0)

Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/32.Enemy Controlled Heraldry_衍生版_3.lua from [2443432f40] to [e0a38d214b].

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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,2200,0,0)
Debug.SetPlayerInfo(1,12595900,0,0)

Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)





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--[[message
控敌的纹章
]]

Debug.SetAIName("32.Enemy Controlled Heraldry_衍生版_3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 2200, 0, 0)
Debug.SetPlayerInfo(1, 12595900, 0, 0)

Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19310321, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89399912, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45725480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76862289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73048641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45705025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60316373, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81385346, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53804307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82315772, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47660516, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82293134, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90411554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37364101, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(94770493, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(23649496, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2061963, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11522979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60802233, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74519184, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(40971261, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(12510878, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29948642, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4392470, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17238333, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local g1 = Debug.AddCard(47017574, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(97403510, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41218256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g1 = Debug.AddCard(11522979, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(2407234, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
local g1 = Debug.AddCard(6165656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
g1:CompleteProcedure()
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(00473469, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(57115864, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.AddCard(56433456, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/35.Pendulum's Variety Summon.lua from [169b9c2440] to [b0622ef67a].

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--[[message
灵摆的多彩召唤
]]


Debug.SetAIName("35.Pendulum's Variety Summon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,32200,0,0)

Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59383041,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46052429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52628687,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88616795,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97997309,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631144,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4807253,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45103815,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14824019,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73837870,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88241506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(27125110,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64631466,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10239627,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89739383,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78474168,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(2295440,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(98273947,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(69838592,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(39853199,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93717133,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(39030163,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65305468,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(84013237,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5650082,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(31801517,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(51543904,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(84136000,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(67630339,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(13166648,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79766336,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(1127737,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)




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--[[message
灵摆的多彩召唤
]]


Debug.SetAIName("35.Pendulum's Variety Summon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 32200, 0, 0)

Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17016362, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59383041, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46052429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52628687, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88616795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97997309, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25123082, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(89631144, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4807253, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45103815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(14824019, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73837870, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(91584698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88241506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56981417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(27125110, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(27125110, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64631466, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10239627, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(56981417,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89739383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78474168, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(2295440, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(26708437, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(69838592, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(39853199, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(93717133, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(39030163, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65305468, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(84013237, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5650082, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(31801517, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21615956, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(51543904, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(84136000, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(67630339, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(13166648, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(79766336, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(1127737, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/36.Deskbot Revolution_衍生版_1.lua from [94ef1306da] to [a017b0578f].

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--[[message
文具人革命
]]
Debug.SetAIName("36.Deskbot Revolution_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,5500,0,0)
Debug.SetPlayerInfo(1,5400,0,0)

Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25494711,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24573625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76714458,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63995093,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97588916,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(55106249,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10117149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(22227683,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59368956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75944053,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12215894,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(1249315,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(56832966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(34047456,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(1154611,1,1,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(52085072,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(44519536,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349,1,1,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(70903634,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(8124921,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7841112,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
Debug.AddCard(85800949,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84565800,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80019195,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59438930,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62015408,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73977033,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(82044279,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86221741,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58604027,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(10000090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(53315891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89474727,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(12253117,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(8628798,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(12253117,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(12253117,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(78082039,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)





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<
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--[[message
文具人革命
]]
Debug.SetAIName("36.Deskbot Revolution_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 5500, 0, 0)
Debug.SetPlayerInfo(1, 5400, 0, 0)

Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25494711, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24573625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76714458, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63995093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97588916, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(55106249, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10117149, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22227683, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59368956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59368956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75944053, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12215894, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(1249315, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(56832966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(34047456, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(1154611, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(52085072,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(44519536, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(7902349, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(8783685,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(8124921, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(7841112, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP, true)
Debug.AddCard(85800949, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84565800, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80019195, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59438930, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62015408, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(73977033, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(82044279, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(86221741, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(58604027, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(10000090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(53315891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89474727, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(8628798, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(12253117, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(78082039, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)

Modified single/37.Eternal Evolution.lua from [eaeaddb379] to [1669fc49ab].

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--[[message
永恒进化
]]

Debug.SetAIName("37.Eternal Evolution")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,23900,0,0)

Debug.AddCard(25774450,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86686671,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095155,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3405259,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(77411244,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30012506,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63941210,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63737050,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46659709,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62651957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23893227,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(8783685,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10443957,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(43202238,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89112729,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84058253,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1561110,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3897065,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546124,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98850929,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(32104431,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(78193831,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97940434,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86240887,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59822133,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53347303,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(56532353,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(20960340,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(15155568,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)





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--[[message
永恒进化
]]

Debug.SetAIName("37.Eternal Evolution")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 23900, 0, 0)

Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46659709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)

Modified single/3_4_[WCS2006]_亚马逊.lua from [46fb930b0b] to [2defe61049].

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--[[message
查局:
旧名:[WCS2006]04_cannon
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
查局:
旧名:[WCS2006]04_cannon
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/3_5_[WCS2006]_电子科技.lua from [0a6ab3ba50] to [1a343b2c10].

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--[[message
查局:
旧名:[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
查局:
旧名:[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Modified single/3_5_[WCS2006]_连续魔法.lua from [2e18240ace] to [800d5552ae].

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--[[message
查局:
旧名:[WCS2006]08_burn
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2100,0,0)

Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
查局:
旧名:[WCS2006]08_burn
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/3_6_[WCS2006]_古代的机械.lua from [d40467493d] to [625dceac2f].

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--[[message
查局:2024-01-21
旧名:[WCS2006]03_antique_gear
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3300,0,0)

Debug.AddCard(92001300,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10509340,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(83104731,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(56094445,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(23995346,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
查局:2024-01-21
旧名:[WCS2006]03_antique_gear
]]
Debug.SetAIName("[WCS2006]03_antique_gear")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3300, 0, 0)

Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/3_7_[WCS2006]_暗黑界.lua from [835be6047c] to [9858043a8b].

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--[[message
查局:2024-01-21
旧名:[WCS2006]01_ankokukai
]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,7000,0,0)
Debug.AddCard(07459013,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32619583,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33731070,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78004197,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79126789,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(05498296,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(15150365,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41142615,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
查局:2024-01-21
旧名:[WCS2006]01_ankokukai
]]
Debug.SetAIName("[WCS2006]01_ankokukai")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 7000, 0, 0)
Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/3_7_[WCS2006]_隼骑士.lua from [09a6ea9cd2] to [df1bcffb02].

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--[[message
查局:
旧名:[WCS2006]10_gilford
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()





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--[[message
查局:
旧名:[WCS2006]10_gilford
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()

Modified single/5_19_棉花_魔轰神.lua from [1fad022139] to [4ca72e2341].

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--[[message
查局:2024-01-21
旧名:MH01
]]
Debug.SetAIName("5_19_棉花_魔轰神")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13400,0,0)
Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5,1)





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--[[message
查局:2024-01-21
旧名:MH01
]]
Debug.SetAIName("5_19_棉花_魔轰神")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 13400, 0, 0)
Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(82888408, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24040093, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(82888408, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97439806, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97439806, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(44155002, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(54048462, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47395382, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(72328962, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(19439119, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(18282103, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
local m10 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m11 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m12 = Debug.AddCard(90660762, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5, 1)

Modified single/ABC.lua from [d93070eb31] to [cd6c669ea7].

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--ABC
Debug.SetAIName("ABC")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,17450,0,0)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68184115,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19613556,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(69207766,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(02461031,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(68184115,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--ABC
Debug.SetAIName("ABC")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 17450, 0, 0)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68184115, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19613556, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(69207766, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(02461031, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(68184115, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/AlphaKretin_02_Set_Rotation.lua from [ff6c825011] to [4d40ee224a].

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--[[message
Field spells are fun, right?
]]

Debug.SetAIName("AlphaKretin_02_Set_Rotation")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--AI's field.
Debug.AddCard(30459350,1,1,LOCATION_SZONE,2,POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Omega
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Emeral
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Denglong
Debug.AddCard(82956492,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan
Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
Field spells are fun, right?
]]

Debug.SetAIName("AlphaKretin_02_Set_Rotation")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--AI's field.
Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Imp Iron Wall

--AI's Extra Deck
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Omega
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Mich
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Black Rose
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --LS Minerva
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Bujin Tsukuyomi
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Emeral
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --Diamond Dire

--AI’s GY
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --EMG Turtle

--Player's Extra Deck
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Formula Synchron
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Siegfried
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Denglong
Debug.AddCard(82956492, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --D'Arc
Debug.AddCard(13455674, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Crystron von double tuner

--Player's Hand
Debug.AddCard(64280356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Tincan

--Player's Field
Debug.AddCard(73468603, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Set Rotation
Debug.AddCard(43898403, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Twinsters

--Player's Main Deck
Debug.AddCard(61488417, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Chiwen
Debug.AddCard(89189982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Mare Mare
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Swamp
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --D/D Lamia
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Contract w/ Gate
Debug.AddCard(1274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Soartroopers
Debug.AddCard(67237709, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Kozmotown
Debug.AddCard(85668449, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Brain Lab

--Player's GY
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Galaxy Cyclone
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Recover

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/AlphaKretin_05_Lullaby.lua from [893e443551] to [f6a7fc95ee].

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--[[message
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)

Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,100,0,0)

--AI's deck
Debug.AddCard(7902349,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_DECK,0,POS_FACEDOWN) --exodia pieces

--AI's hand
Debug.AddCard(7902349,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634,1,1,LOCATION_HAND,0,POS_FACEDOWN) --exodia pieces

--AI's field

--AI’s GY

--Player's Extra Deck

--Player's Hand
Debug.AddCard(39238953,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Lullaby
Debug.AddCard(10000040,1,0,LOCATION_HAND,0,POS_FACEDOWN) --Holactie, AI owned
Debug.AddCard(5556668,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Exchange
Debug.AddCard(71564252,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))

--Player's Field
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --CotH
Debug.AddCard(77561728,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Disturbance strat

--Player's GY
Debug.AddCard(24221739,0,0,LOCATION_GRAVE,0,POS_FACEUP) --Protector of the Sanct

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions?
]]

Debug.SetAIName("AlphaKretin_05_Lullaby")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)

Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

--AI's deck
Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces

--AI's hand
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces

--AI's field

--AI’s GY

--Player's Extra Deck

--Player's Hand
Debug.AddCard(39238953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Lullaby
Debug.AddCard(10000040, 1, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Holactie, AI owned
Debug.AddCard(5556668, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Exchange
Debug.AddCard(71564252, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich))

--Player's Field
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --CotH
Debug.AddCard(77561728, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Disturbance strat

--Player's GY
Debug.AddCard(24221739, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Protector of the Sanct

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Modified single/AlphaKretin_08a_Brillliant.lua from [a63bb76a4c] to [3d9c1311fa].

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--[[message
How much havoc can 1 Brilliant Fusion cause?
]]
Debug.SetAIName("AlphaKretin_08a_Brillliant")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI+DUEL_ATTACK_FIRST_TURN,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,6100,0,0)

--AI's field.
Debug.AddCard(59919307,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --2Back2Front
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) --Drowning Mother Fucker
Debug.AddCard(44656491,1,1,LOCATION_SZONE,3,POS_FACEUP) --Messenger of Peace
--AI's Extra Deck

--AI’s GY
Debug.AddCard(13683298,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Thunderclap Skywolf

--Player's Extra Deck
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --GK Seraph
Debug.AddCard(25862681,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --AFD
Debug.AddCard(2403771,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Power Tool
Debug.AddCard(75988594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Musa-C
Debug.AddCard(64245689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Meliae of the EARTH
Debug.AddCard(22653490,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Chidori
Debug.AddCard(96157835,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Raidraptor Bum Falcon

--Player's Hand
Debug.AddCard(7394770,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Brilliant
Debug.AddCard(91350799,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Owl
Debug.AddCard(12980373,0,0,LOCATION_HAND,0,POS_FACEDOWN) --Cake Cat
Debug.AddCard(8233522,0,0,LOCATION_HAND,0,POS_FACEDOWN) --AoJ Banish Handtrap

--Player's Field

--Player's Main Deck
Debug.AddCard(75782277,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Hunting Ground
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GalSerp
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --GK Lazuli
Debug.AddCard(52404456,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Postman
Debug.AddCard(14001430,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Cake Castle
Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Gulb
Debug.AddCard(90238142,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie Channeler
Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Harpie
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --DDR



--Player's GY

Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()





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--[[message
How much havoc can 1 Brilliant Fusion cause?
]]
Debug.SetAIName("AlphaKretin_08a_Brillliant")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI + DUEL_ATTACK_FIRST_TURN, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)

--AI's field.
Debug.AddCard(59919307, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --2Back2Front
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mother Fucker
Debug.AddCard(44656491, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --Messenger of Peace
--AI's Extra Deck

--AI’s GY
Debug.AddCard(13683298, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Thunderclap Skywolf

--Player's Extra Deck
Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --GK Seraph
Debug.AddCard(25862681, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --AFD
Debug.AddCard(2403771, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Power Tool
Debug.AddCard(75988594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Musa-C
Debug.AddCard(64245689, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Meliae of the EARTH
Debug.AddCard(22653490, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chidori
Debug.AddCard(96157835, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidraptor Bum Falcon

--Player's Hand
Debug.AddCard(7394770, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Brilliant
Debug.AddCard(91350799, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Owl
Debug.AddCard(12980373, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Cake Cat
Debug.AddCard(8233522, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --AoJ Banish Handtrap

--Player's Field

--Player's Main Deck
Debug.AddCard(75782277, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Hunting Ground
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GalSerp
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --GK Lazuli
Debug.AddCard(52404456, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Postman
Debug.AddCard(14001430, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Cake Castle
Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Gulb
Debug.AddCard(90238142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie Channeler
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Harpie
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --DDR



--Player's GY

Debug.ReloadFieldEnd()
--Below makes it a one turn puzzle.
aux.BeginPuzzle()

Modified single/Amazoness Wall.lua from [1139c4b198] to [fbdd562e7a].

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--[[message
亚马逊
]]

Debug.SetAIName("Amazoness Wall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)


Debug.AddCard(79965360,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15951532,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47480070,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(89567993,0,0,LOCATION_DECK,0,POS_FACEDOWN)




Debug.AddCard(712559,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81325903,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71209500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(94004268,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(31102447,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_HAND,0,POS_FACEDOWN)



Debug.AddCard(42566602,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(31178212,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)


Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(57312333,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(63516460,0,0,LOCATION_SZONE,1,POS_FACEDOWN)




Debug.AddCard(99645428,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(58400390,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(15734813,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE,true)
Debug.AddCard(3797883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80495985,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)


Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
亚马逊
]]

Debug.SetAIName("Amazoness Wall")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 8500, 0, 0)


Debug.AddCard(79965360, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15951532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47480070, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(89567993, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)




Debug.AddCard(712559, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81325903, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71209500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(94004268, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31102447, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(32807846, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


Debug.AddCard(42566602, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)

Debug.AddCard(31178212, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK, true)


Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(57312333, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(63516460, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.AddCard(99645428, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(58400390, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(15734813, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE, true)



Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK, true)
Debug.AddCard(80495985, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)


Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Cyber Dragon2_衍生版_1.lua from [ffe36d467d] to [5fff303817].

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--created by ygopro puzzle maker 
Debug.SetAIName("Cyber Dragon2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,126400,0,0)
Debug.AddCard(59281922,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(4162088,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(68774379,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70095154,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(59281922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64599569,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74157028,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79229522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58069384,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83764718,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(66607691,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(91989718,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(23171610,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(86686671,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(3659803,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(58199906,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(17236839,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(48130397,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(95286165,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(63995093,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(41628550,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("Cyber Dragon2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 126400, 0, 0)
Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(4162088, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68774379, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(70095154, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(59281922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(5373478,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(26439287,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64599569, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1546123, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(66607691, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(91989718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(3659803, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58199906, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17236839, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(63995093, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(41628550, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Dragonmaids vs Dragons_衍生版_1.lua from [3f7ef4993e] to [47f9439f59].

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--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]


Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,24700,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]


Debug.SetAIName("Dragonmaids vs Dragons_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 24700, 0, 0)

Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Dragonmaids vs Dragons_衍生版_2.lua from [5457f50fbb] to [d2b117895c].

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--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,12900,0,0)

Debug.AddCard(40110009,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78625592,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49575521,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32600024,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15848542,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24799107,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(14625090,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(11741041,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(62256492,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77515704,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56051086,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(40398073,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(76782778,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(13171876,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(50913601,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(54250060,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(99267151,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(77910045,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(10669138,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
This Puzzle is made by 闪光的白日梦 and optimized by Eroldin.
]]

Debug.SetAIName("Dragonmaids vs Dragons_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 12900, 0, 0)

Debug.AddCard(40110009, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(78625592, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(49575521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32600024, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15848542, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24799107, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14625090, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(62256492, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56051086, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40398073, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(69196160,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(76782778, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86780027, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(50913601, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(54250060, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(99267151, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(77910045, 1, 1, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(10669138, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Egg-04.lua from [bcafb2a918] to [bf4e55e841].

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--[[message
]]

Debug.SetAIName("Egg-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16150,0,0)

--自己的怪兽区
Debug.AddCard(14878871,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --救援猫
--对方的怪兽区
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --究极龙骑士
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(77859858,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --链犬
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(49374988,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊
Debug.AddCard(34680482,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·果冻天使
Debug.AddCard(91350799,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰

--自己的额外
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --恐牙狼 钻石恐狼
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --恐牙狼 钻石恐狼
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.44 白天马
Debug.AddCard(82633039,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鸟铳士 卡斯泰尔
Debug.AddCard(80796456,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.70 大罪蛛
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗叛逆超量龙
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --电影之骑士 盖亚剑士
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇
Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --二进制女巫

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("Egg-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16150, 0, 0)

--自己的怪兽区
Debug.AddCard(14878871, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --救援猫
--对方的怪兽区
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --究极龙骑士
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --究极龙骑士
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(77859858, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --步向破灭的速攻抽卡
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --链犬
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(49374988, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·枫糖浆绵羊
Debug.AddCard(34680482, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·果冻天使
Debug.AddCard(91350799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔偶甜点·热香饼猫头鹰

--自己的额外
Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼
Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --恐牙狼 钻石恐狼
Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马
Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鸟铳士 卡斯泰尔
Debug.AddCard(80796456, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.70 大罪蛛
Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙
Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --电影之骑士 盖亚剑士
Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇
Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇
Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --二进制女巫

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Egg-05_衍生版_1.lua from [4df36802ba] to [88423c96ac].

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--[[message
什么叫键魔人!!!
]]


Debug.SetAIName("Egg-05_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,14600,0,0)

--对方的怪兽区
local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡

--对方的手卡
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915,0,0,LOCATION_DECK,0,POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01,m01)
aux.BeginPuzzle(2)




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--[[message
什么叫键魔人!!!
]]


Debug.SetAIName("Egg-05_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)

--对方的怪兽区
local m01 = Debug.AddCard(53413628, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01 = Debug.AddCard(61127349, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡

--对方的手卡
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的巴士
Debug.AddCard(63883999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伏魔殿-恶魔的迷宫-
Debug.AddCard(10802915, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --由魔界到现世的死亡导游
Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --死者苏生
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --消战者
--自己的额外
Debug.AddCard(90098780, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --键魔人 挠挠哼唱
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --孩星老爷

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
aux.BeginPuzzle(2)

Modified single/Egg-25_衍生版_1.lua from [c72f627ab7] to [feab1b34fe].

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--created by puzzle editor
Debug.SetAIName("Egg-25_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,12700,0,0)

--自己的怪兽区
Debug.AddCard(88177324,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --No.107 银河眼时空龙
Debug.AddCard(41160533,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蔷薇藤蔓
Debug.AddCard(57308711,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --银河眼云笼
Debug.AddCard(41382147,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星见鸟 拉里斯
--对方的怪兽区
Debug.AddCard(20797524,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --三轮车人
Debug.AddCard(41160533,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --蔷薇藤蔓
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(90075978,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --W星云陨石
Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑
Debug.AddCard(4081825,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --混沌无限
--自己的手卡
Debug.AddCard(72053645,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --气象报告员
--~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖
--对方的手卡
Debug.AddCard(83392426,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --二轮车人
Debug.AddCard(57308711,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --单轮车人
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公
--对方的卡组
Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(75733063,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(39648965,1,1,LOCATION_DECK,0,POS_FACEDOWN) --机皇兵 神智一型
--自己的额外
--~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔
--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者
--~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()


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--created by puzzle editor
Debug.SetAIName("Egg-25_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 12700, 0, 0)

--自己的怪兽区
Debug.AddCard(88177324, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --No.107 银河眼时空龙
Debug.AddCard(41160533, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蔷薇藤蔓
Debug.AddCard(57308711, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --银河眼云笼
Debug.AddCard(41382147, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星见鸟 拉里斯
--对方的怪兽区
Debug.AddCard(20797524, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --三轮车人
Debug.AddCard(41160533, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --蔷薇藤蔓
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(90075978, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --W星云陨石
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑
Debug.AddCard(4081825, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --混沌无限
--自己的手卡
Debug.AddCard(72053645, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --气象报告员
--~ Debug.AddCard(70939418,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --疾行机人 OMK口香糖
--对方的手卡
Debug.AddCard(83392426, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --二轮车人
Debug.AddCard(57308711, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --单轮车人
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--~ Debug.AddCard(59640711,0,0,LOCATION_DECK,0,POS_FACEDOWN) --疾行机人 电电大公
--对方的卡组
Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(75733063, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神空一型
Debug.AddCard(39648965, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --机皇兵 神智一型
--自己的额外
--~ Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古神 哈斯塔
--~ Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虹光之宣告者
--~ Debug.AddCard(86943389,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --高速疾行机人 快刀乱破智游
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()

Modified single/Egg-26.lua from [b702fed807] to [396793b011].

