游戏王残局简化版

X-LV-43.lua at [5ec4dfe5f1]
Login

X-LV-43.lua at [5ec4dfe5f1]

File single/X-LV-43.lua artifact f1d66722dc part of check-in 5ec4dfe5f1


--[[message
1850
]]
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("顽雨沉风")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,4)
Debug.SetPlayerInfo(0,2000,0,0)
Debug.SetPlayerInfo(1,13600,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

--自己的怪兽区
--对方的怪兽区
Debug.AddCard(95788410,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(38955728,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(74677426,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(31897444,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) --冥宫的番人
Debug.AddCard(55410871,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --青眼混沌极龙
Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --青眼白龙
--自己的魔陷区
--对方的魔陷区
--自己的手卡
Debug.AddCard(86937530,0,0,LOCATION_DECK,2,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(39000945,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) --恩底弥翁的皇后
--~ Debug.AddCard(62256492,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --凭依觉醒
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(12289247,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --刻读之魔术士
--对方的手卡
--自己的墓地
Debug.AddCard(14785765,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) --黑羽-精锐之泽费洛斯
--对方的墓地
--自己除外的卡
--对方除外的卡
--自己的卡组
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(86937530,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-辉夜
Debug.AddCard(62256492,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --凭依觉醒
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --召唤连锁
Debug.AddCard(39000945,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --恩底弥翁的皇后
Debug.AddCard(55623480,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --妖精传姬-白雪
--对方的卡组
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(89631139,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --青眼白龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(74677426,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --真红眼黑龙
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(38955728,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --龙核的咒灵者
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
Debug.AddCard(95788410,1,1,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兔龙
--自己的额外
Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --虚空俏丽魔术师
Debug.AddCard(66011101,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --No.60 刻不知之杜加雷斯

Debug.ReloadFieldEnd()


aux.BeginPuzzle()
fun["开局说明"]()