游戏王残局简化版

c0.lua at [f93cdd3242]
Login

c0.lua at [f93cdd3242]

File script/c0.lua artifact ef49af8779 part of check-in f93cdd3242


local str = {}
local fun = {}

local cache_1
local cache_2

fun["是否效果卡"] = function()
  end

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
  local cache_1 = {}

  cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
  cache_1:insert(cache_2)

  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
  cache_1:insert(cache_2)

  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
--~   str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
--~   str["我方灵摆区"] = Duel.GetFieldGroupCount(0,LOCATION_PZONE,0)
--~   str["我方除外区"] = Duel.GetFieldGroupCount(0,LOCATION_REMOVED,0)
--~   str["我方额外卡组"] = Duel.GetFieldGroupCount(0,LOCATION_EXTRA,0)
--~   str["我方魔陷区"] = Duel.GetFieldGroupCount(0,LOCATION_SZONE,0)

--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方卡组"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方墓地"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方怪兽区"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方手卡"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方灵摆区"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方除外区"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方额外卡组"]
--~   str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方魔陷区"]

  str["对方卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_DECK)
  str["对方墓地"] = Duel.GetFieldGroupCount(0,0,LOCATION_GRAVE)
  str["对方怪兽区"] = Duel.GetFieldGroupCount(0,0,LOCATION_MZONE)
  str["对方手卡"] = Duel.GetFieldGroupCount(0,0,LOCATION_HAND)
  str["对方灵摆区"] = Duel.GetFieldGroupCount(0,0,LOCATION_PZONE)
  str["对方除外区"] = Duel.GetFieldGroupCount(0,0,LOCATION_REMOVED)
  str["对方额外卡组"] = Duel.GetFieldGroupCount(0,0,LOCATION_EXTRA)
  str["对方魔陷区"] = Duel.GetFieldGroupCount(0,0,LOCATION_SZONE)

  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方卡组"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方墓地"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方怪兽区"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方手卡"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方灵摆区"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方除外区"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方额外卡组"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方魔陷区"]

  str["我方超量素材"] = Duel.GetOverlayCount(0, LOCATION_MZONE, 0)
  str["对方超量素材"] = Duel.GetOverlayCount(0, 0, LOCATION_MZONE)

  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["我方超量素材"]
  str["这个残局的效果卡数量"] = str["这个残局的效果卡数量"] + str["对方超量素材"]

  Debug.ShowHint(str["这个残局的效果卡数量"])
  end