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--[[message
]]

--created by puzzle editor
Debug.SetAIName("Egg-26")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(38601126,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
--自己的魔陷区
Debug.AddCard(59344077,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --魔力抽取
Debug.AddCard(69402394,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --暗黑的谋略
Debug.AddCard(38167722,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --暗灵术-「欲」
Debug.AddCard(5037726,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --光灵术-「圣」
--对方的魔陷区
Debug.AddCard(78348934,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --破坏剑士的宿命
--自己的手卡
Debug.AddCard(5645210,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --华丽金星
Debug.AddCard(86937530,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(55428242,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --阿特拉之虫惑魔
Debug.AddCard(86825483,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --神星领域
--对方的手卡
Debug.AddCard(33280639,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --破坏剑士的摇篮
Debug.AddCard(6853254,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --复活之福音
--自己的墓地
--对方的墓地
--自己除外的卡
Debug.AddCard(41224658,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK) --野望之高弗
--对方除外的卡
--自己的卡组
Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN) --异次元复活
Debug.AddCard(41356846,0,0,LOCATION_DECK,0,POS_FACEDOWN) --蓄积硫酸的落穴
Debug.AddCard(95993388,0,0,LOCATION_DECK,0,POS_FACEDOWN) --地帝家臣 兰罗布
Debug.AddCard(83764718,0,0,LOCATION_DECK,0,POS_FACEDOWN) --死者苏生
--对方的卡组
Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑-武器破坏之剑
Debug.AddCard(32104431,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑的追忆
Debug.AddCard(41940225,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑士融合
Debug.AddCard(38601126,1,1,LOCATION_DECK,0,POS_FACEDOWN) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.44 白天马

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
]]

--created by puzzle editor
Debug.SetAIName("Egg-26")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(38601126, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --破坏剑-武器破坏之剑
--自己的魔陷区
Debug.AddCard(59344077, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --魔力抽取
Debug.AddCard(69402394, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --暗黑的谋略
Debug.AddCard(38167722, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --暗灵术-「欲」
Debug.AddCard(5037726, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --光灵术-「圣」
--对方的魔陷区
Debug.AddCard(78348934, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --破坏剑士的宿命
--自己的手卡
Debug.AddCard(5645210, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --华丽金星
Debug.AddCard(86937530, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(55428242, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --阿特拉之虫惑魔
Debug.AddCard(86825483, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --神星领域
--对方的手卡
Debug.AddCard(33280639, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --破坏剑士的摇篮
Debug.AddCard(6853254, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --复活之福音
--自己的墓地
--对方的墓地
--自己除外的卡
Debug.AddCard(41224658, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) --野望之高弗
--对方除外的卡
--自己的卡组
Debug.AddCard(9622164, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --异次元复活
Debug.AddCard(41356846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --蓄积硫酸的落穴
Debug.AddCard(95993388, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --地帝家臣 兰罗布
Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --死者苏生
--对方的卡组
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
Debug.AddCard(32104431, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑的追忆
Debug.AddCard(41940225, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑士融合
Debug.AddCard(38601126, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --破坏剑-武器破坏之剑
--自己的额外
Debug.AddCard(80764541, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.44 白天马

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Eroldin_01_Mastering_the_Red_Dragons.lua from [864ee0b36a] to [5ed7ff5283].

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--[[message
A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]


--Mastering the Red Dragons
Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9700,0,0)

--Challenger's Spell zone
Debug.AddCard(42079445,0,0,LOCATION_SZONE,1,POS_FACEDOWN) --Descending Lost Star
Debug.AddCard(76407432,0,0,LOCATION_SZONE,2,POS_FACEDOWN) --Assault Counter
Debug.AddCard(80280737,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --Assault Mode Activate

--Challenger's Hand
Debug.AddCard(20474741,0,0,LOCATION_HAND,0,POS_FACEUP) --Trident Warrior
Debug.AddCard(57568840,0,0,LOCATION_HAND,0,POS_FACEUP) --Delta Flyer
Debug.AddCard(8487449,0,0,LOCATION_HAND,0,POS_FACEUP) --Jester Confit
Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEUP) --Creation Resonator
Debug.AddCard(5780210,0,0,LOCATION_HAND,0,POS_FACEUP) --D.D. Spirte

--Challenger's Deck
Debug.AddCard(77336644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode

--Challenger's Extra Deck
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Dragon Archfiend
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --Red Nova Dragon

--Eroldin's Monster zone
Debug.AddCard(31122090,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --Lancer Lindwurm

--Eroldin's Spell zone
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --Mirror Force

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
A simple puzzle, which teaches a Red Dragon Archfiend line combo
]]


--Mastering the Red Dragons
Debug.SetAIName("Eroldin_01_Mastering_the_Red_Dragons")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)

--Challenger's Spell zone
Debug.AddCard(42079445, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --Descending Lost Star
Debug.AddCard(76407432, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Assault Counter
Debug.AddCard(80280737, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --Assault Mode Activate

--Challenger's Hand
Debug.AddCard(20474741, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Trident Warrior
Debug.AddCard(57568840, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Delta Flyer
Debug.AddCard(8487449, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Jester Confit
Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Creation Resonator
Debug.AddCard(5780210, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --D.D. Spirte

--Challenger's Deck
Debug.AddCard(77336644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Red Dragon Archfiend/Assault Mode

--Challenger's Extra Deck
Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Dragon Archfiend
Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Red Nova Dragon

--Eroldin's Monster zone
Debug.AddCard(31122090, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Lancer Lindwurm

--Eroldin's Spell zone
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --Mirror Force

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Fedo-01_衍生版_1.lua from [d206b9fb36] to [ca74afba17].

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--created by puzzle editor
Debug.SetAIName("Fedo-01_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,16100,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(10852583,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --平衡侵略者
--自己的魔陷区
Debug.AddCard(75361204,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --灰篮分裂
Debug.AddCard(24425055,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --诡雷陷阱E
--对方的魔陷区
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(1154611,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(97729135,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --互瞪
Debug.AddCard(21702241,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --反目的从者
Debug.AddCard(34016756,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --原力
Debug.AddCard(34016756,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --原力
Debug.AddCard(62706865,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --网络小龙
--对方的手卡
--自己的墓地
Debug.AddCard(49966595,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --灰篮寄生体
Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
--对方的墓地
Debug.AddCard(15419596,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魅幽鸟
--自己除外的卡
--对方除外的卡
--自己的卡组
--~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫
Debug.AddCard(35035481,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·拟油栉虫
--~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙
Debug.AddCard(99674361,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的继承者
Debug.AddCard(20056760,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮史莱姆
Debug.AddCard(29834183,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮鹰
Debug.AddCard(93445074,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮眼镜蛇
--~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄
Debug.AddCard(80250319,0,0,LOCATION_DECK,0,POS_FACEDOWN) --小灰篮史莱姆
Debug.AddCard(21893603,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的妖精 莉丝
Debug.AddCard(11012154,0,0,LOCATION_DECK,0,POS_FACEDOWN) --守护龙 朱斯提亚
Debug.AddCard(84899094,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的守护龙
--对方的卡组
--自己的额外
Debug.AddCard(68987122,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --护木枪管龙
Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(22862454,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --代理龙
--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(37649320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎
--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙
Debug.AddCard(52145422,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --灰篮龙
Debug.AddCard(94677445,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星杯的神子 夏娃

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("Fedo-01_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 16100, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(10852583, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --平衡侵略者
--自己的魔陷区
Debug.AddCard(75361204, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --灰篮分裂
Debug.AddCard(24425055, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --诡雷陷阱E
--对方的魔陷区
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(1154611, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(97729135, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --互瞪
Debug.AddCard(21702241, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --反目的从者
Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --原力
Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --原力
Debug.AddCard(62706865, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --网络小龙
--对方的手卡
--自己的墓地
Debug.AddCard(49966595, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --灰篮寄生体
Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
--对方的墓地
Debug.AddCard(15419596, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --魅幽鸟
--自己除外的卡
--对方除外的卡
--自己的卡组
--~ Debug.AddCard(1154611,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·林乔利虫
Debug.AddCard(35035481, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·拟油栉虫
--~ Debug.AddCard(87571563,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的守护龙
Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者
Debug.AddCard(20056760, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮史莱姆
Debug.AddCard(29834183, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮鹰
Debug.AddCard(93445074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --灰篮眼镜蛇
--~ Debug.AddCard(66451379,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰篮短吻鳄
Debug.AddCard(80250319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --小灰篮史莱姆
Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝
Debug.AddCard(11012154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --守护龙 朱斯提亚
Debug.AddCard(84899094, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的守护龙
--对方的卡组
--自己的额外
Debug.AddCard(68987122, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --护木枪管龙
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --代理龙
--~ Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(37649320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --伯吉斯异兽·欧巴宾海蝎
--~ Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --白斗气双头神龙
Debug.AddCard(52145422, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --灰篮龙
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Fedo-03_衍生版_1.lua from [c04fc11ee3] to [7ab802ab08].

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--[[message
进化
]]

Debug.SetAIName("Fedo-03_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,19200,0,0)

--自己的怪兽区
Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(6588580,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(6588580,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙
--自己的魔陷区
Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点
Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化
Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场
Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界
--对方的魔陷区
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击
--自己的手卡
--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化
--对方的手卡
--自己的墓地
Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾
--对方的墓地
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽的圣域
Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽的意志
Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽 羚羊
Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEDOWN) --转生炎兽 灯火美洲豹
Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·乃者史蛇
Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·半甲齿龟
Debug.AddCard(81873903,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化虫·半甲齿龟
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEDOWN) --九尾狐
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·火山齿龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化龙·火山齿龙

Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球
--自己的额外
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --小懒奇美拉
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 烽火猞猁
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --进化帝·翔龙
Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)







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--[[message
进化
]]

Debug.SetAIName("Fedo-03_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 19200, 0, 0)

--自己的怪兽区
Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙
--自己的魔陷区
Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点
Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化
Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场
Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界
--对方的魔陷区
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击
--自己的手卡
--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(5338223, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --强制进化
--对方的手卡
--自己的墓地
Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾
--对方的墓地
Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域
Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志
Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊
Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹
Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇
Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟
Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟
Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(27198001, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --九尾狐
Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙
Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙
Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙

Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球
--自己的额外
Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮
Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼
Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁
Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙
Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马

Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)


Modified single/Fedo-04.lua from [a4906bb76a] to [1ebd916333].

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--[[message
念动力
]]

Debug.SetAIName("Fedo-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,5000,0,0)
Debug.SetPlayerInfo(1,38500,0,0)

--自己的怪兽区
Debug.AddCard(1834753,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --最大瞬移者
--对方的怪兽区
Debug.AddCard(2483611,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE) --星因士 左旗一
--自己的魔陷区
Debug.AddCard(3146695,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --念力反应器
Debug.AddCard(39131963,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --死亡反击
Debug.AddCard(56460688,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --异次元隔离机
Debug.AddCard(74701381,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --DNA改造手术
--对方的魔陷区
--自己的手卡
Debug.AddCard(3298689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击
Debug.AddCard(12247206,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(67723438,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --紧急瞬间移动
Debug.AddCard(52430902,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --念力跳跃者
Debug.AddCard(11047543,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --念力感知区
Debug.AddCard(64107820,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK) --未来光辉
--对方的手卡
Debug.AddCard(13313278,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
Debug.AddCard(13313278,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风
Debug.AddCard(64382839,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --网罟座泽塔星人
Debug.AddCard(47126872,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --时空警察
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力跳跃者
Debug.AddCard(52430902,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力跳跃者
Debug.AddCard(25343017,0,0,LOCATION_DECK,0,POS_FACEDOWN) --寡默的念力祭司
Debug.AddCard(3233859,0,0,LOCATION_DECK,0,POS_FACEDOWN) --念力控轮人
Debug.AddCard(25788011,0,0,LOCATION_DECK,0,POS_FACEDOWN) --调星师 莱斯贝尔特
Debug.AddCard(16191953,0,0,LOCATION_DECK,0,POS_FACEDOWN) --吉格大王
Debug.AddCard(99315585,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻影骑士团 裂头盔
Debug.AddCard(98827725,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻影骑士团 阴暗布面甲
--对方的卡组
--自己的额外
Debug.AddCard(54191698,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.29 招财猫人偶
Debug.AddCard(16195943,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗叛逆超量龙
Debug.AddCard(1621413,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗镇魂超量龙
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(24221808,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(67073561,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(84271823,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --落消之方块游戏家
Debug.AddCard(26692769,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
念动力
]]

Debug.SetAIName("Fedo-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 5000, 0, 0)
Debug.SetPlayerInfo(1, 38500, 0, 0)

--自己的怪兽区
Debug.AddCard(1834753, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --最大瞬移者
--对方的怪兽区
Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --星因士 左旗一
Debug.AddCard(2483611, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) --星因士 左旗一
--自己的魔陷区
Debug.AddCard(3146695, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --念力反应器
Debug.AddCard(39131963, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --死亡反击
Debug.AddCard(56460688, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --异次元隔离机
Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --DNA改造手术
--对方的魔陷区
--自己的手卡
Debug.AddCard(3298689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升阶魔法-幻影骑士团的出击
Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --紧急瞬间移动
Debug.AddCard(52430902, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --念力跳跃者
Debug.AddCard(11047543, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --念力感知区
Debug.AddCard(64107820, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK) --未来光辉
--对方的手卡
Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
Debug.AddCard(13313278, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风
Debug.AddCard(64382839, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --网罟座泽塔星人
Debug.AddCard(47126872, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --时空警察
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者
Debug.AddCard(52430902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力跳跃者
Debug.AddCard(25343017, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --寡默的念力祭司
Debug.AddCard(3233859, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --念力控轮人
Debug.AddCard(25788011, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调星师 莱斯贝尔特
Debug.AddCard(16191953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --吉格大王
Debug.AddCard(99315585, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 裂头盔
Debug.AddCard(98827725, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻影骑士团 阴暗布面甲
--对方的卡组
--自己的额外
Debug.AddCard(54191698, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.29 招财猫人偶
Debug.AddCard(16195943, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗叛逆超量龙
Debug.AddCard(1621413, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗镇魂超量龙
Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(24221808, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精神超载恶魔
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(67073561, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --斗篷理发魔女姑娘
Debug.AddCard(84271823, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --落消之方块游戏家
Debug.AddCard(26692769, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻影骑士团 锈蚀月刃斧
Debug.AddCard(4280258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召命之神弓-阿波罗萨

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua from [a35a87e897] to [9bc9bdda32].

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--[[message
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)



--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(false,1)





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--[[message
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo_01_Dark_Synchro_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 23600, 0, 0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25935625, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97836203, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(83755611, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68084557, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53389254, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70913714, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(55863245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(37038993, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Blackwing - Gofu the Vague Shadow
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Blackwing - Gofu the Vague Shadow
local s1 = Debug.AddCard(65169794, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) --Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1, m1)
Debug.AddCard(63595262, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(58538870, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)



--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)

Modified single/Furtie_Hubo_02_DDD_Remastered.lua from [9a8bca4efe] to [cdb53cd898].

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--[[message
Did you know that D/D/D stands for different dimension daemon?
]]

--DDD Remastered
Debug.SetAIName("Furtie_Hubo_02_DDD_Remastered")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,24100,0,0)

--Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP)--Swift Scarecrow

--Furtie_Hubo's Hand
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)--Ehther the Heavenly Monarch
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN)--Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN)--Drowning Mirror Force

--Challenger's Deck	
Debug.AddCard(72291412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59123937,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67441435,0,0,LOCATION_DECK,0,POS_FACEDOWN)

--Challenger's Extra Deck
Debug.AddCard(84569886,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16006416,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80696379,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2530830,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39030163,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18963306,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(85289965,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(8802510,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand  
Debug.AddCard(74069667,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46796664,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45206713,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(19580308,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11609969,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
Did you know that D/D/D stands for different dimension daemon?
]]

--DDD Remastered
Debug.SetAIName("Furtie_Hubo_02_DDD_Remastered")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 24100, 0, 0)

--Furtie_Hubo's Hand
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) --Swift Scarecrow

--Furtie_Hubo's Hand
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --Ehther the Heavenly Monarch
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) --Drowning Mirror Force
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) --Drowning Mirror Force

--Challenger's Deck
Debug.AddCard(72291412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59123937, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67441435, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--Challenger's Extra Deck
Debug.AddCard(84569886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(16006416, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80696379, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2530830, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39030163, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18963306, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(85289965, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(8802510, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(74069667, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46796664, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45206713, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19580308, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11609969, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Furtie_Hubo_14_Nekroz_衍生版_1.lua from [e63dcb4a3a] to [19526d6d63].

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--[[message
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo_14_Nekroz_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)


-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)







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--[[message
Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
]]

-- Nekroz
Debug.SetAIName("Furtie_Hubo_14_Nekroz_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)


-- Furtie_Hubo's Hand
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -- Drowning Mirror Force

-- Furtie_Hubo's Grave
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -- Electromagnetic Turtle
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(31292357, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90307777, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84388461, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26674724, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99185129, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88240999, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74122412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52068432, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25857246, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performage Damage Juggler
Debug.AddCard(89463537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(51124303, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(14735698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97211663, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)


-- Challenger's Hand
Debug.AddCard(53180020, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
Debug.AddCard(16229315, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Gale Dogra
Debug.AddCard(27796375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Great Sorcerer of the Nekroz
--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
Debug.AddCard(96729612, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -- Preparation of Rites

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)

Modified single/Furtie_Hubo_15_PePe_衍生版_1.lua from [c4a6e47d4e] to [744bd7338e].

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--[[message
Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month.
]]

-- PePe
Debug.SetAIName("Furtie_Hubo_15_PePe_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,20850,0,0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(72302403,1,1,LOCATION_SZONE,1,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(72302403,1,1,LOCATION_SZONE,3,POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(19474136,1,1,LOCATION_PZONE,0,POS_FACEUP) -- Timegazer Magician
Debug.AddCard(19474136,1,1,LOCATION_PZONE,1,POS_FACEUP) -- Stargazer Magician

-- Furtie_Hubo's Grave


-- Challenger's Deck
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60666820,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71578874,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67696066,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53724621,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17330916,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(69211541,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47075569,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91584698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99590524,0,0,LOCATION_DECK,0,POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(22638495,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80532587,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18239909,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88722973,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(54719828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34945480,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17016362,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(06511113,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-- Challenger's Hand
--~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer
--~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)






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--[[message
Ultimately, you know that a deck was OP if it was significantly weakened by an emergency banlist after roughly one month.
]]

-- PePe
Debug.SetAIName("Furtie_Hubo_15_PePe_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 20850, 0, 0)

-- Furtie_Hubo's Hand
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Swift Scarecrow

-- Furtie_Hubo's Field
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -- Ehther the Heavenly Monarch
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) -- Drowning Mirror Force
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 1, POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) -- Swords of Revealing Light
Debug.AddCard(19474136, 1, 1, LOCATION_PZONE, 0, POS_FACEUP) -- Timegazer Magician
Debug.AddCard(19474136, 1, 1, LOCATION_PZONE, 1, POS_FACEUP) -- Stargazer Magician

-- Furtie_Hubo's Grave


-- Challenger's Deck
Debug.AddCard(14785765, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40894584, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60666820, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68819554, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31292357, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71578874, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71578874, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67696066, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53724621, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17330916, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(07563579, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performage Plushfire
Debug.AddCard(40318957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(69211541, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47075569, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(91584698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31222701, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99590524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(22638495, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18239909, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(16195942, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95169481, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(88722973, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(54719828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34945480, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17016362, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(06511113, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-- Challenger's Hand
--~ Debug.AddCard(40894584,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Jigabyte
Debug.AddCard(92746535, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Luster Pendulum, the Dracoslayer
--~ Debug.AddCard(07563579,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Plushfire
--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/LV-007.lua from [dc5ebea5f8] to [207a7a21a2].

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--[[message
]]


Debug.SetAIName("LV-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

Debug.AddCard(46657337,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(93920745,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90908427,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]


Debug.SetAIName("LV-007")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-012.lua from [06b3ef7f75] to [570fd60f07].

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--[[message
]]

Debug.SetAIName("LV-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(70781052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57308711,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(11901678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("LV-012")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-013.lua from [8ae53067e0] to [82b983d214].

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--[[message
]]

Debug.SetAIName("LV-013")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,4100,0,0)

Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)

--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("LV-013")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 4100, 0, 0)

Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(41872150, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(3510565, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE)

--~ Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37120512, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(25880422, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76909279, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(85639257, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(14977074, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(79323590, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(95220856, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(34646691, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-015.lua from [6fa7c07797] to [4665afb0b1].

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--[[message
]]

Debug.SetAIName("LV-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(31786629,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24611934,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(43641473,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(43641473,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(74701381,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(61405855,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23171610,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86318356,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18161786,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01=Debug.AddCard(75347539,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
local s01=Debug.AddCard(98495314,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("LV-015")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

Debug.AddCard(31786629, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24611934, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(43641473, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(74701381, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61405855, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23171610, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(86318356, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(18161786, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(75347539, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
local s01 = Debug.AddCard(98495314, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-017.lua from [0830c694d2] to [33ae68628a].

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--puzzle1
Debug.SetAIName("LV-017")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1100,0,0)

Debug.AddCard(63519819,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-017")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1100, 0, 0)

Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-018.lua from [105facd3c7] to [e518af8c17].

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--puzzle1
Debug.SetAIName("LV-018")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-018")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-024.lua from [888a6ebbe3] to [6c578d622d].

