游戏王残局简化版

X-LV-52.lua at [168300f866]
Login

X-LV-52.lua at [168300f866]

File single/X-LV-52.lua artifact 6429037d95 part of check-in 168300f866


--puzzle1
Debug.SetAIName("X-LV-52")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 19200, 0, 0)

Debug.AddCard(85754829, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
Debug.AddCard(39581190, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
local m1 = Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK)
Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(92970404, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(19763315, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
Debug.AddCard(36468556, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(16527176, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK)

Debug.AddCard(68823957, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE)
Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(32012841, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE)
Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(68001309, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 4, POS_FACEUP_ATTACK)
Debug.AddCard(47475363, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK)

Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(43641473, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
local s1 = Debug.AddCard(242146, 0, 0, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(4064256, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK)
Debug.AddCard(65357623, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK)

Debug.AddCard(74762582, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(54773234, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)
Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Debug.PreEquip(s1, m1)