游戏王残局简化版

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Check-in [72d1cddb03]

Overview
Comment:0.0.246
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 72d1cddb0398809fa5c0596348bcbb44047aec782cc321debafc981dab161754
User & Date: 顽雨沉风 on 2023-06-26 00:18:35
Other Links: manifest | tags
Context
2023-06-26
00:28
0.0.247 check-in: 9fb86cf31a user: 顽雨沉风 tags: trunk
00:18
0.0.246 check-in: 72d1cddb03 user: 顽雨沉风 tags: trunk
00:15
0.0.245 check-in: 7fa8fa7b82 user: 顽雨沉风 tags: trunk
Changes

Modified 19.Let's GaGaGa.lua from [f7c07731a7] to [bea5f35ddf].

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Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1


fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)







>







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Debug.ReloadFieldEnd()
aux.BeginPuzzle()

local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
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       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_1 = cache_1:GetCount()
    if cache_1 > 0 then
      Duel.SendtoHand(str_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)








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       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_2 = cache_1:GetCount()
    if cache_2 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)

Modified 残局函数库/残局函数库.lua from [74be8e0116] to [c9ca4d3bd4].

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local str = {}
local fun = {}

local cache_1


fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)





>







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local str = {}
local fun = {}

local cache_1
local cache_2

fun["通关邀请"] = function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
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       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_1 = cache_1:GetCount()
    if cache_1 > 0 then
      Duel.SendtoHand(str_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)








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       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    cache_2 = cache_1:GetCount()
    if cache_2 > 0 then
      Duel.SendtoHand(cache_1
        , nil
        , REASON_RULE)
      end
    end
  effect_101:SetOperation(cache_1)
  Duel.RegisterEffect(effect_101
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)