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--puzzle1
Debug.SetAIName("LV-024")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)

Debug.AddCard(58831685,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13429800,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15025844,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(22046459,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(58831685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-024")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-044.lua from [fbe3d5764e] to [cc4d2a4285].

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--puzzle1
Debug.SetAIName("LV-044")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2000,0,0)

Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41420027,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(51452091,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

local m01=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local s01=Debug.AddCard(1435851,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)

Debug.AddCard(22046459,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(64389297,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(73891874,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-044")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)

Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-051.lua from [fbf8c15430] to [9b6b32c8b8].

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--puzzle1
Debug.SetAIName("LV-051")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,1900,0,0)

Debug.AddCard(63259351,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(22587018,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(85520851,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(22587018,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(22587018,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58071123,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75390004,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13069066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12829151,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(12829151,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-051")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-056_衍生版_1.lua from [6f0111445c] to [916d5e9583].

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--puzzle1
Debug.SetAIName("LV-056_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8500,0,0)
Debug.SetPlayerInfo(1,6900,0,0)

Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(77622396,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21900719,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(8353769,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(8353769,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
<
<


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--puzzle1
Debug.SetAIName("LV-056_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8500, 0, 0)
Debug.SetPlayerInfo(1, 6900, 0, 0)

Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-067.lua from [8225353155] to [76884bef58].

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--puzzle1
Debug.SetAIName("LV-067")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,3400,0,0)

Debug.AddCard(11384280,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(1929294,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(1929294,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(75560629,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22537443,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79575620,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31305911,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(13945283,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-067")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-083.lua from [69f2c75af7] to [c4d4efa5ec].

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--puzzle1
Debug.SetAIName("LV-083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3050,0,0)

Debug.AddCard(54652250,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)

Debug.AddCard(82732705,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(29549364,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(31036355,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(78700060,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-083")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)

Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-085.lua from [8b90419c87] to [57b831c3d3].

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--puzzle1
Debug.SetAIName("LV-085")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,4700,0,0)

Debug.AddCard(60082869,0,0,LOCATION_SZONE,1,POS_FACEDOWN)

Debug.AddCard(69579761,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(42129512,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(46986414,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)

Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(71413901,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(78864369,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(14315573,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(73134081,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(22046459,1,1,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(64389297,1,1,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
Debug.AddCard(73891874,1,1,LOCATION_GRAVE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-085")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 4700, 0, 0)

Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.AddCard(69579761, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(42129512, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(46986414, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(78864369, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(14315573, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(73134081, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-136.lua from [c9f5a31dd4] to [d9e9853457].

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--puzzle1
Debug.SetAIName("LV-136")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5000,0,0)

Debug.AddCard(69196160,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(69196160,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(36331074,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(336369,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.AddCard(91662792,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65277087,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--puzzle1
Debug.SetAIName("LV-136")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5000, 0, 0)

Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/LV-143.lua from [2f4feb7fe2] to [4981a0b0f5].

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--puzzle1
Debug.SetAIName("LV-143")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)

Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(82324105,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31550470,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.AddCard(102380,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(9391354,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.AddCard(15341821,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(36629203,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90263923,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93187568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10352095,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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1
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--puzzle1
Debug.SetAIName("LV-143")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 20000, 0, 0)

Debug.AddCard(30606547, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(42956963, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(82324105, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.AddCard(102380, 0, 0, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(9391354, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.AddCard(15341821, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(36629203, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90263923, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(93187568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(10352095, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-20150511_衍生版_1.lua from [2f47b768ee] to [b591a7df56].

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--[[message
]]


Debug.SetAIName("MH-20150511_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,6600,0,0)
Debug.SetPlayerInfo(1,10900,0,0)

Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
c3=Debug.AddCard(67797569,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]


Debug.SetAIName("MH-20150511_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 6600, 0, 0)
Debug.SetPlayerInfo(1, 10900, 0, 0)

Debug.AddCard(3019642, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(41230939, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(77625948, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(40418351, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21123811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(57116033, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(15471265, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(70298454, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68540059, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(80033124, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(67797569, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1686814, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-20161025_衍生版_1.lua from [0aa0daa7bd] to [bcee5ae9a1].

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--[[message
]]

Debug.SetAIName("MH-20161025_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13700,0,0)

--自己的前场
--对方的前场
Debug.AddCard(25793414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEDOWN) --强制转移
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.78 №系档案馆
Debug.AddCard(12533811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --宝贝虎龙
Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.54 反骨斗士 狮心
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普
Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("MH-20161025_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 13700, 0, 0)

--自己的前场
--对方的前场
Debug.AddCard(25793414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --风魔女-水晶钟
--自己的后场
Debug.AddCard(84298614, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强化苏生
--对方的后场
--自己的手卡
Debug.AddCard(3606728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --我我我少女
--对方的手卡
--自己的墓地
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(52085072, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --绝望神 安提霍普
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --我我我魔术师
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --强制转移
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --等级偷窃虫
--对方的卡组
--自己的额外
Debug.AddCard(29085954, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.78 №系档案馆
Debug.AddCard(12533811, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝贝虎龙
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心
Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普
Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫
--对方的额外

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-20210116.lua from [e04d94e082] to [f72999e709].

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--[[message
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,16200,0,0)
Debug.SetPlayerInfo(1,16200,0,0)

--自己的怪兽区
Debug.AddCard(29071332,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡




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--[[message
]]

Debug.SetAIName("MH-20210116")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 16200, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--自己的怪兽区
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套
--对方的怪兽区
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套
Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套
--自己的魔陷区
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡

Modified single/MH-20220202.lua from [5d604abb52] to [5411e970a3].

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--[[message
圣刻
]]


Debug.SetAIName("MH-20220202")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11300,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-奈芙龙
Debug.AddCard(4022819,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-艾西龙
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300,0,0,LOCATION_DECK,0,POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(3300267,0,0,LOCATION_DECK,0,POS_FACEDOWN) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770,1,1,LOCATION_DECK,0,POS_FACEDOWN) --拉长石龙
Debug.AddCard(72717433,1,1,LOCATION_DECK,0,POS_FACEDOWN) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
圣刻
]]


Debug.SetAIName("MH-20220202")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11300, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(81587028, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --玩具盒
Debug.AddCard(41721210, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --龙骑士 黑魔术师
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔法筒
--自己的手卡
Debug.AddCard(77901552, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --圣刻龙-泰芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --圣刻龙-艾西龙
Debug.AddCard(3300267, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --圣刻龙-舒龙
Debug.AddCard(31516413, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --圣刻龙-奈芙龙
Debug.AddCard(78033100, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --圣刻龙-半龙盖布
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(31516413, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-奈芙龙
Debug.AddCard(4022819, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-艾西龙
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(13140300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --神龙之圣刻印
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(88264978, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼暗钢龙
Debug.AddCard(3300267, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --圣刻龙-舒龙
--对方的卡组
Debug.AddCard(62514770, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --拉长石龙
Debug.AddCard(72717433, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --人偶怪兽 小姑娘
--自己的额外
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(27337596, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣刻龙王-阿图姆龙王
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星圣神龙 托勒密星团M7
Debug.AddCard(49032236, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.81 超重型炮塔列车 优越多拉炮
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.61 火山恐龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Modified single/MH-20230320.lua from [e74efa946e] to [3acd34eaed].

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--[[message
]]

Debug.SetAIName("MH-20230320")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --简易融合
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695,0,0,LOCATION_DECK,0,POS_FACEDOWN) --捕食嫁接
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN) --明亮融合
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN) --宝石骑士·小璃
Debug.AddCard(11066358,0,0,LOCATION_DECK,0,POS_FACEDOWN) --银河海蛇
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔龙星-饕餮
Debug.AddCard(35089369,0,0,LOCATION_DECK,0,POS_FACEDOWN) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --宝石骑士·斜绿
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --源龙星-望天吼
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("MH-20230320")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(1845204, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --简易融合
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(14463695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食嫁接
Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --捕食植物 蛇瓶草眼镜蛇
Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --明亮融合
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --宝石骑士·小璃
Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --银河海蛇
Debug.AddCard(99946920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔龙星-饕餮
Debug.AddCard(35089369, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --风龙星-蒲牢
--对方的卡组
--自己的额外
Debug.AddCard(66309175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --捕食植物 凤梨食虫谷精游走鲸
Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --宝石骑士·斜绿
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --源龙星-望天吼
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-20230405.lua from [af172e54a5] to [e66be0a8f1].

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--[[message
]]

Debug.SetAIName("MH-20230405")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN) --融合
Debug.AddCard(95750695,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超二重召唤
Debug.AddCard(34959756,0,0,LOCATION_DECK,0,POS_FACEDOWN) --活化石
Debug.AddCard(38783169,0,0,LOCATION_DECK,0,POS_FACEDOWN) --调整鼠骑士
Debug.AddCard(97870394,0,0,LOCATION_DECK,0,POS_FACEDOWN) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真化护法 主教
Debug.AddCard(69488544,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false,1)




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--[[message
]]

Debug.SetAIName("MH-20230405")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(57441100, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --金刚真力
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --融合
Debug.AddCard(95750695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超二重召唤
Debug.AddCard(34959756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --活化石
Debug.AddCard(38783169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --调整鼠骑士
Debug.AddCard(97870394, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(69488544, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --圣骑士的追想 伊索德
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超合魔兽 拉普提诺斯

Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)

Modified single/MH-20230405_衍生版_1.lua from [214fa0899e] to [9f0f176a1e].

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--[[message
]]

Debug.SetAIName("MH-20230405_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14200,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034,0,0,LOCATION_DECK,0,POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真化护法 主教
Debug.AddCard(65959844,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合电界
Debug.AddCard(90965652,0,0,LOCATION_DECK,0,POS_FACEDOWN) --二量合成
Debug.AddCard(44088292,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891,0,0,LOCATION_DECK,0,POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740,0,0,LOCATION_DECK,0,POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯


Debug.ReloadFieldEnd()
aux.BeginPuzzle(false,1)




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--[[message
]]

Debug.SetAIName("MH-20230405_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14200, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑兽龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑兽龙
--自己的魔陷区
Debug.AddCard(25669282, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --完全燃烧
Debug.AddCard(80758812, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --二重烧蚀
--对方的魔陷区
--自己的手卡
Debug.AddCard(81599449, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(77637979, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --化合兽 碳素蟹
Debug.AddCard(16984449, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK) --炎妖蝶 维尔普斯
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(15150371, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --亚马逊灵术师
Debug.AddCard(72305034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --重起士道-金骑士
Debug.AddCard(16146511, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真化护法 主教
Debug.AddCard(65959844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合电界
Debug.AddCard(90965652, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --二量合成
Debug.AddCard(44088292, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 二氧鬼神
Debug.AddCard(80476891, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化合兽 水蛇龙
Debug.AddCard(55100740, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --化合兽 氢素鹰
--对方的卡组
--自己的额外
Debug.AddCard(38026562, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超化合兽 甲醇双面兽
Debug.AddCard(68300121, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --魔键凭灵-威沛图
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(64463828, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --超合魔兽 拉普提诺斯


Debug.ReloadFieldEnd()
aux.BeginPuzzle(false, 1)

Modified single/MH-HERO.lua from [4054f85c83] to [8c92fb7656].

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--[[message
]]

Debug.SetAIName("MH-HERO")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4400,0,0)

Debug.AddCard(40044918,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50720316,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89621922,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81566151,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(213326,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(75141056,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(35255456,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(40101111,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)






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--[[message
]]

Debug.SetAIName("MH-HERO")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4400, 0, 0)

Debug.AddCard(40044918, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50720316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89621922, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81566151, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(213326, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(75141056, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(35255456, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40101111, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)


Modified single/MH-baegg.lua from [5cca70d482] to [dcc58c58ff].

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--created by ygopro puzzle maker 
Debug.SetAIName("MH-baegg")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,15250,0,0)
Debug.AddCard(36484016,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86327225,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60365591,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17375316,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(41517789,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(15839054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(35952884,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14017402,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11901678,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(11901678,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(32919136,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(63977008,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(31036355,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(16229315,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local s01=Debug.AddCard(77007920,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.PreEquip(s01,m01)
Debug.AddCard(81020646,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("MH-baegg")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15250, 0, 0)
Debug.AddCard(36484016, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86327225, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60365591, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17375316, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(35952884, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(14017402, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(11901678, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(32919136, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(16229315, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local s01 = Debug.AddCard(77007920, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.PreEquip(s01, m01)
Debug.AddCard(81020646, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-ghostrick.lua from [3a72b2b5e4] to [c9699fd09f].

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--[[message
步骤过多,谨慎玩耍。
]]


Debug.SetAIName("MH-ghostrick")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29400787,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7617062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99795159,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84327329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21844576,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(58932615,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79979666,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29343734,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22061412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3814632,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(39980304,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
步骤过多,谨慎玩耍。
]]


Debug.SetAIName("MH-ghostrick")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29400787, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7617062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99795159, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84327329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(58932615, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29343734, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22061412, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64332231, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(3814632, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(39980304, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH-nyanyanya.lua from [72719d73d8] to [e0986cb948].

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--[[message
]]

Debug.SetAIName("MH-nyanyanya")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8120,0,0)
Debug.AddCard(11384280,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69015963,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31053337,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(72714392,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2322421,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74892653,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33236860,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10406322,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90660762,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35329581,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(58120309,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(69196160,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(36737092,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(6840573,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(12146024,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("MH-nyanyanya")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8120, 0, 0)
Debug.AddCard(11384280, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69015963, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31053337, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(72714392, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2322421, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(74892653, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33236860, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10406322, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90660762, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35329581, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(67556500, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(58120309, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(35014241, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69196160, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(36737092, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(6840573, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12146024, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(3732747, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH31_衍生版_1.lua from [2d34b476c5] to [58bd82d910].

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--created by ygopro puzzle maker 
Debug.SetAIName("MH31_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,800,0,0)
Debug.AddCard(50088247,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38528901,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(37806313,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(69579761,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENSE)
Debug.AddCard(27527047,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(50088247,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(50088247,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8783685,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("MH31_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)
Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE)
Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH54_衍生版_1.lua from [8f42d4157c] to [f86ce689ab].

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--[[message
]]

--created by ygopro puzzle maker
Debug.SetAIName("MH54_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
]]

--created by ygopro puzzle maker
Debug.SetAIName("MH54_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/MH87_衍生版_1.lua from [e95e9a6eae] to [4186e0d60a].

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--[[message
甲虫装机
]]

Debug.SetAIName("MH87_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(30587695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16550875,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21790410,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21977828,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(2461031,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68184115,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69207766,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94573223,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52601736,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(65192027,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(9161357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2407234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(96965364,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(2461031,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)







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--[[message
甲虫装机
]]

Debug.SetAIName("MH87_衍生版_1")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(30587695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68184115, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69207766, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(65192027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96965364, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5288597, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)


Modified single/Meteor Dragon1_衍生版_1.lua from [76cc8f476b] to [fc76117083].

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--created by ygopro puzzle maker 
Debug.SetAIName("Meteor Dragon1_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,29500,0,0)

Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(54343893,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74093656,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(83764718,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98494543,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1929294,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(20450925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
c=Debug.AddCard(25652655,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
c=Debug.AddCard(90953320,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(40391316,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63485233,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(21502796,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(93912845,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(63485233,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(65192027,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(53129443,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(1475311,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(33420078,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(19613556,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(40633297,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(67316075,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(3701074,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(32012842,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3701074,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("Meteor Dragon1_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 29500, 0, 0)

Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(54343893,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74093656, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(83764718, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1845204, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(34016756, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1929294, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(20450925, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
c = Debug.AddCard(25652655, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(90953320, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97489701, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(40391316, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(93912845, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(63485233, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(57421866, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53129443,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(1475311, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(33420078, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(19613556, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(40633297, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(67316075, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(32012842, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(3701074, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(62279055,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/NH-01.lua from [3422e15b52] to [94623fd386].

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--[[message
废铁
]]

Debug.SetAIName("NH-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1600,0,0)
Debug.SetPlayerInfo(1,10700,0,0)


Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56746202,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73468603,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(92901944,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25148255,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50278554,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2956282,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45869829,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64550682,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57761191,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(40838625,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)







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--[[message
废铁
]]

Debug.SetAIName("NH-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)


Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17663375, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37694547, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69155991, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73468603, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(92901944, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25148255, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50278554, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2956282, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(9348522,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(3322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(95113856,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45869829, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(9952083, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(48497555, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(28388296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(69155991,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64550682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(57761191, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(13035077,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40838625, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35125879, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(3)


Modified single/NH-02.lua from [5ea0ee6013] to [2a65421da4].

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--[[message
大风起兮云飞扬!
]]

Debug.SetAIName("NH-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,120500,0,0)

Debug.AddCard(66156348,0,0,LOCATION_HAND,0,POS_FACEDOWN)


Debug.AddCard(7198399,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(99666430,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(68815132,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71007216,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56585883,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70117860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98867329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73356503,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7044562,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76812113,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(21516908,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c=Debug.AddCard(14577226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(70939418,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
Debug.AddCard(82044279,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(42110604,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(14816688,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(27753563,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395,0,0,LOCATION_DECK,6,POS_FACEUP_ATTACK)
Debug.AddCard(31178212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33776734,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(1929294,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(12247206,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(14342283,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(67616300,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(44405066,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(46247516,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(7198399,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)







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--[[message
大风起兮云飞扬!
]]

Debug.SetAIName("NH-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 120500, 0, 0)

Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true)
Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)
--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK)
Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)

Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(8)


Modified single/NH-04.lua from [20040f8225] to [0eb5fe1f8e].

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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)

Debug.SetPlayerInfo(0,500,0,0)

Debug.SetPlayerInfo(1,30000,0,0)

local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)

local m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(84794011,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(92731455,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local m2=Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

local s2=Debug.AddCard(38296564,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)

local s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1,m1)

fun["印卡"](c1,2,10)







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--[[message
不容小觑的似羊动物!
]]

Debug.SetAIName("NH-04")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)

Debug.SetPlayerInfo(0, 500, 0, 0)

Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(84794011, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(92731455, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreSetTarget(s2, m2)

Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2, 10)

Modified single/NH-04_衍生版_1.lua from [f43730eda6] to [dba9d74298].

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--[[message
让我看看还有谁不知道这个知识点
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1,0,0)
Debug.SetPlayerInfo(1,2147483647,0,0)
local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.PreEquip(s1,m1)

fun["印卡"](c1,2)
aux.BeginPuzzle()







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--[[message
让我看看还有谁不知道这个知识点
]]

Debug.SetAIName("NH-04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1, 0, 0)
Debug.SetPlayerInfo(1, 2147483647, 0, 0)
local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)


Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 2)
aux.BeginPuzzle()


Modified single/NH-04_衍生版_2.lua from [29a89a06e9] to [1f65a22e3e].

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--[[message
]]

Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)



local c1=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1,m1)

fun["印卡"](c1,3)
aux.BeginPuzzle()






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--[[message
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Debug.SetAIName("NH-04_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local c1 = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)



Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s1, m1)

fun["印卡"](c1, 3)
aux.BeginPuzzle()


Modified single/NH-16.lua from [47caf90313] to [d96c274473].

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--[[message
]]

Debug.SetAIName("NH-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,211700,0,0)
Debug.SetPlayerInfo(1,214700,0,0)

Debug.AddCard(25789292,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08842266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21686473,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(37243151,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(9628664,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(69456283,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44968687,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(47297616,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
local m0=Debug.AddCard(46652477,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m1=Debug.AddCard(83764718,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(08964854,0,0,LOCATION_DECK,0,POS_FACEDOWN)


Debug.AddCard(90162951,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("NH-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 211700, 0, 0)
Debug.SetPlayerInfo(1, 214700, 0, 0)

Debug.AddCard(25789292, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(08842266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21686473, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(37243151, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(9628664, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(69456283, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44968687, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(47297616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
local m0 = Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m1 = Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(08964854, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90162951, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82593786, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Naim_DDD_衍生版_1.lua from [80082ba112] to [dc0d8a7c26].

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--[[message
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]

Debug.SetAIName("Naim_DDD_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11000,0,0)


--your hand
Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--gate
Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--kepler

--your deck
Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--swirl
Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--gate
Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia

--your extra deck
Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex

--opponent's
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon


--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)





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--[[message
Inspired by this page (http://roadoftheking.com/dd-advance-combo).
]]

Debug.SetAIName("Naim_DDD_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11000, 0, 0)


--your hand
Debug.AddCard(74069667, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --ragnarok
--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--swirl
--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--gate
Debug.AddCard(11609969, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --kepler

--your deck
Debug.AddCard(73360025, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swamp
Debug.AddCard(45206713, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --swirl
Debug.AddCard(46372010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --gate
Debug.AddCard(19580308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --lamia

--your extra deck
Debug.AddCard(8463720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --beowulf
Debug.AddCard(74583607, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --genghis
Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal
Debug.AddCard(44852429, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --sieg
Debug.AddCard(987311, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --alex

--opponent's

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --graydle dragon

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)

Modified single/Naim_Lyrilusc.lua from [a15de3bbaa] to [b4fe526eb0].

