游戏王残局简化版

MH01.lua at [9c91dc1bcc]
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MH01.lua at [9c91dc1bcc]

File single/MH01.lua artifact af054dc755 part of check-in 9c91dc1bcc


--[[message
魔轰神
]]

--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)

Debug.SetAIName("棉花")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,13400,0,0)

Debug.AddCard(18282103,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(82888408,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(97439806,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(39477584,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(54048462,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(47395382,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(76774528,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(12014404,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(72328962,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(19439119,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(82888408,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(24040093,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK)
Debug.AddCard(18282103,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK)
local m10=Debug.AddCard(90660762,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
local m11=Debug.AddCard(90660762,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
local m12=Debug.AddCard(90660762,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK)
Debug.AddCard(89631139,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK)


Debug.ReloadFieldEnd()

aux.BeginPuzzle()

fun["禁格"](1)
fun["开局添加手卡"](5)