游戏王残局简化版

superheavy samurai 3_衍生版_1.lua at [793f3ee99e]
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superheavy samurai 3_衍生版_1.lua at [793f3ee99e]

File single/superheavy samurai 3_衍生版_1.lua artifact 87aa04d63d part of check-in 793f3ee99e


--[[message
卡数:26
规则:大师2020
这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
]]
--created by puzzle editor
Debug.SetAIName("z2001jx")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,11800,0,0)

--自己的怪兽区
--对方的怪兽区
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
--对方的手卡


Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
--自己的墓地
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
--对方的卡组
--自己的额外
Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)