游戏王残局简化版

[WCS2008]04.lua at [3c5d5ae9ff]
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[WCS2008]04.lua at [3c5d5ae9ff]

File single/[WCS2008]04.lua artifact 81f1970078 part of check-in 3c5d5ae9ff


--[[message
卡数:5
规则:大师3
]]

Debug.SetAIName("[WCS2008]04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4650,0,0)
Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()

aux.BeginPuzzle()

local str = {}
local fun = {}

local cache1

fun["通关邀请"]=function()
  local e100
  e100=Effect.GlobalEffect()
  e100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  e100:SetCode(EVENT_DAMAGE)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    return Duel.GetLP(1)<=0
    end
  e100:SetCondition(cache1)
  function cache1(e,tp,eg,ep,ev,re,r,rp)
    Debug.ShowHint("残局群181175613")
    return
    end
  e100:SetOperation(cache1)
  Duel.RegisterEffect(e100,0)
  end

fun["通关邀请"]()