游戏王残局简化版

印卡局_4.lua at [9f0ee54e0d]
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印卡局_4.lua at [9f0ee54e0d]

File single/印卡局_4.lua artifact 41c294a15b part of check-in 9f0ee54e0d


--[[message
#比鸭累
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

--怪兽区域
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--魔陷区域
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
--卡组区域
--外组区域
--墓地区域
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--除外区域
--手卡区域
Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("异星的最终战士")
Debug.PreEquip(s1, m1)

aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2)