游戏王残局简化版

31.Cluster of Shark Offensive.lua at [56ae9cbeec]
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31.Cluster of Shark Offensive.lua at [56ae9cbeec]

File 31.Cluster of Shark Offensive.lua artifact d37217de0e part of check-in 56ae9cbeec


--[[message
卡数:38
规则:大师3
群鲨攻势
]]
--puzzle1
Debug.SetAIName("四妹")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
Debug.SetPlayerInfo(0,1100,0,0)
Debug.SetPlayerInfo(1,51100,0,0)

local e0=Effect.GlobalEffect()
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
if g:GetCount()>0 then
  Duel.SendtoHand(g,nil,REASON_RULE)
end end)
Duel.RegisterEffect(e0,0)

Debug.AddCard(25067275,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(67675300,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(56747793,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(40916023,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(3972721,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(15893860,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(96947648,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(26400609,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(90303176,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(9952083,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(43138260,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(72355441,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(64319467,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(1845204,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(62023839,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(51282878,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(26708437,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(7092142,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(21044178,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(65676461,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(49221191,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(80516007,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(12275533,1,1,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(82593786,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(30042158,1,1,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(39823987,1,1,LOCATION_GRAVE,0,POS_FACEDOWN,true)
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK,true)
Debug.AddCard(46986414,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK,true)
Debug.AddCard(66818682,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
Debug.AddCard(93353691,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
Debug.AddCard(44508094,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK,true)
Debug.AddCard(80887714,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.AddCard(20721759,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)