游戏王残局简化版

枯岳说书人_a70 3_21_1400.lua at [462ce12ffc]
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枯岳说书人_a70 3_21_1400.lua at [462ce12ffc]

File single/枯岳说书人_a70 3_21_1400.lua artifact bce5ba9a21 part of check-in 462ce12ffc


--[[message
原局:QB_a58
]]

Debug.SetAIName("枯岳说书人_a70")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 7100, 0, 0)

Debug.AddCard(85682655, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12299841, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53540729, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
local c1 = Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(81122844, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
local c2 = Debug.AddCard(84013237, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(25789292, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(12299841, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(95714077, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)
Debug.AddCard(29999161, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK)
Debug.AddCard(59297550, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(25484449, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK)
Debug.AddCard(16923472, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)
Debug.AddCard(57962537, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK)
Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK)
Debug.AddCard(61011311, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()