--created by ygopro puzzle maker
Debug.SetAIName("ytb03_Gravekeepers_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 13100, 0, 0)
--~ Debug.AddCard(47355498,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(60399954, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(47355498, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(99690140, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(17393207, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(3381441, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(25262697,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(99877698, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(30213599, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(50712728, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(68084557, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(4179255, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(80117527, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47355498, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(24317029, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(30450531, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK)
Debug.AddCard(99523325, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(36521459, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(65169794, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(44508094, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(30606547, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()