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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
]]


Debug.SetAIName("Naim_Lyrilusc")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14900,0,0)

--your hand
Debug.AddCard(97949165,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--turquoise
Debug.AddCard(34550857,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--cobalt
Debug.AddCard(85431040,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)		--evil thorn
Debug.AddCard(45452224,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--where arf thou
Debug.AddCard(43422537,0,0,LOCATION_DECK,0,POS_FACEDOWN)		--double summon

--your deck
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--evil thorn
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire
Debug.AddCard(60954556,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--sapphire

--your extra deck
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(8491961,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--recite starling
Debug.AddCard(48608796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--assembly nightingale

--opponent's
Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)






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--[[message
Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly.
]]


Debug.SetAIName("Naim_Lyrilusc")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14900, 0, 0)

--your hand
Debug.AddCard(97949165, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --turquoise
Debug.AddCard(34550857, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --cobalt
Debug.AddCard(85431040, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --evil thorn
Debug.AddCard(45452224, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --where arf thou
Debug.AddCard(43422537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --double summon

--your deck
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(85431040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --evil thorn
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire
Debug.AddCard(60954556, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --sapphire

--your extra deck
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(8491961, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --recite starling
Debug.AddCard(48608796, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --assembly nightingale

--opponent's
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Legendary Fisherman III

--Insert any message here
--insert additional message here
Debug.ReloadFieldEnd()
aux.BeginPuzzle(2)


Modified single/Naim_MathMech.lua from [b807176bcd] to [bf8475d185].

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--[[message
你会加减乘除吗?
]]


Debug.SetAIName("Naim_MathMech")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,22500,0,0)

--Main Deck
Debug.AddCard(53577438,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52354896,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89743495,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16360142,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209,0,0,LOCATION_EXTRA,0,8)
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,8)
--Hand
Debug.AddCard(41410651,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17946349,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57160136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80965043,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27182739,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,1,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,1,true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
你会加减乘除吗?
]]


Debug.SetAIName("Naim_MathMech")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 22500, 0, 0)

--Main Deck
Debug.AddCard(53577438, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52354896, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89743495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16360142, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--Extra Deck
Debug.AddCard(42632209, 0, 0, LOCATION_EXTRA, 0, 8)
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, 8)
--Hand
Debug.AddCard(41410651, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17946349, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57160136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80965043, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27182739, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--Hand
--Monster Zones
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, 1, true)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, 1, true)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QAQ[OTK]001_衍生版_1.lua from [0ba660fb83] to [cb7aac3e2d].

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--created by ygopro puzzle maker 
Debug.SetAIName("QAQ[OTK]001_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86170989,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70095154,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94667532,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86170989,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23893227,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(78835747,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(96965364,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(71645242,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(86686671,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(31477025,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("QAQ[OTK]001_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70095154, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94667532, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86170989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23893227, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(51735257,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(63477921,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(78835747, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(86686671, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(31477025, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB006.lua from [4aa3b4b865] to [65427cd346].

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--[[message
]]


Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,1000,0,0)

--自己的怪兽区
Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]


Debug.SetAIName("QB006")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB006_衍生版_1.lua from [3f2bd09693] to [e379b44cc4].

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--[[message
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,1000,0,0)

--自己的怪兽区
Debug.AddCard(33396948,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948,1,1,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("QB006_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)

--自己的怪兽区
Debug.AddCard(33396948, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --被封印的艾克佐迪亚
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
Debug.AddCard(21502796, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) --光道猎犬 雷光
--对方的怪兽区
Debug.AddCard(26202165, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --三眼怪
--自己的魔陷区
Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --补充要员
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --无之炼狱
Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --月镜盾
Debug.AddCard(93946239, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --无之炼狱
--对方的魔陷区
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --强烈的打落
Debug.AddCard(4440873, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --强烈的打落
--自己的手卡
Debug.AddCard(67169062, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --贪欲之壶
Debug.AddCard(36111775, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --灵摆停顿
Debug.AddCard(49140998, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --凤凰神的羽毛
--对方的手卡
Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --被封印者的左足
Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --被封印者的左腕
Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --被封印者的右腕
Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --被封印者的右足
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(18138630, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无之炼狱
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
--对方的卡组
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --被封印的艾克佐迪亚
--自己的额外
Debug.AddCard(28363749, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼灵摆龙
Debug.AddCard(19474136, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --异色眼霸弧灵摆龙
Debug.AddCard(17390179, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) --龙剑士 卓辉星·灵摆

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB011.lua from [f8fb2baff4] to [38ae3b068d].

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--created by ygopro puzzle maker 
Debug.SetAIName("QB011")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,12200,0,0)
Debug.AddCard(43641473,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46195773,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(18013090,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(96182448,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(98273947,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(9365703,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(67270095,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
c4=Debug.AddCard(97204936,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e4=Debug.AddCard(56747793,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
c1=Debug.AddCard(45815891,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e1=Debug.AddCard(56747793,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
c2=Debug.AddCard(45815891,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e2=Debug.AddCard(56747793,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
c3=Debug.AddCard(45815891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e3=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.PreEquip(e1,c1)
Debug.PreEquip(e2,c2)
Debug.PreEquip(e3,c3)
Debug.PreEquip(e4,c4)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("QB011")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 12200, 0, 0)
Debug.AddCard(43641473, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46195773, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(18013090, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96182448, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(98273947, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(9365703, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(67270095, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
c4 = Debug.AddCard(97204936, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e4 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
c1 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e1 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
c2 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e2 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
c3 = Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e3 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.PreEquip(e1, c1)
Debug.PreEquip(e2, c2)
Debug.PreEquip(e3, c3)
Debug.PreEquip(e4, c4)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB058.lua from [9fa2353ff9] to [cc44b71a1f].

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--[[message
]]

Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,7100,0,0)

Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEDOWN)
local c1=Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
local c2=Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(25484449,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(16923472,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(57962537,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(79759861,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(61011311,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("QB058")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 7100, 0, 0)

Debug.AddCard(85682655, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12299841, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local c1 = Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81122844, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local c2 = Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25789292, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(95714077, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25484449, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(16923472, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57962537, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(61011311, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/QB072.lua from [ec7137cb28] to [0d67e90e9e].

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--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,14100,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(53347303,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(47436247,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --紫炎的道场
Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(48505422,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --真六武众-竹刀
Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(1498130,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地
Debug.AddCard(29795530,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --妖怪的恶作剧
--对方的墓地
Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙
Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(6740720,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631140,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631141,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(39111158,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三角魔龙
Debug.AddCard(56789759,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --鲜红之龙
Debug.AddCard(48766543,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --电子科技翼龙
Debug.AddCard(2964201,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --蛋龙
Debug.AddCard(74677422,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677422,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --真红眼黑龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27782503,0,0,LOCATION_DECK,0,POS_FACEDOWN) --六武众-伊郎
Debug.AddCard(49721904,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真六武众-辉斩
--对方的卡组
--自己的额外
Debug.AddCard(60645181,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by puzzle editor
Debug.SetAIName("QB072")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 14100, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(47436247, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --紫炎的道场
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(48505422, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --真六武众-竹刀
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(1498130, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地
Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --妖怪的恶作剧
--对方的墓地
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鹰身女妖的宠物仔龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(6740720, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --圣夜龙
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631140, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631141, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(39111158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三角魔龙
Debug.AddCard(56789759, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --鲜红之龙
Debug.AddCard(48766543, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --电子科技翼龙
Debug.AddCard(2964201, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --蛋龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677422, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --真红眼黑龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27782503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --六武众-伊郎
Debug.AddCard(49721904, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --真六武众-辉斩
--对方的卡组
--自己的额外
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --英豪冠军 断钢剑王
Debug.AddCard(29981921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --真六武众-紫炎
Debug.AddCard(28290705, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --妖精王 阿尔维德
Debug.AddCard(1828513, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --六武众之影-紫炎

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB072_衍生版_1.lua from [4f912832ff] to [8904baf502].

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--[[message
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组




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--[[message
]]

Debug.SetAIName("QB072_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙
--自己的魔陷区
Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿
--对方的魔陷区
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制
Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制
--自己的手卡
Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范
Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师
Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼
Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者
--对方的手卡
--自己的墓地

--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组

Modified single/QB081 the frogs.lua from [71c2df3a32] to [c3f29ac154].

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--[[message
]]

Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,10700,0,0)

Debug.AddCard(4239451,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(84451804,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23408872,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1357146,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(10002346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(36898537,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34103656,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(96947648,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(12525049,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(9126351,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(22842214,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(26400609,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(94415058,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94739788,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("QB081 the frogs")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 10700, 0, 0)

Debug.AddCard(4239451, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(84451804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23408872, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1357146, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(36898537, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34103656, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(96947648, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(4239451, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(9126351, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(22842214, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(26400609, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(94415058, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(6631034, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94739788, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB083_衍生版_1.lua from [5a92c916c7] to [676b2dbf00].

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--[[message
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Debug.SetAIName("QB083_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595,0,0,LOCATION_DECK,0,POS_FACEDOWN) --电池回收
Debug.AddCard(21524779,0,0,LOCATION_DECK,0,POS_FACEDOWN) --雷电妈妈
Debug.AddCard(84530620,0,0,LOCATION_DECK,0,POS_FACEDOWN) --雷电爸爸
Debug.AddCard(94656263,0,0,LOCATION_DECK,0,POS_FACEDOWN) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --精怪王
Debug.AddCard(93568288,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]

Debug.SetAIName("QB083_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --骨猪一掷
Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --混沌No.105 燃烧拳击手 彗星之指套拳王
--自己的魔陷区
Debug.AddCard(36690018, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --逆转的命运
Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --二重召唤
Debug.AddCard(99995595, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --电池回收
Debug.AddCard(35011819, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --帝之敕命
--对方的魔陷区
--自己的手卡
Debug.AddCard(25774450, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --死之魔术箱
Debug.AddCard(35781051, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --秘仪之力3-女帝
Debug.AddCard(21524779, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --雷电爸爸
Debug.AddCard(84530620, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --雷电爸爸
--对方的手卡
Debug.AddCard(2830693, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --燃烧拳击手 脱险拳手
--自己的墓地
Debug.AddCard(54706054, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --测量器人
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(99995595, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --电池回收
Debug.AddCard(21524779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电妈妈
Debug.AddCard(84530620, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --雷电爸爸
Debug.AddCard(94656263, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --影蜥蜴
--对方的卡组
--自己的额外
Debug.AddCard(65676461, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.32 海咬龙 鲨龙兽
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --精怪王
Debug.AddCard(93568288, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.80 狂装霸王 狂想战曲王

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB20171101.lua from [3f8d33f1c0] to [6ece20f7de].

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--[[message
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Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3100,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--自己的怪兽区
Debug.AddCard(23851033,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102,0,0,LOCATION_DECK,0,POS_FACEDOWN) --再生圣经
Debug.AddCard(38761908,0,0,LOCATION_DECK,0,POS_FACEDOWN) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091,1,1,LOCATION_DECK,0,POS_FACEDOWN) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --金毛妇
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武器手套
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --暗黑俯冲轰炸机
Debug.AddCard(53981499,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --强劲战士
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,0,POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346,1,1,LOCATION_EXTRA,0,POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
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Debug.SetAIName("QB20171101")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 3100, 0, 0)
Debug.SetPlayerInfo(1, 13100, 0, 0)
--自己的怪兽区
Debug.AddCard(23851033, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK):CompleteProcedure() --异色眼重力龙
Debug.AddCard(58242947, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废品收集者
Debug.AddCard(72053645, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --气象报告员
--对方的怪兽区
Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(78371393, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --于贝尔
--自己的魔陷区
Debug.AddCard(1154611, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --伯吉斯异兽·林乔利虫
Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --试胆竞速
Debug.AddCard(94634433, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --紧急同调
--对方的魔陷区
Debug.AddCard(63227401, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --技能禁锢
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --废品同调士
Debug.AddCard(59546797, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --妖形杵
Debug.AddCard(37011715, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --奇迹之苏生
Debug.AddCard(50702124, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --同调磁铁头
Debug.AddCard(30915572, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --星见兽 加里斯
--对方的手卡
Debug.AddCard(92536468, 1, 1, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --DDD 反骨王 列奥尼达
Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --速攻稻草人
--自己的墓地
Debug.AddCard(64765016, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --伯吉斯异兽·马尔三叶形虫
Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --点阵图跳离士
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(58695102, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --再生圣经
Debug.AddCard(38761908, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --伯吉斯异兽·高足杯虫
--对方的卡组
Debug.AddCard(4779091, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --于贝尔-被憎恶的骑士
--自己的额外
Debug.AddCard(3987233, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --金毛妇
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --暗黑俯冲轰炸机
Debug.AddCard(53981499, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --强劲战士
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDWON_ATTACK) --幻兽机 哥萨克龙
--对方的额外
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手
Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) --科技属 戟炮手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/QB20180206音响电子界.lua from [4bf02f0b03] to [dd3fda524b].

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--[[message
]]


Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8500,0,0)

--自己的怪兽区
Debug.AddCard(11801343,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452,0,0,LOCATION_DECK,0,POS_FACEDOWN) --音响战士 架子鼓
Debug.AddCard(5399521,0,0,LOCATION_DECK,0,POS_FACEDOWN) --音响战士 麦克风
Debug.AddCard(34492631,0,0,LOCATION_DECK,0,POS_FACEDOWN) --废品巨人
Debug.AddCard(7445307,0,0,LOCATION_DECK,0,POS_FACEDOWN) --双汇编亚龙
Debug.AddCard(15066114,0,0,LOCATION_DECK,0,POS_FACEDOWN) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(61665245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --召唤女巫
Debug.AddCard(70902743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --红莲魔龙
Debug.AddCard(64880894,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
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Debug.SetAIName("QB20180206音响电子界")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8500, 0, 0)

--自己的怪兽区
Debug.AddCard(11801343, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --垃圾收集员
Debug.AddCard(50366775, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --格式弹涂鱼
Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --蒲公英狮
--对方的怪兽区
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) --隆隆隆石人
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --时钟共鸣者
Debug.AddCard(98234196, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --暗黑共鸣者
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(12525049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --音响战士 吉他手
Debug.AddCard(31826057, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --音响战士 钢琴
Debug.AddCard(68933343, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --音响战士 贝司手
Debug.AddCard(43583400, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --抗锯齿星人
Debug.AddCard(49919798, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --音响战士 合成器
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(94331452, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 架子鼓
Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --音响战士 麦克风
Debug.AddCard(34492631, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废品巨人
Debug.AddCard(7445307, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --双汇编亚龙
Debug.AddCard(15066114, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --分段龙
--对方的卡组
--自己的额外
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(61665245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --召唤女巫
Debug.AddCard(70902743, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --红莲魔龙
Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星尘充能战士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



Modified single/Scrap.lua from [f16fb7464a] to [7514a8b165].

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--puzzle1
Debug.SetAIName("Scrap")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5900,0,0)
Debug.AddCard(8783685,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16638212,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56746202,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(16638212,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(96930127,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(19139516,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(77336644,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(67030233,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70902743,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(70902743,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--puzzle1
Debug.SetAIName("Scrap")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5900, 0, 0)
Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/Untitled-87.lua from [b821832437] to [0d60e4dcd7].

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--created by ygopro puzzle maker 
Debug.SetAIName("Untitled-87")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,15300,0,0)
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68371799,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31766317,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28423537,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47217354,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(94845226,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(26082117,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(78156759,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(38495396,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88120966,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(15561463,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63883999,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(70865988,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(98494543,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(31550470,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(90673413,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(28423537,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(10802915,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(24874630,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(81439173,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(43422537,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
c=Debug.AddCard(97403510,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
c=Debug.AddCard(88177324,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("Untitled-87")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 15300, 0, 0)
Debug.AddCard(66540884, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68371799, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31766317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28423537, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(8581705,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(47217354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(82888408, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(94845226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26082117, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(78156759, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(88177324,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(88120966, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39477584, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(15561463, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(69610924,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63883999, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(98494543, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(31550470, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(5318639, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90673413, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(28423537, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(10802915, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24874630, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
c = Debug.AddCard(97403510, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
c = Debug.AddCard(88177324, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
c:CompleteProcedure()
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/WABihamut-001.lua from [18a034a025] to [de020bcd75].

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--[[message
]]
Debug.SetAIName("WABihamut-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24019092,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24131534,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(50407691,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61639289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93662626,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(93946239,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67616300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79816536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1033312,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(76794549,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56824871,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37478723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59975920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42052439,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(15248594,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.33 先史遗产-超兵器 气能
Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(13117073,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(43387895,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(59934749,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70369116,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd(5)
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("WABihamut-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24019092, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24131534, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(50407691, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61639289, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93662626, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(93946239, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(67616300, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(79816536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(32807846, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(1033312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(76794549, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56824871, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37478723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59975920, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42052439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(15248594, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --炎斩机 原群西格马
Debug.AddCard(90884403, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --究极幻神 奥特美特尔·比希巴尔金
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转晶之矿物协调者
Debug.AddCard(71095768, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武神姬-淡岛
Debug.AddCard(39139935, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.33 先史遗产-超兵器 气能
Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(13117073, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(59934749, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70369116, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd(5)
aux.BeginPuzzle()

Modified single/X-LV-01.lua from [b5aea63593] to [6c2b377253].

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--[[message
新手教学
]]

Debug.SetAIName("X-LV-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
Debug.AddCard(53927679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(89631139,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(3797883,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")






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--[[message
新手教学
]]

Debug.SetAIName("X-LV-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1  BP:战斗阶段  M2:主要阶段2")

Modified single/X-LV-02.lua from [0c89b8435b] to [cf56c276e6].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,200,0,0)

Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(6368039,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(2964201,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 200, 0, 0)

Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下让怪兽同归于尽")


Modified single/X-LV-03.lua from [bafad28cba] to [cb2309d381].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1800,0,0)

Debug.AddCard(05183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(95638658,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1800, 0, 0)

Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下装备卡的用法")

Modified single/X-LV-04.lua from [d18eb71612] to [de986a5b14].

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--[[message
新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,10500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(46613515,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(93788854,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m03=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(39581190,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")







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--[[message
新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10500, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")


Modified single/X-LV-05.lua from [f54b935b2c] to [7e5f2034ef].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
Debug.AddCard(46986414,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70781055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152256,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(27288416,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.ShowHint("尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-05")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint(
	"尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。"
)

Modified single/X-LV-06.lua from [94a7968d23] to [5d7dec9647].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
Debug.AddCard(02084239,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44947065,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00487395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(3797883,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-06")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下永续魔法+场地魔法")


Modified single/X-LV-07.lua from [9e79d8c3a3] to [b3aed2b87f].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-07")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1600,0,0)

Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81777047,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(62651957,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(23171610,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")







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--[[message
新手教学
]]
Debug.SetAIName("X-LV-07")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1600, 0, 0)

Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(62651957, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下效果攻击力的固定")



Modified single/X-LV-08.lua from [cdf36cc67f] to [20cad8e0f3].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-08")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)

Debug.AddCard(19230408,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140098,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-08")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)

Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(69140098, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下攻击力的优缺点")

Modified single/X-LV-09.lua from [dded77246c] to [4c08f5451a].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1250,0,0)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(09952083,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(69140099,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local m12=Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
Debug.ShowHint("三速卡:反击陷阱")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-09")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1250, 0, 0)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(09952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(69140099, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法")
Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法")
Debug.ShowHint("三速卡:反击陷阱")


Modified single/X-LV-10.lua from [d34fa2223e] to [764534e38e].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-10")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,300,0,0)
local g02=Debug.AddCard(27288416,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(56747793,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(5318639,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-10")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 300, 0, 0)
local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(5318639, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下旋风")

Modified single/X-LV-11.lua from [ed593ab98d] to [034c8a344e].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8750,0,0)

Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(11012154,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)

--自己的怪兽区
--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
Debug.AddCard(56369281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --巨大树熊
Debug.AddCard(2118022,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --星向鸟
Debug.AddCard(1784619,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟

Debug.AddCard(47060154,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --星向鸟
--对方的怪兽区
--自己的魔陷区
Debug.AddCard(24094653,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --融合
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外
Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --OZ之主
Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --大地之骑士 盖亚骑士
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下不同召唤方式")





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-11")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8750, 0, 0)

Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)

--自己的怪兽区
--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠
--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠
Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --巨大树熊
Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --星向鸟
Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟

Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟
--对方的怪兽区
--自己的魔陷区
Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合
--对方的魔陷区
--自己的手卡
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
--对方的卡组
--自己的额外
Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --OZ之主
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --大地之骑士 盖亚骑士
Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下不同召唤方式")

Modified single/X-LV-12.lua from [60ff385e12] to [95041a1bcd].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5450,0,0)

Debug.AddCard(05405694,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(55761792,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(96851799,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(32295838,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(59053232,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g04=Debug.AddCard(34100324,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44182827,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(30531525,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-12")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 5450, 0, 0)

Debug.AddCard(05405694, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(55761792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(96851799, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(32295838, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(59053232, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g04 = Debug.AddCard(34100324, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(44182827, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(30531525, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下仪式召唤")


Modified single/X-LV-13.lua from [60a8811f8e] to [e84db42802].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-13")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3400,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(83980492,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(19474136,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11066358,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(91152258,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")






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--[[message
新手教学
]]
Debug.SetAIName("X-LV-13")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3400, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(83980492, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(19474136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11066358, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")


Modified single/X-LV-14.lua from [8513d667fa] to [df03aa6762].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-14")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g12=Debug.AddCard(91152256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(87772572,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(61420130,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")







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--[[message
新手教学
]]
Debug.SetAIName("X-LV-14")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local g12 = Debug.AddCard(91152256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(87772572, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(61420130, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下陷阱卡变成的怪兽")



Modified single/X-LV-15.lua from [70fb9040e2] to [a5a7a9ddec].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-15")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

local g02=Debug.AddCard(84696266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(31000575,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(74117290,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(79333300,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")







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--[[message
新手教学
]]
Debug.SetAIName("X-LV-15")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下控制权的转移+特殊胜利")



Modified single/X-LV-16.lua from [e5c1c2a5c6] to [3f47ecaa48].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g01=Debug.AddCard(91152256,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(90470931,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(67949763,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(73915051,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-16")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local g01 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(90470931, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(67949763, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(73915051, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下衍生物+多次攻击")

