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<h1 class="title">关于规则参数</h1>
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<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li>
<li><a href="#section" id="toc-section"><span class="toc-section-number">2</span> 「3」</a></li>
<li><a href="#section-1" id="toc-section-1"><span class="toc-section-number">3</span> 「4」</a></li>
<li><a href="#section-2" id="toc-section-2"><span class="toc-section-number">4</span> 「5」</a></li>
<li><a href="#结语" id="toc-结语"><span class="toc-section-number">5</span> 结语</a></li>
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<h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1>
<p>常用的规则参数有三个:「3」「4」「5」。</p>
<h1 data-number="2" id="section"><span class="header-section-number">2</span> 「3」</h1>
<p>「3」指大师 3。</p>
<h1 data-number="3" id="section-1"><span class="header-section-number">3</span> 「4」</h1>
<p>「4」指新大师,从这一规则开始引入连接怪兽。</p>
<p>若残局中有卡涉及到连接怪兽,则最低的规则参数将为「4」。</p>
<p>在新大师中,额外卡组的怪兽,只能在连接怪兽的箭头指向处或者额外怪兽区出场。</p>
<p>新大师是 3 个规则中约束最为严格的规则,对玩家的操作要求最高。</p>
<p>有部分残局会特意将规则设定为新大师,以求在不增加卡数的前提下提高难度。</p>
<h1 data-number="4" id="section-2"><span class="header-section-number">4</span> 「5」</h1>
<p>「5」指大师 2020,相比于新大师,大师 2020
既引入了连接怪兽,又废除了新大师对额外怪兽的限制。</p>
<p>值得注意的是,只有从额外卡组出场的怪兽才能进到额外怪兽区。</p>
<p>大师 2020 全面兼容大师 3,但并不一定要用大师 2020 代替大师 3。</p>
<p>部分大师 3 残局需要利用大师 3 的优质灵摆位或者 5
个格子的挤格子战术,不适合适用大师 2020,所以它们应停留在大师 3
规则。</p>
<h1 data-number="5" id="结语"><span class="header-section-number">5</span> 结语</h1>
<p>在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要非得追求最新的规则参数。</p>
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