--[[message
卡数:37
规则:新大师
]]
Debug.SetAIName("幽厉塔诗莉安")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,19200,0,0)
local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,2,2,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)
--自己的怪兽区
Debug.AddCard(91903221,0,0,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) --进化虫·埃尔金螈
Debug.AddCard(3283679,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) --进化虫·兔鳄
--对方的怪兽区
Debug.AddCard(38955728,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --进化帝·翔龙
Debug.AddCard(49888191,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --进化帝·半鸟龙
Debug.AddCard(6631034,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --进化帝·索德斯龙
--自己的魔陷区
Debug.AddCard(74100225,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --进化的特异点
Debug.AddCard(37421075,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --强制退化
Debug.AddCard(98596596,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --灵魂游荡的墓场
Debug.AddCard(44612603,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --生存境界
--对方的魔陷区
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力-
Debug.AddCard(36458063,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) --魔女的一击
Debug.AddCard(36458063,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --魔女的一击
--自己的手卡
--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(5338223,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --强制进化
--对方的手卡
--自己的墓地
Debug.AddCard(13173832,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --转生炎兽 狼獾
--对方的墓地
Debug.AddCard(86039057,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --帮一把骑士
Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --超电磁龟
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(1295111,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的圣域
Debug.AddCard(64178424,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽的意志
Debug.AddCard(26889158,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 羚羊
Debug.AddCard(56003780,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --转生炎兽 灯火美洲豹
Debug.AddCard(88095331,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·乃者史蛇
Debug.AddCard(28877602,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化虫·半甲齿龟
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(27198001,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --九尾狐
Debug.AddCard(17045014,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·梁龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙
Debug.AddCard(54266211,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --进化龙·火山齿龙
Debug.AddCard(2830693,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --彩虹栗子球
--自己的额外
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(41463182,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 炽热多头狮
Debug.AddCard(37880706,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --小懒奇美拉
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(87871125,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 日光狼
Debug.AddCard(14812471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 烽火猞猁
Debug.AddCard(42752141,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --进化帝·翔龙
Debug.AddCard(87327776,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --转生炎兽 蜃景雄马
Debug.ReloadFieldEnd()
Debug.ShowHint("从卡组中选择两张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)