Modified single/X-LV-17.lua from [5b4de08601] to [55ab7ffe42].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-17")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(96851799,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

local g02=Debug.AddCard(11066358,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(91152256,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(96383838,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(67598234,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(27288416,0,0,LOCATION_GRAVE,0,POS_FACEUP)




Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-17")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)

Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

local g02 = Debug.AddCard(11066358, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(96383838, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-18.lua from [f370047566] to [fe26a313a9].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-18")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
local g02=Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(27288416,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(10352095,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(26864586,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(32298781,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-18")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
local g02 = Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(10352095, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(32298781, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下等级+属性+攻击力的改变")

Modified single/X-LV-19.lua from [70b73e46fa] to [d4442d10d0].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-19")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2300,0,0)

local g02=Debug.AddCard(68505803,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(44887817,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44947065,1,1,LOCATION_SZONE,1,POS_FACEUP)



Debug.AddCard(03989465,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(23635815,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-19")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2300, 0, 0)

local g02 = Debug.AddCard(68505803, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(44887817, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 1, POS_FACEUP)

Debug.AddCard(03989465, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(23635815, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下超量召唤")

Modified single/X-LV-20.lua from [377fc242d3] to [daf8015c96].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-20")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4900,0,0)

Debug.AddCard(55998462,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67273917,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96802306,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97024987,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-20")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4900, 0, 0)

Debug.AddCard(55998462, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96802306, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()
Debug.ShowHint("尝试一下灵摆召唤")

Modified single/X-LV-21.lua from [56aa7e9993] to [99701a934f].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-21")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,500,0,0)

local g02=Debug.AddCard(46986414,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(93747864,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-21")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 500, 0, 0)

local g02 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下反转召唤+反转")

Modified single/X-LV-22.lua from [174628eb9e] to [cf09be675a].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-22")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

local g01=Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")




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--[[message
新手教学
]]
Debug.SetAIName("X-LV-22")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

local g01 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("尝试一下怪兽变为装备卡")

Modified single/X-LV-23.lua from [dc2b360071] to [f449849a15].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-23")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1000,0,0)
local g01=Debug.AddCard(24137081,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(24137081,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
local g11=Debug.AddCard(80825553,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(76721030,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m02=Debug.AddCard(58531587,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(11741041,0,0,LOCATION_SZONE,3,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-23")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1000, 0, 0)
local g01 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
local g11 = Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(76721030, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m02 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-24.lua from [e71aa4d38f] to [24ae161f25].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-24")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,900,0,0)
local g02=Debug.AddCard(48783998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(83011277,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(31036355,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(10012614,0,0,LOCATION_SZONE,3,POS_FACEUP)
--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98582704,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15303296,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-24")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 900, 0, 0)
local g02 = Debug.AddCard(48783998, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(83011277, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local m03 = Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)
--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-25.lua from [6657ebc867] to [37c051c37a].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
local g01=Debug.AddCard(23635815,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(38955728,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(59380081,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(25795273,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(83102080,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(33550694,0,0,LOCATION_SZONE,5,POS_FACEUP)


Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
local g01 = Debug.AddCard(23635815, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(38955728, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(25795273, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(83102080, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
local c0 = Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-26.lua from [8eb84a83d4] to [3a7335c40e].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-26")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,2000,0,0)
Debug.AddCard(23851033,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(74677422,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(74677422,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(86780027,0,0,LOCATION_SZONE,1,POS_FACEUP)
local m02=Debug.AddCard(59820352,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-26")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 2000, 0, 0)
Debug.AddCard(23851033, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local m02 = Debug.AddCard(59820352, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-27.lua from [a6e80fb19f] to [c7069306a2].

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--[[message
新手教学
废铁拳
]]
Debug.SetAIName("X-LV-27")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,51100,0,0)
Debug.SetPlayerInfo(1,34600,0,0)
Debug.AddCard(36736723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53855409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(13582837,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(7153114,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(26864586,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02=Debug.AddCard(403847,0,0,LOCATION_SZONE,2,POS_FACEUP)
local m03=Debug.AddCard(8529136,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local c1=Debug.AddCard(67616300,0,0,LOCATION_SZONE,5,POS_FACEUP)


Debug.AddCard(60800381,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(53855409,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
新手教学
废铁拳
]]
Debug.SetAIName("X-LV-27")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 51100, 0, 0)
Debug.SetPlayerInfo(1, 34600, 0, 0)
Debug.AddCard(36736723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(63977008, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(13582837, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(61844784,0,0,LOCATION_GRAVE,0,POS_FACEUP)
local m02 = Debug.AddCard(403847, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local m03 = Debug.AddCard(8529136, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local c1 = Debug.AddCard(67616300, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(60800381, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(53855409, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-28.lua from [61967bb4fd] to [c66a963ef9].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-28")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,1400,0,0)
Debug.AddCard(17441953,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17441953,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(35480699,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03=Debug.AddCard(58531587,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m11=Debug.AddCard(23626223,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(3129635,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(49514333,1,1,LOCATION_SZONE,1,POS_FACEDOWN)

Debug.AddCard(24903843,1,1,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-28")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 1400, 0, 0)
Debug.AddCard(17441953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(17441953, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(35480699, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local m03 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m11 = Debug.AddCard(23626223, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(3129635, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
local m13 = Debug.AddCard(49514333, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(24903843, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-29.lua from [5e7d193c30] to [86fd96384c].

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--[[message
新手教学
]]
Debug.SetAIName("X-LV-29")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,41500,0,0)
Debug.AddCard(81332143,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14731897,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24299458,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(17775525,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
local g03=Debug.AddCard(27134689,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
local g12=Debug.AddCard(82593786,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m01=Debug.AddCard(55948544,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
local m03=Debug.AddCard(55948544,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
local m12=Debug.AddCard(53239672,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
local m13=Debug.AddCard(41420027,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
新手教学
]]
Debug.SetAIName("X-LV-29")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 41500, 0, 0)
Debug.AddCard(81332143, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14731897, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24299458, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(17775525, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
local g03 = Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
local g12 = Debug.AddCard(82593786, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m01 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
local m03 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
local m12 = Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
local m13 = Debug.AddCard(41420027, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-30.lua from [bc3a797a1c] to [6e65be863a].

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--[[message
最后一个且尤为特殊的新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-30")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,4000,0,0)
Debug.AddCard(38395123,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90500169,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g02=Debug.AddCard(46384672,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(49888191,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75884822,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0=Debug.AddCard(90011152,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(79335209,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(42941100,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(12482652,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(980973,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
最后一个且尤为特殊的新手教学
【莫勉强】
]]
Debug.SetAIName("X-LV-30")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 4000, 0, 0)
Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90500169, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g02 = Debug.AddCard(46384672, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(49888191, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(75884822, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
local c0 = Debug.AddCard(90011152, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(79335209, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(42941100, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12482652, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(980973, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Modified single/X-LV-31.lua from [836c0b9365] to [2eccc6f695].

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--[[message
]]
Debug.SetAIName("X-LV-31")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

Debug.AddCard(69448290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(98700941,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(82199284,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(29054481,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(20374520,0,0,LOCATION_SZONE,2,POS_FACEUP)
local c0=Debug.AddCard(15854426,0,0,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(82199284,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(35199656,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
]]
Debug.SetAIName("X-LV-31")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 5100, 0, 0)

Debug.AddCard(69448290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(98700941, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(82199284, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(29054481, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(20374520, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local c0 = Debug.AddCard(15854426, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)
Debug.AddCard(82199284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(35199656, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




Modified single/X-LV-32.lua from [bdeadfa3a3] to [4581e05e5a].

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--[[message
十卡让你体验极致翻翻乐!
]]
Debug.SetAIName("X-LV-32")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,20200,0,0)

local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)

Debug.AddCard(65976795,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()








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--[[message
十卡让你体验极致翻翻乐!
]]
Debug.SetAIName("X-LV-32")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 20200, 0, 0)

local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(65976795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




Modified single/X-LV-32_衍生版_1.lua from [1573bf7fb0] to [bf97dbb679].

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--[[message
]]
Debug.SetAIName("X-LV-32_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,16500,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)

Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
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Debug.SetAIName("X-LV-32_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 16500, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




Modified single/X-LV-32_衍生版_2.lua from [50b57102a6] to [f1d08b9975].

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--[[message
]]
Debug.SetAIName("X-LV-32_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,17400,0,0)
local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)

Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
]]
Debug.SetAIName("X-LV-32_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 17400, 0, 0)
local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47556396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




Modified single/X-LV-33.lua from [0155919a96] to [fc2736c524].

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--[[message
]]
Debug.SetAIName("X-LV-33")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1500,0,0)
Debug.SetPlayerInfo(1,13450,0,0)

Debug.AddCard(54620698,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g00=Debug.AddCard(8692301,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(9012916,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(55824220,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(01264319,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(49597193,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(39512984,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(47611119,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(24484270,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)




Debug.AddCard(94689206,0,0,LOCATION_GRAVE,0,POS_FACEUP)


Debug.AddCard(99645428,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.AddCard(79531196,0,0,LOCATION_GRAVE,0,POS_FACEUP)Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("X-LV-33")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1500, 0, 0)
Debug.SetPlayerInfo(1, 13450, 0, 0)

Debug.AddCard(54620698, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g00 = Debug.AddCard(8692301, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(9012916, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(55824220, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(01264319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(49597193, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39512984, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47611119, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47611119, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24484270, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(94689206, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(99645428, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(79531196, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-39.lua from [8e51b15b18] to [b4ce4dfc70].

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--[[message
解法由「如果」提供。
]]

--created by puzzle editor
Debug.SetAIName("X-LV-39")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,16000,0,0)

--自己的怪兽区

local c1=Debug.AddCard(92559258,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.PreAddCounter(c1,0x1,1)--恩底弥翁的仆从
--对方的怪兽区
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) --小走鹃
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --截敌蛋
--自己的手卡

--对方的手卡
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(5133471,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --银河旋风
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(66104644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --恩底弥翁的统领
Debug.AddCard(53842431,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(27354732,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 胡狼王

Debug.AddCard(39000945,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(53842431,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(3611830,0,0,LOCATION_DECK,0,POS_FACEDOWN) --创圣魔导王 恩底弥翁
Debug.AddCard(39910367,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --魔法都市 恩底弥翁
Debug.AddCard(94599451,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --魔导研究所
Debug.AddCard(91182675,0,0,LOCATION_DECK,0,POS_FACEDOWN) --魔导兽 胡狼
--对方的卡组
--自己的额外
Debug.AddCard(24094258,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --刚炼装勇士·银金公主

Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)






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--[[message
解法由「如果」提供。
]]

--created by puzzle editor
Debug.SetAIName("X-LV-39")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 16000, 0, 0)

--自己的怪兽区
local c1 = Debug.AddCard(92559258, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.PreAddCounter(c1, 0x1, 1) --恩底弥翁的仆从
--对方的怪兽区
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) --小走鹃
Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) --小走鹃
--自己的魔陷区
--对方的魔陷区
Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --截敌蛋
--自己的手卡

--对方的手卡
--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,3,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(5133471, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --银河旋风
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(66104644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --恩底弥翁的统领
Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(27354732, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼王

Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 5, POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(53842431, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) --魔导兽 刻耳柏洛斯尊主
Debug.AddCard(3611830, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --创圣魔导王 恩底弥翁
Debug.AddCard(39910367, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --魔法都市 恩底弥翁
Debug.AddCard(94599451, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --魔导研究所
Debug.AddCard(91182675, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --魔导兽 胡狼
--对方的卡组
--自己的额外
Debug.AddCard(24094258, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --刚炼装勇士·银金公主

Debug.ReloadFieldEnd()
aux.BeginPuzzle(4)

Modified single/X-LV-43.lua from [824590d582] to [cdecefb7a0].

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--[[message
1850
]]
Debug.SetAIName("X-LV-43")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)


e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)

Duel.RegisterEffect(e0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后
--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247,0,0,LOCATION_DECK,0,POS_FACEDOWN) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-辉夜
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-辉夜
Debug.AddCard(62256492,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凭依觉醒
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN) --召唤连锁
Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEDOWN) --恩底弥翁的皇后
Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEDOWN) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEDOWN) --真红眼黑龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEDOWN) --真红眼黑龙
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEDOWN) --龙核的咒灵者
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEDOWN) --龙核的咒灵者
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEDOWN) --兔龙
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEDOWN) --兔龙
--自己的额外
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()





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--[[message
1850
]]
Debug.SetAIName("X-LV-43")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 4)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 13600, 0, 0)

local e0 = Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e, tp, eg, ep, ev, re, r, rp)
	return Duel.GetLP(0) > 0
end)
e0:SetOperation(function(e, tp, eg, ep, ev, re, r, rp)
	local g = Duel.SelectMatchingCard(tp, Card.IsAbleToHand, tp, LOCATION_DECK, 0, 5, 5, nil)
	if g:GetCount() > 0 then
		Duel.SendtoHand(g, nil, REASON_RULE)
	end
end)
Duel.RegisterEffect(e0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK) --恩底弥翁的皇后
--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-辉夜
Debug.AddCard(86937530, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-辉夜
Debug.AddCard(62256492, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凭依觉醒
Debug.AddCard(9952083, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --召唤连锁
Debug.AddCard(39000945, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --恩底弥翁的皇后
Debug.AddCard(55623480, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(89631139, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙
Debug.AddCard(74677426, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --真红眼黑龙
Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者
Debug.AddCard(38955728, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --龙核的咒灵者
Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙
Debug.AddCard(95788410, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --兔龙
--自己的额外
Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --虚空俏丽魔术师
Debug.AddCard(66011101, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()

Modified single/X-LV-44.lua from [7cad799d29] to [16dec9129e].

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--[[message
]]
Debug.SetAIName("X-LV-44")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,18900,0,0)

Debug.AddCard(34853266,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43422537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(86120751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(00458748,0,0,LOCATION_HAND,0,POS_FACEDOWN)
local g01=Debug.AddCard(29343734,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g02=Debug.AddCard(64631466,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g03=Debug.AddCard(17658803,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g14=Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(29343734,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g12=Debug.AddCard(22855882,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local g10=Debug.AddCard(96851799,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(47529357,1,1,LOCATION_SZONE,2,POS_FACEUP)
m13=Debug.AddCard(56747793,1,1,LOCATION_SZONE,3,POS_FACEUP)
Debug.PreEquip(m13,g13)
Debug.AddCard(74063034,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(12307878,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(49513164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.PreEquip(m12,g12)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
]]
Debug.SetAIName("X-LV-44")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 18900, 0, 0)

Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(86120751, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(00458748, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local g01 = Debug.AddCard(29343734, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g03 = Debug.AddCard(17658803, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g14 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(29343734, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g12 = Debug.AddCard(22855882, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local g10 = Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local m12 = Debug.AddCard(47529357, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
m13 = Debug.AddCard(56747793, 1, 1, LOCATION_SZONE, 3, POS_FACEUP)
Debug.PreEquip(m13, g13)
Debug.AddCard(74063034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12307878, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49513164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.PreEquip(m12, g12)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



Modified single/X-LV-45.lua from [b453eae2c4] to [58d6a4f1a5].

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--[[message
青眼大战圣夜
]]
Debug.SetAIName("X-LV-45")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,11600,0,0)

Debug.AddCard(35659410,0,0,LOCATION_DECK,0,POS_FACEDOWN)


Debug.AddCard(08240199,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53318263,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local g13=Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local g11=Debug.AddCard(6740720,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02=Debug.AddCard(41620959,0,0,LOCATION_DECK,2,POS_FACEDOWN)
Debug.AddCard(17751597,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25451383,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71039903,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(66961194,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(38517737,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30576089,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72378329,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(70534340,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(03322931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)Debug.AddCard(34995106,0,0,LOCATION_GRAVE,0,POS_FACEUP)



Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)





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--[[message
青眼大战圣夜
]]
Debug.SetAIName("X-LV-45")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 11600, 0, 0)

Debug.AddCard(35659410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


Debug.AddCard(08240199, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53318263, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
local g13 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local g11 = Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(41620959, 0, 0, LOCATION_DECK, 2, POS_FACEDOWN)
Debug.AddCard(17751597, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(25451383, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71039903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66961194, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(38517737, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30576089, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72378329, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(70534340, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(03322931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34995106, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/X-LV-46.lua from [83d20ccb1b] to [9e2d3fd343].

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--[[message
剑圣之技!
]]
Debug.SetAIName("X-LV-46")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(47946130,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔
--自己的魔陷区
Debug.AddCard(62878208,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --装备喷射球
--对方的魔陷区
--自己的手卡
Debug.AddCard(61127349,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(22091647,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德
Debug.AddCard(54485355,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(3918345,0,0,LOCATION_DECK,0,POS_FACEDOWN) --凤凰剑圣 基亚·弗里德

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
剑圣之技!
]]
Debug.SetAIName("X-LV-46")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔
--自己的魔陷区
Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球
--对方的魔陷区
--自己的手卡
Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德
Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-47.lua from [90cc5cf047] to [170daed2a1].

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--[[message
个十百千万?
]]
Debug.SetAIName("X-LV-47")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,621543,0,0)
Debug.SetPlayerInfo(1,231370,0,0)

local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)

Debug.AddCard(77622396,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(22205600,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(51452091,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)


local c11=Debug.AddCard(79182538,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e11=Effect.CreateEffect(c11)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e11:SetValue(1156)
c11:RegisterEffect(e11)
local c12=Debug.AddCard(77603950,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e12=Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
c12:RegisterEffect(e12)
local c13=Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e13=Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
c13:RegisterEffect(e13)
local c14=Debug.AddCard(6367785,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e14=Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)
local c15=Debug.AddCard(26268488,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e15=Effect.CreateEffect(c15)
e15:SetType(EFFECT_TYPE_SINGLE)
e15:SetCode(EFFECT_UPDATE_ATTACK)
e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e15:SetValue(254)
c15:RegisterEffect(e15)
local c16=Debug.AddCard(27134689,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e16=Effect.CreateEffect(c16)
e16:SetType(EFFECT_TYPE_SINGLE)
e16:SetCode(EFFECT_UPDATE_ATTACK)
e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e16:SetValue(800)
c16:RegisterEffect(e16)

local c21=Debug.AddCard(99645428,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
e21=Effect.CreateEffect(c21)
e21:SetType(EFFECT_TYPE_SINGLE)
e21:SetCode(EFFECT_UPDATE_ATTACK)
e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e21:SetValue(-21565)
c21:RegisterEffect(e21)
local c22=Debug.AddCard(46986414,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
e22=Effect.CreateEffect(c22)
e22:SetType(EFFECT_TYPE_SINGLE)
e22:SetCode(EFFECT_UPDATE_ATTACK)
e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e22:SetValue(-56546)
c22:RegisterEffect(e22)
local c23=Debug.AddCard(52367652,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
e23=Effect.CreateEffect(c23)
e23:SetType(EFFECT_TYPE_SINGLE)
e23:SetCode(EFFECT_UPDATE_ATTACK)
e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e23:SetValue(-65415)
c23:RegisterEffect(e23)
local c24=Debug.AddCard(57662975,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
e24=Effect.CreateEffect(c24)
e24:SetType(EFFECT_TYPE_SINGLE)
e24:SetCode(EFFECT_UPDATE_ATTACK)
e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e24:SetValue(-45212)
c24:RegisterEffect(e24)
local c25=Debug.AddCard(7562372,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
e25=Effect.CreateEffect(c25)
e25:SetType(EFFECT_TYPE_SINGLE)
e25:SetCode(EFFECT_UPDATE_ATTACK)
e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e25:SetValue(-32215)
c25:RegisterEffect(e25)
local c26=Debug.AddCard(66889139,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
e26=Effect.CreateEffect(c26)
e26:SetType(EFFECT_TYPE_SINGLE)
e26:SetCode(EFFECT_UPDATE_ATTACK)
e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e26:SetValue(-801)
c26:RegisterEffect(e26)

Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)
Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["印卡"](c1,1)
Debug.ShowHint("场上怪兽攻击力已改变")






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--[[message
个十百千万?
]]
Debug.SetAIName("X-LV-47")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)

local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)

local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

e11 = Effect.CreateEffect(c11)
e11:SetType(EFFECT_TYPE_SINGLE)
e11:SetCode(EFFECT_UPDATE_ATTACK)
e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e11:SetValue(1156)
c11:RegisterEffect(e11)
local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e12 = Effect.CreateEffect(c12)
e12:SetType(EFFECT_TYPE_SINGLE)
e12:SetCode(EFFECT_UPDATE_ATTACK)
e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e12:SetValue(1252)
c12:RegisterEffect(e12)
local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e13 = Effect.CreateEffect(c13)
e13:SetType(EFFECT_TYPE_SINGLE)
e13:SetCode(EFFECT_UPDATE_ATTACK)
e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e13:SetValue(1698)
c13:RegisterEffect(e13)
local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e14 = Effect.CreateEffect(c14)
e14:SetType(EFFECT_TYPE_SINGLE)
e14:SetCode(EFFECT_UPDATE_ATTACK)
e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e14:SetValue(652)
c14:RegisterEffect(e14)
local c15 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e15 = Effect.CreateEffect(c15)
e15:SetType(EFFECT_TYPE_SINGLE)
e15:SetCode(EFFECT_UPDATE_ATTACK)
e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e15:SetValue(254)
c15:RegisterEffect(e15)
local c16 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e16 = Effect.CreateEffect(c16)
e16:SetType(EFFECT_TYPE_SINGLE)
e16:SetCode(EFFECT_UPDATE_ATTACK)
e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e16:SetValue(800)
c16:RegisterEffect(e16)

local c21 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
e21 = Effect.CreateEffect(c21)
e21:SetType(EFFECT_TYPE_SINGLE)
e21:SetCode(EFFECT_UPDATE_ATTACK)
e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e21:SetValue(-21565)
c21:RegisterEffect(e21)
local c22 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
e22 = Effect.CreateEffect(c22)
e22:SetType(EFFECT_TYPE_SINGLE)
e22:SetCode(EFFECT_UPDATE_ATTACK)
e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e22:SetValue(-56546)
c22:RegisterEffect(e22)
local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
e23 = Effect.CreateEffect(c23)
e23:SetType(EFFECT_TYPE_SINGLE)
e23:SetCode(EFFECT_UPDATE_ATTACK)
e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e23:SetValue(-65415)
c23:RegisterEffect(e23)
local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
e24 = Effect.CreateEffect(c24)
e24:SetType(EFFECT_TYPE_SINGLE)
e24:SetCode(EFFECT_UPDATE_ATTACK)
e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e24:SetValue(-45212)
c24:RegisterEffect(e24)
local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
e25 = Effect.CreateEffect(c25)
e25:SetType(EFFECT_TYPE_SINGLE)
e25:SetCode(EFFECT_UPDATE_ATTACK)
e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e25:SetValue(-32215)
c25:RegisterEffect(e25)
local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
e26 = Effect.CreateEffect(c26)
e26:SetType(EFFECT_TYPE_SINGLE)
e26:SetCode(EFFECT_UPDATE_ATTACK)
e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e26:SetValue(-801)
c26:RegisterEffect(e26)

Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)
Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()
fun["印卡"](c1, 1)
Debug.ShowHint("场上怪兽攻击力已改变")


Modified single/X-LV-48.lua from [4a1f30880b] to [9d525b398b].

