游戏王残局简化版

Furtie_Hubo_01_Dark_Synchro.lua at [b59a3ed520]
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Furtie_Hubo_01_Dark_Synchro.lua at [b59a3ed520]

File Furtie_Hubo_01_Dark_Synchro.lua artifact c08d83d9dd part of check-in b59a3ed520


--[[message

卡数:23
规则:大师2020
Have you ever wondered why Level Eater is banned?
]]


--Dark Synchro
Debug.SetAIName("Furtie_Hubo")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,500,0,0)
Debug.SetPlayerInfo(1,23600,0,0)

--Furtie_Hubo's Hand

--Furtie_Hubo's Grave

--Challenger's Deck
Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)


--Challenger's Extra Deck
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)

--Challenger's Hand
Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
Debug.PreEquip(s1,m1)
Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)

local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_USE_EXTRA_MZONE)
e1:SetValue(1)
Duel.RegisterEffect(e1,0)

--Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)