游戏王残局简化版

c0.lua at [1f8b159161]
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c0.lua at [1f8b159161]

File script/c0.lua artifact 6ff10c769a part of check-in 1f8b159161


local str = {}
local fun = {}

local cache_1
local cache_2
local cache_3



_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
    if cache_1 <= 0 then
      cache_1 = true
    else
      cache_1 = false
      end
    return cache_1
    end
  effect_1:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["是否效果卡"] = function(card)
  local cache_1
  local cache_2
  local cache_3

  cache_1 = Card.IsType(card, TYPE_SPELL)
  cache_2 = Card.IsType(card, TYPE_TRAP)
  cache_3 = Card.IsType(card, TYPE_EFFECT)

  if cache_1
  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

_G["开局说明"] = function()
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED
  cache_1 = cache_1 + LOCATION_EXTRA
  cache_1 = cache_1 + LOCATION_OVERLAY

  str["这个残局的效果卡数量"] = Duel.GetMatchingGroupCount(fun["是否效果卡"],0,cache_1,cache_1,nil)

  str["开局说明"] = "效果卡:"
  str["开局说明"] = str["开局说明"] .. str["这个残局的效果卡数量"]

  Debug.ShowHint(str["开局说明"])
  Debug.ShowHint(Duel.CheckLocation(0, LOCATION_MZONE, 5))
  end