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--[[message
]]
Debug.SetAIName("X-LV-48")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,4800,0,0)

Debug.AddCard(44956694,0,0,LOCATION_HAND,1,POS_FACEDOWN)
--~ Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
--~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)

Debug.AddCard(57831349,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(57831349,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(32723153,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)

Debug.AddCard(19508728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24154052,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5183693,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)

local m1=Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)

Debug.AddCard(83755611,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24154052,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(33909817,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(20140382,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,1,POS_FACEUP)
--~ Debug.AddCard(95132338,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(55749927,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(55749927,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)







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--[[message
]]
Debug.SetAIName("X-LV-48")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 4800, 0, 0)

Debug.AddCard(44956694, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)
--~ Debug.AddCard(19508728,0,0,LOCATION_HAND,1,POS_FACEDOWN)
--~ Debug.AddCard(75652080,0,0,LOCATION_HAND,1,POS_FACEDOWN)

Debug.AddCard(57831349, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(57831349, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(32723153,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)

Debug.AddCard(19508728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(24154052, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5183693, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 3, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,3,POS_FACEDOWN_ATTACK)

local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE)

Debug.AddCard(83755611, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(24154052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

--~ Debug.AddCard(24154052,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK)

--~ Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(20140382, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 1, POS_FACEUP)
--~ Debug.AddCard(95132338,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(55749927, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(55749927,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)




Modified single/X-LV-49.lua from [53e9a77c6f] to [b539e3a0a8].

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--[[message
]]
Debug.SetAIName("X-LV-49")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,3900,0,0)

Debug.AddCard(99330325,0,0,LOCATION_HAND,1,POS_FACEDOWN)
Debug.AddCard(68464358,0,0,LOCATION_HAND,1,POS_FACEDOWN)




Debug.AddCard(63941210,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(33178416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(73081602,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(27134689,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(46668237,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
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Debug.SetAIName("X-LV-49")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3900, 0, 0)

Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN)




Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(55063751, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(5087128, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK)

Debug.AddCard(33178416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(73081602, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(46668237, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




Modified single/X-LV-50.lua from [8f148d96fd] to [cef58ecf9e].

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--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]
Debug.SetAIName("X-LV-50")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5950,0,0)

local c1=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)



local c16=Debug.AddCard(27288416,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
local c16=Debug.AddCard(27288416,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
fun["印卡"](c1,1)
aux.BeginPuzzle()






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--[[message
您能帮助「童话动物·小兔子」渡过难关吗?
]]
Debug.SetAIName("X-LV-50")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5950, 0, 0)


local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

--~ e16=Effect.CreateEffect(c16)
--~ e16:SetType(EFFECT_TYPE_SINGLE)
--~ e16:SetCode(EFFECT_UPDATE_ATTACK)
--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
--~ e16:SetValue(-29700)
--~ c16:RegisterEffect(e16)

local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
fun["印卡"](c1, 1)
aux.BeginPuzzle()


Modified single/X-LV-51.lua from [6cc547c687] to [301e2d6fc6].

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--created by ygopro puzzle maker 
Debug.SetAIName("X-LV-51")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,5800,0,0)
Debug.AddCard(50608164,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(9327502,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(37412656,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(69884162,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21143940,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(48305365,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(38033121,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(69140098,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("X-LV-51")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)
Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-52.lua from [d7b12dc560] to [6429037d95].

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--puzzle1
Debug.SetAIName("X-LV-52")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,19200,0,0)

Debug.AddCard(85754829,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(39581190,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(92970404,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(19763315,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(36468556,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(16527176,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(16527176,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.AddCard(68823957,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(32012841,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(32012841,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(68001309,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(68001309,0,0,LOCATION_SZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)


Debug.AddCard(65357623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(43641473,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(242146,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(4064256,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(65357623,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)

Debug.AddCard(74762582,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(54773234,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(55713623,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreEquip(s1,m1)


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--puzzle1
Debug.SetAIName("X-LV-52")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 19200, 0, 0)

Debug.AddCard(85754829, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(39581190, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(92970404, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(36468556, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(16527176, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.AddCard(68823957, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68001309, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)


Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(43641473, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(242146, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)

Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreEquip(s1, m1)

Modified single/X-LV-53.lua from [d3ad0d3651] to [79a59e2f12].

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Debug.SetAIName("X-LV-53")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5300,0,0)

-----------------

Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91646304,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26202165,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60303245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(5405695,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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Debug.SetAIName("X-LV-53")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5300, 0, 0)

-----------------

Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/X-LV-53_衍生版_01.lua from [edffa8fa14] to [972e807b52].

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Debug.SetAIName("X-LV-53_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,10000,0,0)
Debug.SetPlayerInfo(1,6350,0,0)

-----------------

Debug.AddCard(72090076,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91646304,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26202165,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

--~ Debug.AddCard(15291624,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27548199,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21915012,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60303245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------



-----------------


-----------------

Debug.AddCard(72717433,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(11901678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(53606874,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(14342283,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(53829412,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(32541773,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)


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Debug.SetAIName("X-LV-53_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

Debug.SetPlayerInfo(0, 10000, 0, 0)
Debug.SetPlayerInfo(1, 6350, 0, 0)

-----------------

Debug.AddCard(72090076, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

--~ Debug.AddCard(15291624,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27548199, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21915012, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------

-----------------

-----------------




Debug.AddCard(72717433, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(11901678, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53606874,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(53829412,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(32541773,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Modified single/X-LV-54.lua from [4a8b3d2ae7] to [fae2c9996a].

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--[[message
龙兽交锋
]]

Debug.SetAIName("X-LV-54")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

--6400
Debug.SetPlayerInfo(0,22300,0,0)
Debug.SetPlayerInfo(1,10600,0,0)

-----------------

Debug.AddCard(36668118,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28279543,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21615956,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(5969957,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(74677422,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61901281,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68464358,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(67748760,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99234526,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------

Debug.AddCard(73539069,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(13143275,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(73539069,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(23732205,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98630720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(24361622,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(86148577,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(11012154,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(76539047,1,1,LOCATION_SZONE,0,POS_FACEUP)
Debug.AddCard(19763315,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(87571563,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(74003290,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c =Debug.AddCard(27134689,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
龙兽交锋
]]

Debug.SetAIName("X-LV-54")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

--6400
Debug.SetPlayerInfo(0, 22300, 0, 0)
Debug.SetPlayerInfo(1, 10600, 0, 0)

-----------------

Debug.AddCard(36668118, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28279543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21615956, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(5969957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61901281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68464358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(62265044, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67748760, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99234526, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(73539069, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(13143275, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(73539069, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(23732205, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98630720, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(24361622, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(86148577, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(11012154,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------


-----------------


-----------------


-----------------

Debug.AddCard(76539047, 1, 1, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(87571563,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(74003290, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)
local c = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.PreSummon(c, SUMMON_TYPE_SPECIAL)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/[WCS2006]04_cannon.lua from [46fb930b0b] to [2defe61049].

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--[[message
查局:
旧名:[WCS2006]04_cannon
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,2500,0,0)
Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11384280,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(29654737,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(86281779,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40703222,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
查局:
旧名:[WCS2006]04_cannon
]]
Debug.SetAIName("[WCS2006]04_cannon")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2000, 0, 0)
Debug.SetPlayerInfo(1, 2500, 0, 0)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/[WCS2006]07_cybernetic_magician.lua from [0a6ab3ba50] to [1a343b2c10].

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--[[message
查局:
旧名:[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(48094997,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48766543,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(73915051,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23205979,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(83133491,0,0,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.AddCard(97023549,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(84686841,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
查局:
旧名:[WCS2006]07_cybernetic_magician
]]
Debug.SetAIName("[WCS2006]07_cybernetic_magician")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


Modified single/[WCS2006]08_burn.lua from [2e18240ace] to [800d5552ae].

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--[[message
查局:
旧名:[WCS2006]08_burn
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,2100,0,0)

Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(49398568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46918794,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(77568553,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34690519,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04335645,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(33248692,0,0,LOCATION_SZONE,2,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
查局:
旧名:[WCS2006]08_burn
]]
Debug.SetAIName("[WCS2006]08_burn")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 2100, 0, 0)

Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/[WCS2006]10_gilford.lua from [09a6ea9cd2] to [df1bcffb02].

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--[[message
查局:
旧名:[WCS2006]10_gilford
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN)

local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP)
local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP)
local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()





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--[[message
查局:
旧名:[WCS2006]10_gilford
]]
Debug.SetAIName("[WCS2006]10_gilford")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP)
local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.PreEquip(s01, m01)
Debug.PreEquip(s02, m02)
Debug.PreEquip(s03, m03)
aux.BeginPuzzle()

Modified single/[WCS2006]11_remove.lua from [c07651f302] to [99af06d2db].

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--[[message
查局:
旧名:[WCS2006]11_remove
]]
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,600,0,0)
Debug.SetPlayerInfo(1,100,0,0)

Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
查局:
旧名:[WCS2006]11_remove
]]
Debug.SetAIName("[WCS2006]11_remove")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 600, 0, 0)
Debug.SetPlayerInfo(1, 100, 0, 0)

Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(05758500, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80887952, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(54493213, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(27408609, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

local m1 = Debug.AddCard(99267150, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(81843628, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)

Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(08628798, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/[WCS2006]13_hero.lua from [96919abefe] to [4f1db139d8].

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--[[message
]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4700,0,0)

Debug.AddCard(24094653,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(79109599,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58932615,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20721928,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63035430,0,0,LOCATION_SZONE,5,POS_FACEUP)

Debug.AddCard(25366484,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35809262,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2006]13_hero")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4700, 0, 0)

Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(79109599, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20721928, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(63035430, 0, 0, LOCATION_SZONE, 5, POS_FACEUP)

Debug.AddCard(25366484, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(35809262, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2006]15_charmer.lua from [2a23851db8] to [af7c3a06e9].

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--[[message
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1000,0,0)
Debug.SetPlayerInfo(1,8100,0,0)

Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31887905,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68881649,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(04376658,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(31764353,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(00759393,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(75889523,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(48202661,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(42945701,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(70156997,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(06540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(79333300,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()




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<
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--[[message
]]
Debug.SetAIName("[WCS2006]15_charmer")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1000, 0, 0)
Debug.SetPlayerInfo(1, 8100, 0, 0)

Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(31887905, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68881649, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(04376658, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31764353, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(00759393, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37970940, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(74364659, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(37744402, 0, 0, LOCATION_MZONE, 4, POS_FACEDOWN_DEFENSE)
Debug.AddCard(75356564, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(53776525, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(75889523, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(42945701, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(70156997, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(06540606, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2006]19_vwxyz_衍生版_1.lua from [fc67a6f1e3] to [44ce44288a].

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--[[message
]]
Debug.SetAIName("[WCS2006]19_vwxyz_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,7500,0,0)

Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21438286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(51638941,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(91998119,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(20060230,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)

Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(96300057,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(82112775,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(58859575,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84243274,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2006]19_vwxyz_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 7500, 0, 0)

Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21438286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51638941, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(91998119, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(20060230, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)

Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(96300057, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(82112775, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.AddCard(58859575, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(84243274, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2006]20_gishiki.lua from [fd30f01726] to [15a3aa4382].

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--[[message
]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5600,0,0)

Debug.AddCard(72426662,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(08198712,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58192742,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46427957,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99171160,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(31560081,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(21844576,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2006]20_gishiki")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)

Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)

Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2006]21_token.lua from [1d0938c428] to [dc10492eb9].

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--[[message
]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,1400,0,0)
Debug.SetPlayerInfo(1,4600,0,0)

Debug.AddCard(38699854,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(44762290,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(70828912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65810489,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87978805,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(22493811,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(58192742,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(07802006,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(86801871,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)

Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(71413901,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("[WCS2006]21_token")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 1400, 0, 0)
Debug.SetPlayerInfo(1, 4600, 0, 0)

Debug.AddCard(38699854, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(44762290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65810489, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(87978805, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(58192742, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(07802006, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(86801871, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)

Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/[WCS2006]23_exodia.lua from [d4db06db1f] to [ad1829f483].

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--[[message
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(08124921,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(75043725,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(33396948,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(65570596,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16246527,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(36280194,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(16762927,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.AddCard(07902349,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("[WCS2006]23_exodia")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 800, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2008]01_衍生版_1.lua from [6ae35019cd] to [0c569af396].

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--[[message
]]
Debug.SetAIName("[WCS2008]01_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,800,0,0)
Debug.AddCard(99788587,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)

Debug.AddCard(63394872,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(76573247,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(37480144,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2008]01_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 800, 0, 0)
Debug.AddCard(99788587, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)

Debug.AddCard(63394872, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)
Debug.AddCard(37480144, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2008]02_衍生版_1.lua from [74f6b3d2a0] to [c542494b2f].

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--[[message
]]
Debug.SetAIName("[WCS2008]02_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5300,0,0)
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(35486099,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(95326659,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(21698716,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(7093411,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2008]02_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5300, 0, 0)
Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(32710364, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(35486099, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(21698716, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2008]04_衍生版_1.lua from [b35ccdd8b8] to [39272a45a6].

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--[[message
]]
Debug.SetAIName("[WCS2008]04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4650,0,0)
Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("[WCS2008]04_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4650, 0, 0)
Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE)
Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/[WCS2008]05_衍生版_1.lua from [a81c2b1ccb] to [3bdb0a2e20].

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--[[message
外星人洗脑光线发动!
]]
--created by ygopro puzzle maker (web) 
Debug.SetAIName("[WCS2008]05_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,6700,0,0)
Debug.AddCard(57384901,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(98719226,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(24104865,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41949033,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89631141,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(20277860,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(25920413,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()



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--[[message
外星人洗脑光线发动!
]]
--created by ygopro puzzle maker (web)
Debug.SetAIName("[WCS2008]05_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6700, 0, 0)
Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-03_衍生版_1.lua from [809cf811d3] to [64d997edef].

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--[[message
]]
Debug.SetAIName("[WCS2011]-03_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,250,0,0)
Debug.SetPlayerInfo(1,21900,0,0)
Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("[WCS2011]-03_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 250, 0, 0)
Debug.SetPlayerInfo(1, 21900, 0, 0)
Debug.AddCard(27869883, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(27572350, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN, true)
Debug.AddCard(30312361, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(6039967, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(86421986, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-06_衍生版_1.lua from [48ef9f96ca] to [2c80aa9bd5].

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--[[message
]]
--wcs2011-06
Debug.SetAIName("[WCS2011]-06_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,10200,0,0)
Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81254059,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(2099841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81254059,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(73216412,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(45305419,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64973456,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28506708,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(57647597,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(49003308,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(70583986,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(25655502,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(25655502,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(25655502,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(25655502,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(25655502,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()




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--[[message
]]
--wcs2011-06
Debug.SetAIName("[WCS2011]-06_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 10200, 0, 0)
Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(57543573,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(57543573, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(2099841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81254059, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(73216412, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(45305419, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(64973456, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28506708, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
--~ Debug.AddCard(,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(57647597, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(49003308, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(70583986, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(62873545,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(25655502, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 4, POS_FACEUP)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-09_衍生版_1.lua from [da0f915cb3] to [ebe4f462e8].

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--[[message
]]
Debug.SetAIName("[WCS2011]-09_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8400,0,0)

Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("[WCS2011]-09_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 8400, 0, 0)

Debug.AddCard(80825553, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(13474291, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96947648, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42709949, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(46652477, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(93369354, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(16197610, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(13474291, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(65749035, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(66698383, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(56120475, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-10_衍生版_1.lua from [75c9b30ae6] to [afc0eb6b97].

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--[[message
]]
--wcs2011-10
Debug.SetAIName("[WCS2011]-10_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2700,0,0)
Debug.AddCard(40666140,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(41788781,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(77060848,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(66362965,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(15629801,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
--~ Debug.AddCard(69162969,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(34815282,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(40844552,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(29795530,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(93483212,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(67098114,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(30604579,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(45815891,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在這個回合取得勝利!")
aux.BeginPuzzle()




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--[[message
]]
--wcs2011-10
Debug.SetAIName("[WCS2011]-10_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2700, 0, 0)
Debug.AddCard(40666140, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(41788781, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(77060848, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(66362965, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(15629801, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
--~ Debug.AddCard(69162969,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(34815282,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(40844552, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(29795530, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(93483212, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(67098114, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(30604579, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(45815891, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在這個回合取得勝利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-11_衍生版_1.lua from [bd42ca03d6] to [04417bcd22].

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--[[message
]]
Debug.SetAIName("[WCS2011]-11_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("[WCS2011]-11_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 10300, 0, 0)
--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(52768103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10315429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9748752, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(81823360, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(41398771, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(52768103, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(83011277, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40575313, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE)
Debug.AddCard(37742478, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

Modified single/[WCS2011]-12_衍生版_1.lua from [5a60d954e1] to [cf6ea96a58].

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--[[message
]]
Debug.SetAIName("[WCS2011]-12_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,700,0,0)
Debug.SetPlayerInfo(1,5100,0,0)

Debug.AddCard(43642620,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(75652080,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81674782,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)





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--[[message
]]
Debug.SetAIName("[WCS2011]-12_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 700, 0, 0)
Debug.SetPlayerInfo(1, 5100, 0, 0)

Debug.AddCard(43642620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(75652080, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35262428, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81674782, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(21070956, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(71717923, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(54541900, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(98139712, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(84916669, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(43642620, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)


Modified single/base-2.lua from [f6c4c7db64] to [28196d158c].

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--[[message
]]


Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,5600,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
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Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 5600, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/base-2_衍生版_1.lua from [62671065d5] to [65a29dbe63].

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--[[message
]]


Debug.SetAIName("base-2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,9700,0,0)
Debug.AddCard(78835747,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(19508728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
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Debug.SetAIName("base-2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 9700, 0, 0)
Debug.AddCard(78835747, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(19508728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/base-2_衍生版_2.lua from [1a5413971f] to [4936d45550].

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--[[message
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Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,3000,0,0)
Debug.SetPlayerInfo(1,40300,0,0)
Debug.AddCard(7799906,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(78835747,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local m1=Debug.AddCard(32965616,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15978426,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23693634,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(17330916,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(79068663,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(40318957,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(69211541,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
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Debug.SetAIName("base-2_衍生版_2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 3000, 0, 0)
Debug.SetPlayerInfo(1, 40300, 0, 0)
Debug.AddCard(7799906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(78835747, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(32965616, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL)
Debug.AddCard(73130445, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15978426, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23693634, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17330916, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(79068663, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(40318957, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(69211541, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/huamei01.lua from [2a4b89eaf3] to [9e68cd4666].

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--[[message
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Debug.SetAIName("huamei01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,666,0,0)
Debug.SetPlayerInfo(1,23333,0,0)


--my hand
Debug.AddCard(31036355,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28741524,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(19163116,0,0,LOCATION_DECK,0,POS_FACEDOWN)

--my deck
Debug.AddCard(50457953,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(02295440,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(51790181,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61632317,0,0,LOCATION_DECK,0,POS_FACEDOWN)

--my grave
Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(90411554,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58695102,0,0,LOCATION_GRAVE,2,POS_FACEUP_ATTACK)
Debug.AddCard(71692913,0,0,LOCATION_GRAVE,3,POS_FACEUP_ATTACK)
Debug.AddCard(21615956,0,0,LOCATION_GRAVE,4,POS_FACEUP_ATTACK)
Debug.AddCard(74677422,0,0,LOCATION_GRAVE,5,POS_FACEUP_ATTACK)
Debug.AddCard(01833916,0,0,LOCATION_GRAVE,6,POS_FACEUP_ATTACK)
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,7,POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344,0,0,LOCATION_EXTRA,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647,0,0,LOCATION_EXTRA,5,POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)




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--[[message
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Debug.SetAIName("huamei01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 666, 0, 0)
Debug.SetPlayerInfo(1, 23333, 0, 0)


--my hand
Debug.AddCard(31036355, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28741524, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(19163116, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my deck
Debug.AddCard(50457953, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(02295440, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(51790181, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61632317, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--my grave
Debug.AddCard(26400609, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(90411554, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(58695102, 0, 0, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71692913, 0, 0, LOCATION_GRAVE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(21615956, 0, 0, LOCATION_GRAVE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(74677422, 0, 0, LOCATION_GRAVE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(01833916, 0, 0, LOCATION_GRAVE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(14785765, 0, 0, LOCATION_GRAVE, 7, POS_FACEUP_ATTACK)

--my extra
Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(08809344, 0, 0, LOCATION_EXTRA, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(22110647, 0, 0, LOCATION_EXTRA, 5, POS_FACEDOWN_ATTACK)

--ai mzone
Debug.AddCard(38495396, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

--ai szone

--ai fzone
Debug.AddCard(57554544, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(5)

Modified single/magic_book.lua from [9212257ec7] to [8c3119b263].

