游戏王残局简化版

NH-04_衍生版_2.lua at [c45c95d0c3]
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NH-04_衍生版_2.lua at [c45c95d0c3]

File single/NH-04_衍生版_2.lua artifact 3a8a16b397 part of check-in c45c95d0c3


--[[message
卡数:12
规则:新大师
]]
--By OURYGO-YGO EZ manager
Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,30000,0,0)
local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
local n=0

function print_hand(e,tp,eg,ep,ev,re,r,rp)
  local ac=Duel.AnnounceCard(tp)
  local c=Duel.CreateToken(tp,ac)
  if n<3 then
    Duel.SendtoHand(c,nil,REASON_RULE)
    Duel.ShuffleHand(tp)
    n=n+1
  else
    if n==3 then
      Debug.ShowHint("印卡过多,审判降临!")
      Duel.SetLP(0,0)
    else
      n=n+1
      Duel.Remove(c,POS_FACEUP,REASON_RULE)
      Duel.SendtoDeck(c,tp,0,REASON_RULE)
    end
  end
end

local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
e1:SetRange(LOCATION_EXTRA)
e1:SetOperation(print_hand)
c:RegisterEffect(e1)

Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
local
m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
local
s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.PreEquip(s1,m1)
Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)

Debug.ReloadFieldEnd()
Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)