游戏王残局简化版

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Check-in [5bcdd152c6]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 5bcdd152c630e43d23a7c655f85e274fe77beb3b8c958e81ae71994b8c2fc901
User & Date: 顽雨沉风 on 2024-06-29 01:40:25
Other Links: manifest | tags
Context
2024-06-29
13:18
0 check-in: f5a2070f54 user: 顽雨沉风 tags: trunk
01:40
0 check-in: 5bcdd152c6 user: 顽雨沉风 tags: trunk
00:48
0 check-in: 7347cdba4a user: 顽雨沉风 tags: trunk
Changes

Added single/简化版_532_03.lua version [b162b5a03c].























































































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--[[message
维护:2024-06-29
简语:ZXT13800-20240625
]]

--created by ygopro puzzle maker (web)
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,13800,0,0)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(54578613,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(27134689,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(876330,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(876330,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12800777,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28183605,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(876330,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(59755122,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34116027,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39402797,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()

--[[
1.发溪谷丢征龙拿指挥通召装备方阵,跳方阵,跳银槲装备方阵跳方阵,方阵指挥军团调三叉除棉花和稻草。
2.银槲吃银槲跳出来装备方阵跳方阵,风精除征龙跳出来检索银槲,风精方阵调赤枪丢精锐与银槲叠龙王跳暗铁苏生灾魔装备方阵跳方阵。
3.精锐弹暗铁,灾魔方阵调龙王炸场地与精锐。
4.暗铁除龙王特召,特召手卡银槲装备方阵跳方阵,方阵银槲调星尘
5.全体攻击,星尘无效圣防,叠大炮烧2000
]]

Deleted single/简化版_552_01.lua version [cd0b1a60fc].

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--[[message
维护:2024-06-29
简语:ZXT13800-20240625
]]

--created by ygopro puzzle maker (web)
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,13800,0,0)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(54578613,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(31305911,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
Debug.AddCard(876330,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(876330,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(12800777,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(89399912,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(62265044,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14785765,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(28183605,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(88264978,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(876330,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(59755122,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(21249921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(34116027,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(39402797,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(56910167,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(27337596,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
--~ Debug.ShowHint("在这个回合取得胜利!")
aux.BeginPuzzle()
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