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--created by ygopro puzzle maker 
Debug.SetAIName("magic_book")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,315,0,0)
Debug.SetPlayerInfo(1,17000,0,0)
Debug.AddCard(25123082,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(86585274,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90743290,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61592395,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61592395,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(89739383,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(33981008,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53136004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(26732909,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(52628687,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92918648,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81439173,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(40213117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(70865988,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(54359696,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(86780027,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(49191560,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(83764718,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(97997309,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(87608852,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(14824019,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(33981008,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(28553439,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(88616795,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(89739383,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(46083380,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(10000001,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(23995347,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(62279055,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(98427577,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("magic_book")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 315, 0, 0)
Debug.SetPlayerInfo(1, 17000, 0, 0)
Debug.AddCard(25123082, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(86585274, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(90743290, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61592395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61592395, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(89739383, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(33981008, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(53136004, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(26732909,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(52628687, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92918648, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81439173, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(40213117, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70865988, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(54359696, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(49191560, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(97997309, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(87608852, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(14824019, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(33981008, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(28553439, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(88616795, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89739383, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(98427577, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
--~ Debug.AddCard(10000011,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000040,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(10000021,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/magic_book2.lua from [ad859ea1ff] to [0972586f49].

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--created by ygopro puzzle maker 
Debug.SetAIName("magic_book2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2600,0,0)
Debug.SetPlayerInfo(1,9400,0,0)
Debug.AddCard(90743290,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(33981008,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(88616795,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(52628687,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(13002461,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(54359696,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(770365,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(92918648,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(14824019,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(13002461,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40213117,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(14214060,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(54359696,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(13032689,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(28553439,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(53136004,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(61592395,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(97997309,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(36042825,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(7572887,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(70342110,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(46083380,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("magic_book2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2600, 0, 0)
Debug.SetPlayerInfo(1, 9400, 0, 0)
Debug.AddCard(90743290, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(33981008, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(88616795, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(52628687, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(13002461,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(54359696,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(770365, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(92918648, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(14824019, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13002461, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40213117, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(14214060, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(54359696, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(13032689, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(28553439, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(53136004, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(61592395, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(97997309, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(36042825, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(7572887, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(10000001, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(46083380, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/pkd-01_衍生版_01.lua from [5cad2b4f31] to [bcda7184f4].

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Debug.SetAIName("pkd-01_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,30000,0,0)

-----------------

Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(48770333,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28674152,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN)

-----------------




Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
Debug.AddCard(16527176,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")


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Debug.SetAIName("pkd-01_衍生版_01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

-----------------

Debug.AddCard(5560911, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(48770333, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(28674152, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75732622, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(11163040, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(34408491, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(33698022, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)



--~ Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53325667, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(52119435, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(98095162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------


-----------------


-----------------


-----------------

--~ local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.PreSummon(c, SUMMON_TYPE_LINK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
--~ local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
--~ local e1=Effect.CreateEffect(c)
--~ e1:SetType(EFFECT_TYPE_SINGLE)
--~ e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--~ e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--~ e1:SetRange(LOCATION_MZONE)
--~ e1:SetValue(1)
--~ c:RegisterEffect(e1)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

--~ Debug.ShowHint("终末不能被战破,双穹不能被效破")

Modified single/sample1.lua from [b6339a2af0] to [d8f33d563d].

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--[[message
游戏王基本操作
]]


Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,2100,0,0)
Debug.SetPlayerInfo(1,1500,0,0)

Debug.AddCard(89943723,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(94192409,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(60082869,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(84749824,0,0,LOCATION_SZONE,4,POS_FACEDOWN)

Debug.AddCard(62113340,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(70781052,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
游戏王基本操作
]]


Debug.SetAIName("sample1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 1500, 0, 0)

Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)

Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/sample2.lua from [a218709b4f] to [2dca33b820].

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--[[message
同调召唤入门
]]


Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3100,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(34100324,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)

Debug.AddCard(83764718,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(96363153,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63977008,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(40348946,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(68124775,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(26593852,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(34408491,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(16527176,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()




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--[[message
同调召唤入门
]]


Debug.SetAIName("sample2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3100, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)

Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()

aux.BeginPuzzle()

Modified single/sample3.lua from [b363dedbc5] to [2a49201cd2].

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--[[message
超量召唤入门
]]


Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2600,0,0)

Debug.AddCard(32807846,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(40044918,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65367484,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(79979666,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(79979666,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)

Debug.AddCard(28150174,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(82944432,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(60645181,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(61344030,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(92125819,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)

Debug.AddCard(18964575,1,1,LOCATION_DECK,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--[[message
超量召唤入门
]]


Debug.SetAIName("sample3")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2600, 0, 0)

Debug.AddCard(32807846, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(40044918, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65367484, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(79979666, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)

Debug.AddCard(28150174, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(82944432, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(60645181, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(61344030, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(92125819, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)

Debug.AddCard(18964575, 1, 1, LOCATION_DECK, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



Modified single/sample4_衍生版_1.lua from [ef6f1093f4] to [80a83043ac].

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--[[message
融合召唤入门
]]


Debug.SetAIName("sample4_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1450,0,0)

Debug.AddCard(45906428,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21143940,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(21844576,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(66836598,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)

Debug.AddCard(03642509,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29095552,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(40854197,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(34408491,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()




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--[[message
融合召唤入门
]]


Debug.SetAIName("sample4_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1450, 0, 0)

Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Modified single/sample5.lua from [8972995671] to [eaaf7ced14].

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--[[message
灵摆召唤入门1
]]


Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,1900,0,0)

Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(92125819,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(76908448,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14214060,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(21251800,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()




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--[[message
灵摆召唤入门1
]]


Debug.SetAIName("sample5")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 1900, 0, 0)

Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Modified single/sample6.lua from [81ecf331ca] to [4419d6b2ff].

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--[[message
灵摆召唤入门2
]]



Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,2800,0,0)

Debug.AddCard(17390179,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35322812,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(28363749,0,0,LOCATION_HAND,0,POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")




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--[[message
灵摆召唤入门2
]]



Debug.SetAIName("sample6")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)

--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")

Modified single/sample7.lua from [b19cf994b8] to [fc42742931].

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--[[message
连接召唤入门
]]



Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,3000,0,0)

Debug.AddCard(81275020,0,0,LOCATION_HAND,0,POS_FACEDOWN) --陀螺
Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN) --工具

Debug.AddCard(50185950,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --解码

Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055,1,1,LOCATION_SZONE,2,POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





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--[[message
连接召唤入门
]]



Debug.SetAIName("sample7")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 3000, 0, 0)

Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺
Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具

Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球

Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓
Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵

Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码

Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导
Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/sample8_衍生版_1.lua from [b679122af7] to [959e08c203].

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--[[message
综合残局1
]]


Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11500,0,0)

Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)

Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)

Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()




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--[[message
综合残局1
]]


Debug.SetAIName("sample8_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK)

Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)

Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("GAME START!")
aux.BeginPuzzle()

Modified single/sample9_衍生版_1.lua from [a12c9fc6f3] to [51ac3828ac].

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--[[message
综合残局2
]]
Debug.SetAIName("sample9_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)

Debug.AddCard(00027551,0,0,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(50720316,0,0,LOCATION_GRAVE,1,POS_FACEUP_ATTACK)

Debug.AddCard(01845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(63060238,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(15839054,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
Debug.AddCard(24094653,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(45906428,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)

Debug.AddCard(16304628,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(45815891,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(34086406,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
Debug.AddCard(17412721,0,0,LOCATION_EXTRA,3,POS_FACEDOWN)

Debug.AddCard(74677422,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
综合残局2
]]
Debug.SetAIName("sample9_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)

Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(50720316, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK)

Debug.AddCard(01845204, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(63060238, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK)
Debug.AddCard(15839054, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK)
Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 3, POS_FACEUP_ATTACK)
Debug.AddCard(45906428, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK)

Debug.AddCard(16304628, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN)
Debug.AddCard(17412721, 0, 0, LOCATION_EXTRA, 3, POS_FACEDOWN)

Debug.AddCard(74677422, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

--~ Debug.AddCard(70342110,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai 1.lua from [6f853c3993] to [a5d1616a47].

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--[[message
]]
Debug.SetAIName("superheavy samurai 1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 双角
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(3117804,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("superheavy samurai 1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的卡组
--自己的额外
Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai 2_衍生版_1.lua from [7d3c4a05b1] to [b55506b966].

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--[[message
]]
Debug.SetAIName("superheavy samurai 2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,5800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("superheavy samurai 2_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 5800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K
Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K
--对方的手卡
--自己的墓地
Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融
--对方的墓地
--自己除外的卡
--对方除外DOWN
--自己的卡组
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q
--对方的卡组
--自己的额外
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai 3_衍生版_1.lua from [508522b16a] to [f3ee2d7408].

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--[[message
]]
Debug.SetAIName("superheavy samurai 3_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEDOWN) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEDOWN) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEDOWN) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEDOWN) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("superheavy samurai 3_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11800, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精
Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精
Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精
Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔
Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai(5).lua from [30831d6265] to [3d77168cd0].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(5)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7500,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙
--对方的卡组
--自己的额外
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("superheavy samurai(5)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7500, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(12950294,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) --快速装弹龙
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai(6).lua from [772b374c7c] to [a4609cb294].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(6)")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(91607976,0,0,LOCATION_DECK,0,POS_FACEDOWN) --变形斗士·电子钟
Debug.AddCard(91607976,0,0,LOCATION_DECK,0,POS_FACEDOWN) --变形斗士·电子钟
--对方的卡组
--自己的额外
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(54498517,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --巨大喷流卫星闪灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("superheavy samurai(6)")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
Debug.AddCard(91607976, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --变形斗士·电子钟
--对方的卡组
--自己的额外
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵
Debug.AddCard(54498517, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --巨大喷流卫星闪灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/superheavy samurai(7).lua from [5b6fe1030b] to [a4cb98048f].

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--created by puzzle editor
Debug.SetAIName("superheavy samurai(7)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8300,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(89631139,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(41141943,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) --青眼白龙
Debug.AddCard(5182107,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 同心C-N
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEDOWN) --超重武者 大八-8
--对方的卡组
--自己的额外
Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(84815190,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("superheavy samurai(7)")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8300, 0, 0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --光之护封剑
--~ Debug.AddCard(72302403,1,1,LOCATION_SZONE,4,POS_FACEUP_ATTACK) --光之护封剑
--自己的手卡
Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡
--~ Debug.AddCard(4192696,1,1,LOCATION_HAND,2,POS_FACEUP_ATTACK) --森之圣灵 厄科
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(41141943, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 飞脚-Q
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(77679716, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 破坏铠
Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁
Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K
Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱
Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融
Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4
Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --青眼白龙
Debug.AddCard(5182107, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 同心C-N
Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8
--对方的卡组
--自己的额外
Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B
Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士
Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C
Debug.AddCard(84815190, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鲜花女男爵
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --加速同调星尘龙
Debug.AddCard(12014404, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --我我我枪手

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/yanxing_衍生版_1.lua from [fc1853f49d] to [762326eb0c].

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--created by ygopro puzzle maker 
Debug.SetAIName("yanxing_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9200,0,0)
Debug.AddCard(6713443,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10719350,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10719350,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(19059929,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(36499284,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(70329348,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1662004,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(6353603,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(17475251,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30929786,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(39699564,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43748308,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(44860890,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(66084673,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(66762372,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92572371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(93751476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(75132317,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1662004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c=Debug.AddCard(37057743,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c:CompleteProcedure()
Debug.AddCard(30929786,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(39699564,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(66762372,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(70355994,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c=Debug.AddCard(96381979,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c:CompleteProcedure()
--~ Debug.AddCard(93751476,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(10719350,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(93294869,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(37057743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58504745,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(96381979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(29762407,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57103969,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(57103969,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(57103969,0,0,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(1662004,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(5288597,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(2521011,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(66518841,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(68075840,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("yanxing_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9200, 0, 0)
Debug.AddCard(6713443, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10719350, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10719350, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(19059929, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(36499284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(70329348,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(44920699,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1662004,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(6353603,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(17475251,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(30929786, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(39699564,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43748308, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(44860890, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(66084673, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(66762372,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(92572371, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(93751476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(75132317,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1662004,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c=Debug.AddCard(37057743,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c:CompleteProcedure()
Debug.AddCard(30929786, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(39699564,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(66762372, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(70355994,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c=Debug.AddCard(96381979,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ c:CompleteProcedure()
--~ Debug.AddCard(93751476,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(10719350, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(93294869,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(37057743,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(58504745, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(96381979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(74168099,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(74168099, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29762407, 0, 0, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57103969, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(1662004, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(2521011, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(66518841, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(68075840, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/ytb01_Reptilianne_衍生版_1.lua from [88afa827a3] to [b3b84d8b79].

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--------------------------
-- Single Mode Duel Puzzle
-- Reptilianne
--------------------------

Debug.SetAIName("ytb01_Reptilianne_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,900,0,0)
Debug.SetPlayerInfo(1,16200,0,0)


--Player's Hand
Debug.AddCard(74848038,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(42303365,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(37520316,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(89810518,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(16909657,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.AddCard(94656263,0,0,LOCATION_HAND,0,POS_FACEUP)

--Player's Grave
Debug.AddCard(93187568,0,0,LOCATION_GRAVE,0,POS_FACEUP)

--Player's Deck
Debug.AddCard(97127906,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97127906,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(08400623,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(16886617,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(53776525,0,0,LOCATION_DECK,0,POS_FACEDOWN)

--Player's Extra Deck
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(11398059,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44505297,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(91949988,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60634565,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Player's Monsters
Debug.AddCard(43002864,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(43426903,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)

--Player's S/T
Debug.AddCard(29843091,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(05318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(43422537,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(77538567,0,0,LOCATION_SZONE,0,POS_FACEDOWN)


--Opponent's Hand
Debug.AddCard(23434538,1,1,LOCATION_HAND,0,POS_FACEDOWN)

--Opponent's Grave
Debug.AddCard(13140300,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEUP)

--Opponent's Deck
Debug.AddCard(98777036,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43096270,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(13140300,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43096270,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87151205,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(97940434,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(87774234,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(37742478,1,1,LOCATION_DECK,0,POS_FACEDOWN)

--Opponent's Monsters
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(71564252,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(85138716,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--------------------------
-- Single Mode Duel Puzzle
-- Reptilianne
--------------------------

Debug.SetAIName("ytb01_Reptilianne_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)


--Player's Hand
Debug.AddCard(74848038, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(42303365, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(89810518, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(16909657, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(94656263, 0, 0, LOCATION_HAND, 0, POS_FACEUP)

--Player's Grave
Debug.AddCard(93187568, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)

--Player's Deck
Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(08400623, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16886617, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53776525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--Player's Extra Deck
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60634565, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Player's Monsters
Debug.AddCard(43002864, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(43426903, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

--Player's S/T
Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(05318639, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(77538567, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)


--Opponent's Hand
Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

--Opponent's Grave
Debug.AddCard(13140300, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

--Opponent's Deck
Debug.AddCard(98777036, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(87151205, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97940434, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(87774234, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)

--Opponent's Monsters
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71564252, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/ytb03_Gravekeepers_衍生版_1.lua from [f5fe185028] to [5a9fee615d].

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--created by ygopro puzzle maker 
Debug.SetAIName("ytb03_Gravekeepers_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,13100,0,0)
--~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24317029,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(60399954,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(99690140,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(17393207,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3381441,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
--~ Debug.AddCard(25262697,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99877698,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(30213599,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(50712728,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(4179255,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(47355498,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(24317029,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(30450531,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(99523325,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(36521459,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(65169794,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(83764718,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(64034255,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(30606547,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40640057,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by ygopro puzzle maker
Debug.SetAIName("ytb03_Gravekeepers_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 13100, 0, 0)
--~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60399954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47355498, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99690140, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17393207, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(3381441, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(25262697,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99877698, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(30213599, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(50712728, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68084557, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(4179255, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47355498, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(24317029, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30450531, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(99523325, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/ytb04_Malefic_衍生版_1.lua from [84ba3fcf0f] to [82b84c16ea].

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--------------------------
-- Single Mode Duel Puzzle
-- Malefic
--------------------------

Debug.SetAIName("ytb04_Malefic_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,3700,0,0)
Debug.SetPlayerInfo(1,3800,0,0)


--Player's Hand
Debug.AddCard(00598988,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(09433350,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(65192027,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(36521459,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(55343236,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37115575,0,0,LOCATION_HAND,0,POS_FACEDOWN)


--Player's Grave
Debug.AddCard(74509280,0,0,LOCATION_GRAVE,0,POS_FACEUP)
--~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)


--Player's Deck
Debug.AddCard(74677422,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79856792,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Player's Extra Deck
Debug.AddCard(08310162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
 	

--Player's Monsters


--Player's S/T
Debug.AddCard(27564031,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
Debug.AddCard(97077563,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(83764718,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(78783370,0,0,LOCATION_SZONE,3,POS_FACEDOWN)


--Opponent's Hand
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)


--Opponent's Monsters
Debug.AddCard(23693634,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23995347,1,1,LOCATION_MZONE,1,POS_FACEUP_DEFENSE)
Debug.AddCard(89386122,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(23995347,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(06588580,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)


--Opponent's S/T
Debug.AddCard(23171610,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(95920682,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(97077563,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(67095270,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(67095270,1,1,LOCATION_SZONE,4,POS_FACEDOWN)


--Opponent's Deck
Debug.AddCard(58932615,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40640057,1,1,LOCATION_DECK,0,POS_FACEDOWN)


--Opponent's Extra Deck


--Opponent's Grave
Debug.AddCard(93816465,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(91438994,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)

Debug.AddCard(58932615,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(68505803,1,1,LOCATION_GRAVE,0,POS_FACEUP)

 	

Debug.ReloadFieldEnd()
aux.BeginPuzzle()







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--------------------------
-- Single Mode Duel Puzzle
-- Malefic
--------------------------

Debug.SetAIName("ytb04_Malefic_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 3700, 0, 0)
Debug.SetPlayerInfo(1, 3800, 0, 0)


--Player's Hand
Debug.AddCard(00598988, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(09433350, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65192027, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(55343236, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(37115575, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)


--Player's Grave
Debug.AddCard(74509280, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)


--Player's Deck
Debug.AddCard(74677422, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--~ Debug.AddCard(01710476,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(79856792, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


--Player's Extra Deck
Debug.AddCard(08310162, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(01546123,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(64332231,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)


--Player's Monsters


--Player's S/T
Debug.AddCard(27564031, 0, 0, LOCATION_SZONE, 5, POS_FACEDOWN)
Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(83764718, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(78783370, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)


--Opponent's Hand
Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)


--Opponent's Monsters
Debug.AddCard(23693634, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE)
Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(23995347, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(06588580, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)


--Opponent's S/T
Debug.AddCard(23171610, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(95920682, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(67095270, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)


--Opponent's Deck
Debug.AddCard(58932615, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(40640057, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)


--Opponent's Extra Deck


--Opponent's Grave
Debug.AddCard(93816465, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(91438994, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

Debug.AddCard(58932615, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(68505803, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)



Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/zawcj25.lua from [6c37eae4fe] to [cd939d1bca].

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--[[message
治安维持局最后防线·第25期!
在传说的尽头!
]]
Debug.SetAIName("zawcj25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,2500,0,0)
Debug.SetPlayerInfo(1,11100,0,0)

Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(89997728,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15259703,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(75014062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(36107810,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(83764718,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(63101919,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39910367,0,0,LOCATION_SZONE,5,POS_FACEUP_ATTACK)
Debug.AddCard(78121572,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(94256039,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(11508758,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK)
Debug.AddCard(75014062,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK)
Debug.AddCard(89997728,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(42386471,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
Debug.AddCard(11868825,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
Debug.AddCard(40732515,0,0,LOCATION_HAND,6,POS_FACEUP_ATTACK)
Debug.AddCard(63014935,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(66436257,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(53183600,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(53239672,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()






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--[[message
治安维持局最后防线·第25期!
在传说的尽头!
]]
Debug.SetAIName("zawcj25")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 2500, 0, 0)
Debug.SetPlayerInfo(1, 11100, 0, 0)

Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89997728, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(15259703, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(75014062, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(36107810, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(63101919, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(39910367, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(78121572, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(94256039, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(11508758, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(75014062, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89997728, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(42386471, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(11868825, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(40732515, 0, 0, LOCATION_HAND, 6, POS_FACEUP_ATTACK)
Debug.AddCard(63014935, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(66436257, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(53183600, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/「DMI2」Guardian Sphinx.lua from [ec02c55924] to [81e6ca3572].

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--[[message
]]
Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,7200,0,0)

Debug.AddCard(40659562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(69579761,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(85562745,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(84636823,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)


Debug.AddCard(29401950,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(27053506,0,0,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("「DMI2」Guardian Sphinx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 7200, 0, 0)

Debug.AddCard(40659562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(85562745, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(84636823, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)


Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(27053506, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
--~ Debug.ShowHint("1回合內取得勝利")
aux.BeginPuzzle()

Modified single/「DMI2」Magical Scientist.lua from [9581ba0d7f] to [c7fddf88bf].

