游戏王残局简化版

ytb01_Reptilianne_衍生版_1.lua at [dd620ddaa9]
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ytb01_Reptilianne_衍生版_1.lua at [dd620ddaa9]

File single/ytb01_Reptilianne_衍生版_1.lua artifact b3b84d8b79 part of check-in dd620ddaa9


--------------------------
-- Single Mode Duel Puzzle
-- Reptilianne
--------------------------

Debug.SetAIName("ytb01_Reptilianne_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 900, 0, 0)
Debug.SetPlayerInfo(1, 16200, 0, 0)

--Player's Hand
Debug.AddCard(74848038, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(42303365, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(37520316, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(89810518, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(16909657, 0, 0, LOCATION_HAND, 0, POS_FACEUP)
Debug.AddCard(94656263, 0, 0, LOCATION_HAND, 0, POS_FACEUP)

--Player's Grave
Debug.AddCard(93187568, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)

--Player's Deck
Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97127906, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(08400623, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(16886617, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53776525, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

--Player's Extra Deck
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(11398059, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(44505297, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(60634565, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

--Player's Monsters
Debug.AddCard(43002864, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(43426903, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)

--Player's S/T
Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(05318639, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(43422537, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(77538567, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN)

--Opponent's Hand
Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

--Opponent's Grave
Debug.AddCard(13140300, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)

--Opponent's Deck
Debug.AddCard(98777036, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(13140300, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(43096270, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(87151205, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(97940434, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(87774234, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37742478, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)

--Opponent's Monsters
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(71564252, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(85138716, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30113682, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)

--Opponent's S/T
Debug.AddCard(53582587, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()