--サモン・ソーサレス
function c896311391.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN)),2,99,c896311391.lcheck)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(896311391,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(c896311391.spcon1)
e1:SetTarget(c896311391.sptg1)
e1:SetOperation(c896311391.spop1)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(896311391,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,896311391)
e2:SetTarget(c896311391.sptg2)
e2:SetOperation(c896311391.spop2)
c:RegisterEffect(e2)
end
function c896311391.lcheck(g)
return g:GetClassCount(Card.GetLinkRace)==1
end
function c896311391.spcon1(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c896311391.spfilter1(c,e,tp,zone)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone)
end
function c896311391.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local zone=e:GetHandler():GetLinkedZone(1-tp)
if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
and Duel.IsExistingMatchingCard(c896311391.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c896311391.spop1(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetLinkedZone(1-tp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c896311391.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone)
end
end
function c896311391.spfilter2(c,e,tp,lg)
return c:IsFaceup() and lg:IsContains(c) and Duel.IsExistingMatchingCard(c896311391.spfilter3,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetRace())
end
function c896311391.spfilter_chkc(c,e,tp,lg,rc)
return c:IsFaceup() and lg:IsContains(c) and (c:GetRace()&rc)==rc
end
function c896311391.spfilter3(c,e,tp,rac)
if not c:IsRace(rac) then return false end
local ok=false
for p=0,1 do
local zone=e:GetHandler():GetLinkedZone(p)&0xff
ok=ok or (Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone))
end
return ok
end
function c896311391.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local zone={}
zone[0]=c:GetLinkedZone(0)
zone[1]=c:GetLinkedZone(1)
local lg=c:GetLinkedGroup()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c896311391.spfilter_chkc(chkc,e,tp,lg,e:GetLabel()) end
if chk==0 then return Duel.IsExistingTarget(c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,lg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,lg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
e:SetLabel(g:GetFirst():GetRace())
end
function c896311391.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
local zone={}
local flag={}
for p=0,1 do
zone[p]=c:GetLinkedZone(p)&0xff
local _,flag_tmp=Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[p])
flag[p]=(~flag_tmp)&0x7f
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c896311391.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetRace())
local sc=g:GetFirst()
if sc then
local avail_zone=0
for p=0,1 do
if sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone[p]) then
avail_zone=avail_zone|(flag[p]<<(p==tp and 0 or 16))
end
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
local sel_zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0x00ff00ff&(~avail_zone))
local sump=0
if sel_zone&0xff>0 then
sump=tp
else
sump=1-tp
sel_zone=sel_zone>>16
end
if Duel.SpecialSummonStep(sc,0,tp,sump,false,false,POS_FACEUP_DEFENSE,sel_zone) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
end