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<h1 class="title">卡组测试教程</h1>
</header>
<nav id="TOC" role="doc-toc">
<ul>
<li><a href="#前言" id="toc-前言"><span class="toc-section-number">1</span> 前言</a></li>
<li><a href="#随机抽卡" id="toc-随机抽卡"><span class="toc-section-number">2</span> 随机抽卡</a></li>
<li><a href="#以下内容不够重要可以忽略" id="toc-以下内容不够重要可以忽略"><span class="toc-section-number">3</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#开局添加手卡" id="toc-开局添加手卡"><span class="toc-section-number">4</span> 开局添加手卡</a></li>
<li><a href="#以下内容不够重要可以忽略-1" id="toc-以下内容不够重要可以忽略-1"><span class="toc-section-number">5</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#开启多回合" id="toc-开启多回合"><span class="toc-section-number">6</span> 开启多回合</a></li>
<li><a href="#完全操控-ai" id="toc-完全操控-ai"><span class="toc-section-number">7</span> 完全操控 AI</a></li>
<li><a href="#以下内容不够重要可以忽略-2" id="toc-以下内容不够重要可以忽略-2"><span class="toc-section-number">8</span> ☞
以下内容不够重要,可以忽略</a></li>
<li><a href="#控制抽卡数量" id="toc-控制抽卡数量"><span class="toc-section-number">9</span> 控制抽卡数量</a></li>
<li><a href="#伪洗牌" id="toc-伪洗牌"><span class="toc-section-number">10</span> 伪洗牌</a></li>
</ul>
</nav>
<h1 data-number="1" id="前言"><span class="header-section-number">1</span> 前言</h1>
<p>有人想用残局,进行卡组<b>测试</b>。</p>
<p>鄙人在此提供些微帮助。</p>
<h1 data-number="2" id="随机抽卡"><span class="header-section-number">2</span> 随机抽卡</h1>
<pre><code>fun[&quot;随机抽卡&quot;](6)</code></pre>
<p>数字可改。</p>
<h1 data-number="3" id="以下内容不够重要可以忽略"><span class="header-section-number">3</span> ☞ 以下内容不够重要,可以忽略</h1>
<h1 data-number="4" id="开局添加手卡"><span class="header-section-number">4</span> 开局添加手卡</h1>
<p><b>先安装</b>「游戏王残局简化版」。</p>
<pre><code>
fun[&quot;开局添加手卡&quot;](6)
</code></pre>
<p>数字可改。</p>
<h1 data-number="5" id="以下内容不够重要可以忽略-1"><span class="header-section-number">5</span> ☞ 以下内容不够重要,可以忽略</h1>
<h1 data-number="6" id="开启多回合"><span class="header-section-number">6</span> 开启多回合</h1>
<pre><code>aux.BeginPuzzle()
</code></pre>
<p>它注册了三个效果:</p>
<ol type="1">
<li>跳过抽卡阶段</li>
<li>跳过准备阶段</li>
<li>结束阶段时,玩家血量<b>归零</b></li>
</ol>
<p>去掉这一代码,便可开启多回合。</p>
<h1 data-number="7" id="完全操控-ai"><span class="header-section-number">7</span> 完全操控 AI</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>去除</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
, 5)
</code></pre>
<h1 data-number="8" id="以下内容不够重要可以忽略-2"><span class="header-section-number">8</span> ☞ 以下内容不够重要,可以忽略</h1>
<h1 data-number="9" id="控制抽卡数量"><span class="header-section-number">9</span> 控制抽卡数量</h1>
<pre><code>Debug.SetPlayerInfo(0,0,0,0)
</code></pre>
<p>最后一个参数控制<b>每</b>回合抽卡数量。</p>
<h1 data-number="10" id="伪洗牌"><span class="header-section-number">10</span> 伪洗牌</h1>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
, 5)
</code></pre>
<p><b>添加</b>特定参数即可。</p>
<pre><code>Debug.ReloadFieldBegin(
DUEL_ATTACK_FIRST_TURN
+ DUEL_SIMPLE_AI
+ DUEL_PSEUDO_SHUFFLE
, 5)
</code></pre>
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