Overview
Comment: | 0.0.1231 |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
7c21defa68de27bb554dcd1ad2b2571b |
User & Date: | 顽雨沉风 on 2023-07-13 02:50:52 |
Other Links: | manifest | tags |
Context
2023-07-13
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02:56 | 0.0.1232 check-in: 45478ef823 user: 顽雨沉风 tags: trunk | |
02:50 | 0.0.1231 check-in: 7c21defa68 user: 顽雨沉风 tags: trunk | |
2023-07-11
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16:02 | 0.0.1229 check-in: 8b9b3f86d2 user: 顽雨沉风 tags: trunk | |
Changes
Modified script/c0.lua from [b5cdb8bc35] to [b90e7180b3].
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9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 | str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN if str_2 then --{ if str_2 == 3 then --{ str["规则"] = "大师3 " --} elseif str_2 == 4 then --{ str["规则"] = "新大师 " --} elseif str_2 == 5 then --{ str["规则"] = "大师2020 " --} end --} else --{ str["规则"] = "大师2020 " end --} str["Debug.ReloadFieldBegin"](str_1, str_2) end --} fun["通关邀请"] = function() --{ effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() --{ cache_1 = Duel.GetLP(1) if cache_1 <= 0 then --{ if cache_1 < 0 then --{ Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」") end --} cache_1 = true --} else --{ cache_1 = false end --} return cache_1 end --} effect_1:SetCondition(cache_1) function cache_1() --{ Debug.ShowHint("残局群181175613") end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end --} fun["是否效果卡"] = function(card) --{ cache_1 = Card.IsType(card, TYPE_SPELL) cache_2 = Card.IsType(card, TYPE_TRAP) cache_3 = Card.IsType(card, TYPE_EFFECT) if cache_1 or cache_2 or cache_3 then --{ return true end --} cache_1 = Card.IsType(card, TYPE_PENDULUM) if cache_1 then --{ cache_1 = Card.IsCode(card, 28363749) cache_2 = Card.IsCode(card, 19474136) cache_3 = Card.IsCode(card, 17390179) cache_4 = Card.IsCode(card, 83980492) if cache_1 or cache_2 or cache_3 or cache_4 then --{ --} else --{ return true end --} end --} return false end --} fun["开局说明"] = function() --{ if str["开局说明吗"] == 1 then --{ return --} else --{ str["开局说明吗"] = 1 end --} cache_1 = 0 cache_1 = cache_1 + LOCATION_DECK cache_1 = cache_1 + LOCATION_HAND cache_1 = cache_1 + LOCATION_MZONE cache_1 = cache_1 + LOCATION_SZONE cache_1 = cache_1 + LOCATION_GRAVE cache_1 = cache_1 + LOCATION_REMOVED cache_1 = cache_1 + LOCATION_EXTRA str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil) cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(cache_1) do --{ cache_1 = fun["是否效果卡"](k) if cache_1 then --{ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1 end --} end --} str["开局说明"] ="" str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"] str["开局说明"] = str["开局说明"] .. "卡 " str["开局说明"] = str["开局说明"] .. str["规则"] if str["不洗牌"] == 0 then --{ --} else --{ str["开局说明"] = str["开局说明"] .. "伪洗牌 " end --} if str["无BP"] == 0 then --{ str["开局说明"] = str["开局说明"] .. "无BP " end --} if str["开局添加手卡"] then --{ str["开局说明"] = str["开局说明"] .. "选" str["开局说明"] = str["开局说明"] .. str["开局添加手卡"] str["开局说明"] = str["开局说明"] .. "卡 " end --} if str["禁格"] then --{ str["开局说明"] = str["开局说明"] .. "禁" str["开局说明"] = str["开局说明"] .. str["禁格"] str["开局说明"] = str["开局说明"] .. "格 " end --} if str["印卡"] then --{ str["开局说明"] = str["开局说明"] .. "印卡 " end --} Debug.ShowHint(str["开局说明"]) fun["通关邀请"]() end --} fun["开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() --{ if str["已添加手卡"] == 1 then --{ return false --} else --{ str["已添加手卡"] = 1 return true end --} end--} effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) --{ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) Duel.SendtoHand(str["玩家选定的卡"] , nil , REASON_RULE) end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) fun["开局说明"]() end --} fun["禁格"] = function(str_1) --{ str["禁格"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD) effect_1:SetCode(EFFECT_USE_EXTRA_MZONE) effect_1:SetValue(str_1) Duel.RegisterEffect(effect_1,0) end --} fun["印卡"] = function(str_1, str_2, str_3) --{ str["印卡"] = 1 if str_3 then --{ --} else --{ str_3 = str_2 end --} str["当前印卡数"] = 1 effect_1 = Effect.CreateEffect(str_1) effect_1:SetType(EFFECT_TYPE_IGNITION) effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) cache_1 = function() --{ Duel.SetChainLimit(aux.FALSE) return true end --} effect_1:SetTarget(cache_1) effect_1:SetRange(LOCATION_EXTRA) function print_hand(effect_event , player_who_activate_the_effect) --{ announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect , announce_card) if str["当前印卡数"] <= str_2 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card,nil,REASON_RULE) --} else --{ if str["当前印卡数"] <= str_3 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE) --} else --{ Debug.ShowHint("印卡过多!") end --} end --} end --} effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) end --} fun["全部回到卡组"] = function() --{ Debug.ShowHint("胜利条件:让对方的卡回到卡组。") effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 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EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_DAMAGE) function cache_1() --{ cache_1 = Duel.GetLP(1) if cache_1 <= 0 then --{ if cache_1 < 0 then --{ Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」") end --} cache_1 = true --} else --{ cache_1 = false end --} return cache_1 end --} effect_1:SetCondition(cache_1) function cache_1() --{ Debug.ShowHint("残局群181175613") end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) end --} fun["是否效果卡"] = function(card) --{ cache_1 = Card.IsType(card, TYPE_SPELL) cache_2 = Card.IsType(card, TYPE_TRAP) cache_3 = Card.IsType(card, TYPE_EFFECT) if cache_1 or cache_2 or cache_3 then --{ return true end --} cache_1 = Card.IsType(card, TYPE_PENDULUM) if cache_1 then --{ cache_1 = Card.IsCode(card, 28363749) cache_2 = Card.IsCode(card, 19474136) cache_3 = Card.IsCode(card, 17390179) cache_4 = Card.IsCode(card, 83980492) if cache_1 or cache_2 or cache_3 or cache_4 then --{ --} else --{ return true end --} end --} return false end --} fun["开局说明"] = function() --{ if str["开局说明吗"] == 1 then --{ return --} else --{ str["开局说明吗"] = 1 end --} cache_1 = 0 cache_1 = cache_1 + LOCATION_DECK cache_1 = cache_1 + LOCATION_HAND cache_1 = cache_1 + LOCATION_MZONE cache_1 = cache_1 + LOCATION_SZONE cache_1 = cache_1 + LOCATION_GRAVE cache_1 = cache_1 + LOCATION_REMOVED cache_1 = cache_1 + LOCATION_EXTRA str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil) cache_1 = Duel.GetOverlayGroup(0, LOCATION_MZONE, LOCATION_MZONE) for k in aux.Next(cache_1) do --{ cache_1 = fun["是否效果卡"](k) if cache_1 then --{ str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + 1 end --} end --} str["开局说明"] ="" str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"] str["开局说明"] = str["开局说明"] .. "卡 " str["开局说明"] = str["开局说明"] .. str["规则"] if str["不洗牌"] == 0 then --{ --} else --{ str["开局说明"] = str["开局说明"] .. "伪洗牌 " end --} if str["无BP"] == 0 then --{ str["开局说明"] = str["开局说明"] .. "无BP " end --} if str["开局添加手卡"] then --{ str["开局说明"] = str["开局说明"] .. "选" str["开局说明"] = str["开局说明"] .. str["开局添加手卡"] str["开局说明"] = str["开局说明"] .. "卡 " end --} if str["禁格"] then --{ str["开局说明"] = str["开局说明"] .. "禁" str["开局说明"] = str["开局说明"] .. str["禁格"] str["开局说明"] = str["开局说明"] .. "格 " end --} if str["印卡"] then --{ str["开局说明"] = str["开局说明"] .. "印卡 " end --} Debug.ShowHint(str["开局说明"]) fun["通关邀请"]() end --} fun["开局添加手卡"] = function(str_1) --{ str["开局添加手卡"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) effect_1:SetCode(EVENT_ADJUST) effect_1:SetCountLimit(1) function cache_1() --{ if str["已添加手卡"] == 1 then --{ return false --} else --{ str["已添加手卡"] = 1 return true end --} end--} effect_1:SetCondition(cache_1) function cache_1(effect_event , player_who_activate_the_effect) --{ str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect , Card.IsAbleToHand , player_who_activate_the_effect , LOCATION_DECK , 0 , str_1 , str_1 , nil) Duel.SendtoHand(str["玩家选定的卡"] , nil , REASON_RULE) end --} effect_1:SetOperation(cache_1) Duel.RegisterEffect(effect_1 , 0) fun["开局说明"]() end --} fun["禁格"] = function(str_1) --{ str["禁格"] = str_1 effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD) effect_1:SetCode(EFFECT_USE_EXTRA_MZONE) effect_1:SetValue(str_1) Duel.RegisterEffect(effect_1,0) end --} fun["印卡"] = function(str_1, str_2, str_3) --{ str["印卡"] = 1 if str_3 then --{ --} else --{ str_3 = str_2 end --} str["当前印卡数"] = 1 effect_1 = Effect.CreateEffect(str_1) effect_1:SetType(EFFECT_TYPE_IGNITION) effect_1:SetProperty(EFFECT_FLAG_BOTH_SIDE + EFFECT_FLAG_UNCOPYABLE + EFFECT_FLAG_CANNOT_NEGATE + EFFECT_FLAG_CANNOT_DISABLE) cache_1 = function() --{ Duel.SetChainLimit(aux.FALSE) return true end --} effect_1:SetTarget(cache_1) effect_1:SetRange(LOCATION_EXTRA) function print_hand(effect_event , player_who_activate_the_effect) --{ announce_card = Duel.AnnounceCard(player_who_activate_the_effect) card = Duel.CreateToken(player_who_activate_the_effect , announce_card) if str["当前印卡数"] <= str_2 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.SendtoHand(card,nil,REASON_RULE) --} else --{ if str["当前印卡数"] <= str_3 then --{ str["当前印卡数"] = str["当前印卡数"] + 1 Duel.Remove(card,POS_FACEUP,REASON_RULE) Duel.SendtoDeck(card,player_who_activate_the_effect,0,REASON_RULE) --} else --{ Debug.ShowHint("印卡过多!") end --} end --} end --} effect_1:SetOperation(print_hand) str_1:RegisterEffect(effect_1) end --} fun["全部回到卡组"] = function() --{ Debug.ShowHint("胜利条件:让对方的卡回到卡组。") effect_1 = Effect.GlobalEffect() effect_1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) |
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283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 | cache_1 = cache_1 + LOCATION_REMOVED cache_1 = Duel.GetFieldGroupCount(1,cache_1,0) if cache_1 == 0 then --{ return true --} else --{ return false end --} end --} effect_1:SetCondition(cache_1) cache_1 = function() --{ Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) | > > | 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 | cache_1 = cache_1 + LOCATION_REMOVED cache_1 = Duel.GetFieldGroupCount(1,cache_1,0) if cache_1 == 0 then --{ return true --} else --{ return false end --} end --} effect_1:SetCondition(cache_1) cache_1 = function() --{ Debug.ShowHint("目标已达成!") Duel.SetLP(1,0) |
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