--[[message
卡数:29
规则:新大师
]]
--created by puzzle editor
Debug.SetAIName("蛋总")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,14600,0,0)
--对方的怪兽区
local m01=Debug.AddCard(53413628,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --码语者
Debug.AddCard(94380860,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --No.103 神葬零娘 暮零
Debug.AddCard(27288416,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(48739166,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --No.101 寂静荣誉方舟骑士
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
Debug.AddCard(27288416,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --画星宝宝
--自己的怪兽区
Debug.AddCard(3987233,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --金毛妇
--自己的魔陷区
Debug.AddCard(38296564,0,0,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK) --安全地带
Debug.AddCard(97077563,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --活死人的呼声
Debug.AddCard(53582587,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --激流葬
Debug.AddCard(6540606,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --水灵术-「葵」
--对方的魔陷区
local s01=Debug.AddCard(61127349,1,1,LOCATION_SZONE,0,POS_FACEUP_ATTACK) --爆炎穿击
Debug.AddCard(29401950,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) --奈落的落穴
Debug.AddCard(29401950,1,1,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) --奈落的落穴
--自己的手卡
Debug.AddCard(10802915,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --由魔界到现世的死亡导游
Debug.AddCard(83764718,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --死者苏生
--对方的手卡
Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEUP_ATTACK) --消战者
--自己的墓地
Debug.AddCard(52558805,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --太鼓魔人 咚咚拍子
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(90098780,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --键魔人 挠挠哼唱
Debug.AddCard(25341652,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --交响魔人 剑击指挥
Debug.AddCard(26563200,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --弦魔人 跃跃节奏
Debug.AddCard(81035362,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --魔犀族战士
--对方的墓地
Debug.AddCard(57314798,1,1,LOCATION_GRAVE,0,POS_FACEUP_ATTACK):CompleteProcedure() --No.100 源数龙
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(52823314,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --由魔界到现世的巴士
Debug.AddCard(63883999,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --伏魔殿-恶魔的迷宫-
Debug.AddCard(66540884,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --诡计恶魔
--对方的卡组
Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --消战者
--自己的额外
Debug.AddCard(90098780,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --键魔人 挠挠哼唱
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(25853045,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --重铠装-黑鳍条枪兵
Debug.AddCard(65170459,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --孩星老爷
Debug.PreEquip(s01,m01)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
Debug.ShowHint("什么叫键魔人!!!")