--[[message
卡数:5
规则:大师3
]]
Debug.SetAIName("[WCS2008]04")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4650,0,0)
Debug.AddCard(45653036,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(18158397,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.AddCard(57610714,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.AddCard(80825553,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
Debug.AddCard(89631142,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
Debug.AddCard(81179446,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE)
Debug.AddCard(43318266,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(14087893,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}
local cache1
fun["通关邀请"]=function()
local e100
e100=Effect.GlobalEffect()
e100:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
e100:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLP(1)<=0
end
e100:SetCondition(cache1)
function cache1(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613")
return
end
e100:SetOperation(cache1)
Duel.RegisterEffect(e100,0)
end
fun["通关邀请"]()