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--[[message
]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,4000,0,0)
Debug.SetPlayerInfo(1,6600,0,0)

Debug.AddCard(95727991,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(34206604,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(63519819,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
Debug.AddCard(46696593,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)

Debug.AddCard(14898066,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("「DMI2」Magical Scientist")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 4000, 0, 0)
Debug.SetPlayerInfo(1, 6600, 0, 0)

Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)
Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN)

Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/「DMI2」Primal Seed_衍生版_1.lua from [0050a806c0] to [fb2de5a27b].

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--[[message
]]
Debug.SetAIName("「DMI2」Primal Seed_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,9750,0,0)

Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)

Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)

Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()



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--[[message
]]
Debug.SetAIName("「DMI2」Primal Seed_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 9750, 0, 0)

Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)

Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/动画-01.lua from [885ab08c7a] to [fd0f0633a8].

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--[[message
藤木游作:
「这个残局的确又复杂又难解」
超越作哥的时机已经到了!
]]

Debug.SetAIName("动画-01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,10200,0,0)

-----------------

Debug.AddCard(645087,0,0,LOCATION_HAND,0,POS_FACEDOWN)
--~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18789533,0,0,LOCATION_GRAVE,0,POS_FACEUP)

-----------------

Debug.AddCard(79016563,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(2220237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(22862454,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

-----------------

Debug.AddCard(46918794,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(69196160,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(22046459,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(27664101,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(4923662,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(88093706,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(53309998,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(98978921,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
Debug.AddCard(32617464,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(32617464,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(34472920,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(23971061,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()








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--[[message
藤木游作:
「这个残局的确又复杂又难解」
超越作哥的时机已经到了!
]]

Debug.SetAIName("动画-01")

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)

Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10200, 0, 0)

-----------------

Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(20450925,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18789533, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)

-----------------

Debug.AddCard(79016563, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(2220237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(22862454, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-----------------

Debug.AddCard(46918794, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)
Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(27664101, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(7092142, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(4923662, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(88093706, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK, true)
Debug.AddCard(53309998, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)

-----------------


-----------------


-----------------

Debug.AddCard(98978921, 1, 1, LOCATION_MZONE, 6, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(32617464, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(34472920, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(23971061, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/埃奇奥奥迪托雷_001.lua from [18856aefec] to [c9ade7d69e].

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--[[message
]]
Debug.SetAIName("埃奇奥奥迪托雷_001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,30000,0,0)

Debug.AddCard(32354768,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(17390179,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)


Debug.AddCard(29432356,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(45836982,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69931927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(58990362,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(68505803,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN)


Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(89907227,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(30983281,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(87188910,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("埃奇奥奥迪托雷_001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

Debug.AddCard(32354768, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(87979586, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)


Debug.AddCard(29432356, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(21495657, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(9742784, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(45836982, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69931927, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(58990362, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(68505803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)


Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(89907227, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(30983281, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(37675907, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65536818, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(87188910, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/天使与龙的轮舞_衍生版_1.lua from [262d1e80fd] to [652a648a8c].

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--[[message
]]
Debug.SetAIName("天使与龙的轮舞_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,7900,0,0)
Debug.SetPlayerInfo(1,18500,0,0)


--自己的怪兽区
Debug.AddCard(40398073,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
--对方的怪兽区
Debug.AddCard(35199656,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
--自己的魔陷区
Debug.AddCard(77515704,0,0,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --半龙女仆的休息
--对方的魔陷区
Debug.AddCard(35371948,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
--自己的手卡
Debug.AddCard(14625090,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --半龙女仆的迎接
Debug.AddCard(13171876,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
Debug.AddCard(88453933,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
Debug.AddCard(89631139,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(78231355,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --半龙女仆的盛情
--对方的手卡
--自己的墓地
Debug.AddCard(16960120,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
Debug.AddCard(40110009,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --半龙女仆的更衣
--对方除外的卡
--自己的卡组
Debug.AddCard(42055234,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·赤焰龙女
Debug.AddCard(76782778,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·地慈龙女
Debug.AddCard(15848542,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆·天风龙女
Debug.AddCard(14625090,0,0,LOCATION_DECK,0,POS_FACEDOWN) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --半龙女仆·龙女管家

Debug.ReloadFieldEnd()
aux.BeginPuzzle()








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--[[message
]]
Debug.SetAIName("天使与龙的轮舞_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 7900, 0, 0)
Debug.SetPlayerInfo(1, 18500, 0, 0)


--自己的怪兽区
Debug.AddCard(40398073, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --半龙女仆·育婴龙女
--对方的怪兽区
Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
Debug.AddCard(35199656, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --淘气仙星·曼珠诗华
--自己的魔陷区
Debug.AddCard(77515704, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --半龙女仆的休息
--对方的魔陷区
Debug.AddCard(35371948, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --淘气仙星的灯光舞台
--自己的手卡
Debug.AddCard(14625090, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --半龙女仆的迎接
Debug.AddCard(13171876, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --半龙女仆·洗衣龙女
Debug.AddCard(88453933, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --半龙女仆·客厅龙女
Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(78231355, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --半龙女仆的盛情
--对方的手卡
--自己的墓地
Debug.AddCard(16960120, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆·蒸馏室龙女
Debug.AddCard(40110009, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --半龙女仆的更衣
--对方除外的卡
--自己的卡组
Debug.AddCard(42055234, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·赤焰龙女
Debug.AddCard(76782778, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·地慈龙女
Debug.AddCard(15848542, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆·天风龙女
Debug.AddCard(14625090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --半龙女仆的迎接

--自己的额外
Debug.AddCard(41232647, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --半龙女仆·龙女管家

Debug.ReloadFieldEnd()
aux.BeginPuzzle()





Modified single/奥米伽无限三次方_01_衍生版_01.lua from [a9e26b7d41] to [218cc2dbe5].

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--created by puzzle editor
Debug.SetAIName("奥米伽无限三次方_01_衍生版_01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,3800,0,0)
Debug.SetPlayerInfo(1,8200,0,0)
--自己的怪兽区
Debug.AddCard(4334811,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --废铁回收员
Debug.AddCard(37300735,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰
--~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰
Debug.AddCard(29172562,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --弹丸特急 子弹快车
--对方的怪兽区
Debug.AddCard(92176681,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦
--~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎
Debug.AddCard(34408491,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦
Debug.AddCard(13117073,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --机动路障封锁者
Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟
--自己的魔陷区
--~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战
--对方的魔陷区
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉
Debug.AddCard(30606547,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) --暗黑之扉
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(56049970,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --水晶机巧-绿晶龟
--对方的墓地
--自己除外的卡
--对方除外的卡
Debug.AddCard(59687381,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) --防守区域
--自己的卡组
Debug.AddCard(29838323,0,0,LOCATION_DECK,0,POS_FACEDOWN) --水晶机巧-紫晶龙
Debug.AddCard(55326322,0,0,LOCATION_DECK,0,POS_FACEDOWN) --水晶机巧-红晶雀
Debug.AddCard(21893603,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星杯的妖精 莉丝
Debug.AddCard(22916281,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被星杯所选中者
Debug.AddCard(99674361,0,0,LOCATION_DECK,0,POS_FACEDOWN) --星遗物的继承者
Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEDOWN) --废铁石人
Debug.AddCard(94693857,0,0,LOCATION_DECK,0,POS_FACEDOWN) --文具电子人001
--~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员
Debug.AddCard(72291078,0,0,LOCATION_DECK,0,POS_FACEDOWN) --幻兽机 猎户座飞狮
--~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞

--对方的卡组
--自己的额外
Debug.AddCard(9888196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --正义盟军 决战兵器
Debug.AddCard(89544521,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --文具电子人喷气机
Debug.AddCard(94677445,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --星杯的神子 夏娃
Debug.AddCard(29071332,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --武器手套
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
Debug.AddCard(44097050,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --幻兽机 曙光女神百头龙
Debug.AddCard(47363932,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --废铁翼龙
Debug.AddCard(50588353,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(85243784,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接十字


Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("奥米伽无限三次方_01_衍生版_01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4)
Debug.SetPlayerInfo(0, 3800, 0, 0)
Debug.SetPlayerInfo(1, 8200, 0, 0)
--自己的怪兽区
Debug.AddCard(4334811, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --废铁回收员
Debug.AddCard(37300735, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --科技属 喷气猎鹰
--~ Debug.AddCard(9888196,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --科技属 喷气猎鹰
Debug.AddCard(29172562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --弹丸特急 子弹快车
--对方的怪兽区
Debug.AddCard(92176681, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --黑羽-孤高之银风鸦
--~ Debug.AddCard(84025439,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --超级量子机神王 大磁炎
Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --黑羽-重装铠翼鸦
Debug.AddCard(13117073, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --机动路障封锁者
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --强袭黑羽-神立之鬼丸刀鸟
--自己的魔陷区
--~ Debug.AddCard(66947414,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) --头目连战
--对方的魔陷区
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--~ Debug.AddCard(30606547,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) --暗黑之扉
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) --暗黑之扉
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
--自己的手卡
--对方的手卡
--自己的墓地
Debug.AddCard(56049970, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --水晶机巧-绿晶龟
--对方的墓地
--自己除外的卡
--对方除外的卡
Debug.AddCard(59687381, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) --防守区域
--自己的卡组
Debug.AddCard(29838323, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-紫晶龙
Debug.AddCard(55326322, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --水晶机巧-红晶雀
Debug.AddCard(21893603, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星杯的妖精 莉丝
Debug.AddCard(22916281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被星杯所选中者
Debug.AddCard(99674361, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --星遗物的继承者
Debug.AddCard(82012319, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --废铁石人
Debug.AddCard(94693857, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --文具电子人001
--~ Debug.AddCard(32744558,0,0,LOCATION_DECK,0,POS_FACEDOWN) --真次世代协调员
Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --幻兽机 猎户座飞狮
--~ Debug.AddCard(4545683,0,0,LOCATION_DECK,0,POS_FACEDOWN) --机皇帝 神陆∞

--对方的卡组
--自己的额外
Debug.AddCard(9888196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --正义盟军 决战兵器
Debug.AddCard(89544521, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --文具电子人喷气机
Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --星杯的神子 夏娃
Debug.AddCard(29071332, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --武器手套
--~ Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --龙子
--~ Debug.AddCard(28912357,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --齿轮齿巨人 X
Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --幻兽机 曙光女神百头龙
Debug.AddCard(47363932, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --废铁翼龙
Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --水晶机巧-继承玻纤
Debug.AddCard(85243784, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接十字


Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/平凡的路人甲-001.lua from [7b37c7aac6] to [43f76f5246].

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--[[message
]]
Debug.SetAIName("平凡的路人甲-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,20000,0,0)
Debug.SetPlayerInfo(1,10300,0,0)


Debug.AddCard(85119159,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(1929294,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(69852487,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(8512558,0,0,LOCATION_HAND,0,POS_FACEDOWN_ATTACK)

Debug.AddCard(6595475,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(59724555,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(23720856,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4647954,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(94770493,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(36224040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81471108,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(4017398,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(80161395,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(31123642,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56051086,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(60992364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(95134948,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62517849,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("平凡的路人甲-001")
Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 20000, 0, 0)
Debug.SetPlayerInfo(1, 10300, 0, 0)


Debug.AddCard(85119159, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(1929294, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(69852487, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(8512558, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN_ATTACK)

Debug.AddCard(6595475, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59724555, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23720856, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4647954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94770493, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(36224040, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81471108, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(4017398, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(31123642, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(56051086, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60992364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95134948, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62517849, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/悠悠王-01.lua from [c20005b8bf] to [9cdbf7e631].

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--created by puzzle editor
Debug.SetAIName("悠悠王-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --融合
Debug.AddCard(81439173,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --愚蠢的埋葬
Debug.AddCard(12247206,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(63166096,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --闪刀起动-交闪
Debug.AddCard(51405049,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --汪分之一机会!?
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
Debug.AddCard(52340444,0,0,LOCATION_DECK,0,POS_FACEDOWN) --闪刀机-大黄蜂浮游单元
Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
--对方的卡组
--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者
--自己的额外
Debug.AddCard(23935886,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --天威之龙拳圣
Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接栗子球
Debug.AddCard(86066372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --访问码语者
Debug.AddCard(10817524,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --始祖龙 古龙
--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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--created by puzzle editor
Debug.SetAIName("悠悠王-01")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --于贝尔-极度悲伤的魔龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --融合
Debug.AddCard(81439173, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --愚蠢的埋葬
Debug.AddCard(12247206, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --地狱的暴走召唤
Debug.AddCard(63166096, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪刀起动-交闪
Debug.AddCard(51405049, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --汪分之一机会!?
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(52340444, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --闪刀机-大黄蜂浮游单元
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--~ Debug.AddCard(5126490,1,1,LOCATION_DECK,0,POS_FACEDOWN) --新宇贤者
--自己的额外
Debug.AddCard(23935886, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --天威之龙拳圣
Debug.AddCard(41999284, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接栗子球
Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --访问码语者
Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --始祖龙 古龙
--~ Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --守护者·奇美拉
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/悠悠王-02.lua from [8646a00787] to [d6296b17d9].

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Debug.SetAIName("悠悠王-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,6100,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --神龙之圣刻印
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(99910751,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --落单悠悠
Debug.AddCard(96383838,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --悠悠
Debug.AddCard(97631303,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --魔术师双魂
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEDOWN) --鬼计曲线球
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
Debug.AddCard(69809989,0,0,LOCATION_DECK,0,POS_FACEDOWN) --鬼计曲线球
Debug.AddCard(46986414,0,0,LOCATION_DECK,0,POS_FACEDOWN) --黑幻想之魔术师
--对方的卡组
--自己的额外
Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --安全龙
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计惰天使
Debug.AddCard(46895036,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计无头骑士
Debug.AddCard(65305468,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普
--~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩
Debug.AddCard(21887175,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --双穹之骑士 阿斯特拉姆
Debug.AddCard(53334641,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --鬼计惰天使
Debug.AddCard(26973555,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来龙皇 霍普
Debug.AddCard(65741786,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --I:P伪装舞会莱娜

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
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Debug.SetAIName("悠悠王-02")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 6100, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --神龙之圣刻印
Debug.AddCard(8783685, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --神龙之圣刻印
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --落单悠悠
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --悠悠
Debug.AddCard(97631303, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --魔术师双魂
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
--~ Debug.AddCard(14558127,0,0,LOCATION_DECK,0,POS_FACEDOWN) --灰流丽
Debug.AddCard(69809989, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --鬼计曲线球
Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --黑幻想之魔术师
--对方的卡组
--自己的额外
Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --连接蜘蛛
Debug.AddCard(99111753, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --安全龙
Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使
Debug.AddCard(46895036, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计无头骑士
Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来皇 霍普
--~ Debug.AddCard(43490025,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --未来No.0 未来皇 霍普-未来斩
Debug.AddCard(21887175, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --双穹之骑士 阿斯特拉姆
Debug.AddCard(53334641, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --鬼计惰天使
Debug.AddCard(26973555, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --未来No.0 未来龙皇 霍普
Debug.AddCard(65741786, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --I:P伪装舞会莱娜

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/悠悠王-03.lua from [8f0660de9f] to [c3defb2b3a].

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--created by puzzle editor
Debug.SetAIName("悠悠王-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,1700,0,0)
Debug.SetPlayerInfo(1,10800,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(41248270,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --流量幽灵
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(96383838,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(85138716,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --救援兔
Debug.AddCard(1965724,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --愤怒的悠悠
Debug.AddCard(96765646,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --回忆的秋千
Debug.AddCard(911883,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --粗人预料
Debug.AddCard(96383838,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --三白骨区
--对方的手卡
--自己的墓地
Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --云魔物-小烟球
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
Debug.AddCard(96383838,0,0,LOCATION_DECK,0,POS_FACEDOWN) --三白骨区
--对方的卡组
--~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔
--自己的额外
Debug.AddCard(33909817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --森罗的姬芽宫
Debug.AddCard(77637979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --LAN喙嘴龙
Debug.AddCard(86750474,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --淘气仙星·福克希维琪

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("悠悠王-03")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 10800, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(41248270, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --流量幽灵
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(85138716, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --救援兔
Debug.AddCard(1965724, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --愤怒的悠悠
Debug.AddCard(96765646, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --回忆的秋千
Debug.AddCard(911883, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --粗人预料
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --三白骨区
--对方的手卡
--自己的墓地
Debug.AddCard(80825553, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --云魔物-小烟球
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(99910751, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --落单悠悠
--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
--~ Debug.AddCard(99910751,0,0,LOCATION_DECK,0,POS_FACEDOWN) --落单悠悠
Debug.AddCard(96383838, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --三白骨区
--对方的卡组
--~ Debug.AddCard(30010480,1,1,LOCATION_DECK,0,POS_FACEDOWN) --刚鬼 雷霆食人魔
--自己的额外
Debug.AddCard(33909817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --森罗的姬芽宫
Debug.AddCard(77637979, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --LAN喙嘴龙
Debug.AddCard(86750474, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --淘气仙星·福克希维琪

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/悠悠王-04.lua from [be5ae2304d] to [5e12d36244].

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--created by puzzle editor
Debug.SetAIName("悠悠王-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,1700,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(55410871,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46052429,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --高等仪式术
Debug.AddCard(62337487,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(96383838,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(21900719,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --闪光之双剑-雷震
Debug.AddCard(99910751,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --落单悠悠
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(7902349,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(8124921,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右足
Debug.AddCard(44519536,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的左足
Debug.AddCard(70903634,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印者的右腕
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
Debug.AddCard(27288416,0,0,LOCATION_DECK,0,POS_FACEDOWN) --悠悠
--对方的卡组
--自己的额外
Debug.AddCard(54366836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) --No.54 反骨斗士 狮心

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle editor
Debug.SetAIName("悠悠王-04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 1700, 0, 0)
Debug.SetPlayerInfo(1, 8000, 0, 0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术
Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙
Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区
Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震
Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠
--对方的手卡
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕
Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足
Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足
Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠
--对方的卡组
--自己的额外
Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/攻击力的奇迹_衍生版_1.lua from [875eed81c4] to [a03c761eef].

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--created by puzzle edit
Debug.SetAIName("攻击力的奇迹_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,14600,0,0)

--自己的前场
Debug.AddCard(8062132,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(50954680,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(67547370,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --睡巨人 咕咚
Debug.AddCard(21208154,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --邪神 神之化身
Debug.AddCard(56832966,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
Debug.AddCard(86532744,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一
Debug.AddCard(59383041,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.39 希望皇 霍普
--对方的前场
Debug.AddCard(8062132,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(21208154,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --邪神 神之化身
Debug.AddCard(50954680,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(67547370,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --睡巨人 咕咚
Debug.AddCard(56832966,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
Debug.AddCard(56840427,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷
Debug.AddCard(59383041,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.39 希望皇 霍普
--自己的后场
--对方的后场
--自己的手卡
Debug.AddCard(54773234,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --禁忌的圣典
--对方的手卡
--自己的墓地
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
--对方的墓地
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --三头毒蛇

Debug.ReloadFieldEnd()
aux.BeginPuzzle()


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--created by puzzle edit
Debug.SetAIName("攻击力的奇迹_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 14600, 0, 0)

--自己的前场
Debug.AddCard(8062132, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(50954680, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(67547370, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --睡巨人 咕咚
Debug.AddCard(21208154, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --邪神 神之化身
Debug.AddCard(56832966, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
Debug.AddCard(86532744, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普一
Debug.AddCard(59383041, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --No.39 希望皇 霍普
--对方的前场
Debug.AddCard(8062132, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(21208154, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --邪神 神之化身
Debug.AddCard(50954680, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --水晶翼同调龙
Debug.AddCard(67547370, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --睡巨人 咕咚
Debug.AddCard(56832966, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --闪光No.39 希望皇 霍普·电光皇
Debug.AddCard(56840427, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --混沌No.39 希望皇 霍普雷
Debug.AddCard(59383041, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --No.39 希望皇 霍普
--自己的后场
--对方的后场
--自己的手卡
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --禁忌的圣典
--对方的手卡
--自己的墓地
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇
--对方的墓地
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇神 维诺米纳迦
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --毒蛇王 维诺米隆
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇
Debug.AddCard(59383041, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --三头毒蛇

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Modified single/残局-六王寻胜_衍生版_1.lua from [ec5fd8c5ab] to [9b57918662].

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--[[message
]]
Debug.SetAIName("残局-六王寻胜_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,21150,0,0)
Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(81846636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(7394770,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64034255,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(35272499,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(70950698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(61677004,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96227613,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(69610326,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3113836,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(5043010,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(1861629,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(16178681,0,0,LOCATION_EXTRA,0,POS_FACEUP_ATTACK)
Debug.AddCard(94770493,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(75672051,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(46986419,0,0,LOCATION_DECK,0,POS_FACEDOWN)

Debug.AddCard(645087,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)




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--[[message
]]
Debug.SetAIName("残局-六王寻胜_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -- 4 = new master rule
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 21150, 0, 0)
Debug.AddCard(89943723, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(81846636, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7394770, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(64034255, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(35272499, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(70950698, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61677004, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(69610326, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(3113836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(5043010, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(28776350, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(16178681, 0, 0, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)
Debug.AddCard(94770493, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(75672051, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(46986419, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

Debug.AddCard(645087, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(10000000, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(4392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle(6)

Modified single/突破防护罩_衍生版_1.lua from [a9f31f047d] to [70d047e588].

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--[[message
]]
Debug.SetAIName("突破防护罩_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()




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--[[message
]]
Debug.SetAIName("突破防护罩_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 4300, 0, 0)
Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()