游戏王残局简化版

印卡局_3.lua at [7ee6d09890]
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印卡局_3.lua at [7ee6d09890]

File single/印卡局_3.lua artifact 287a11d0fe part of check-in 7ee6d09890


--[[message
不容小觑的似羊动物!
这局的核心理念是:

> 烈烈炎火燃九幽,淼淼清水漫仙境。
零落残品,遗落于世界之角落。
被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。
刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念!
聚集的祈愿,将唤醒光芒万丈的通天大道!
斗破长天,吾等将超越森罗万象!
明镜止水之心发动!
破~限~疾~驰!

标签:#法老审判
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 500, 0, 0)
Debug.SetPlayerInfo(1, 30000, 0, 0)

local d = {}
d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

--怪兽区域
Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
--魔陷区域
local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP)
--卡组区域
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK)
--外组区域
--墓地区域
Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)
--除外区域
--手卡区域
Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文")
aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10)

Debug.PreSetTarget(s2, m2)
Debug.PreEquip(s1, m1)