游戏王残局简化版

c896311393.lua at [0fd455f8a2]
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c896311393.lua at [0fd455f8a2]

File expansions/script/c896311393.lua artifact 1d100f8ba9 part of check-in 0fd455f8a2


--Emヒグルミ
function c896311393.initial_effect(c)
  --pendulum summon
  aux.EnablePendulumAttribute(c)
  --spsummon
  local e2=Effect.CreateEffect(c)
  e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
  e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
  e2:SetCode(EVENT_DESTROYED)
  e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
  e2:SetRange(LOCATION_PZONE)
  e2:SetCountLimit(1,7563580)
  e2:SetCondition(c896311393.spcon1)
  e2:SetTarget(c896311393.sptg1)
  e2:SetOperation(c896311393.spop1)
  c:RegisterEffect(e2)
  --spsummon
  local e3=Effect.CreateEffect(c)
  e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
  e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
  e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
  e3:SetCode(EVENT_DESTROYED)
  e3:SetCondition(c896311393.spcon2)
  e3:SetTarget(c896311393.sptg2)
  e3:SetOperation(c896311393.spop2)
  c:RegisterEffect(e3)
end
function c896311393.cfilter(c,tp)
  return c:IsReason(REASON_BATTLE+REASON_EFFECT) and c:IsSetCard(0xc6)
    and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
end
function c896311393.spcon1(e,tp,eg,ep,ev,re,r,rp)
  return eg:IsExists(c896311393.cfilter,1,nil,tp)
end
function c896311393.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
  if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
    and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
  Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
  Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,500)
end
function c896311393.spop1(e,tp,eg,ep,ev,re,r,rp)
  local c=e:GetHandler()
  if not c:IsRelateToEffect(e) then return end
  if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
    Duel.BreakEffect()
    Duel.Damage(tp,500,REASON_EFFECT)
  end
end
function c896311393.spcon2(e,tp,eg,ep,ev,re,r,rp)
  return bit.band(r,REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function c896311393.spfilter(c,e,tp)
  return c:IsSetCard(0xc6) and not c:IsCode(896311393) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c896311393.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
  if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
    and Duel.IsExistingMatchingCard(c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
  Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c896311393.spop2(e,tp,eg,ep,ev,re,r,rp)
  if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
  Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
  local g=Duel.SelectMatchingCard(tp,c896311393.spfilter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
  if g:GetCount()>0 then
    Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
  end
end