游戏王残局简化版

c896311391.lua at [0fd455f8a2]
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c896311391.lua at [0fd455f8a2]

File expansions/script/c896311391.lua artifact c275d5a385 part of check-in 0fd455f8a2


--サモン・ソーサレス
function c896311391.initial_effect(c)
	--link summon
	aux.AddLinkProcedure(c,aux.NOT(aux.FilterBoolFunction(Card.IsLinkType,TYPE_TOKEN)),2,99,c896311391.lcheck)
	c:EnableReviveLimit()
	--special summon
	local e1=Effect.CreateEffect(c)
	e1:SetDescription(aux.Stringid(896311391,0))
	e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
	e1:SetCode(EVENT_SPSUMMON_SUCCESS)
	e1:SetProperty(EFFECT_FLAG_DELAY)
	e1:SetCondition(c896311391.spcon1)
	e1:SetTarget(c896311391.sptg1)
	e1:SetOperation(c896311391.spop1)
	c:RegisterEffect(e1)
	--special summon
	local e2=Effect.CreateEffect(c)
	e2:SetDescription(aux.Stringid(896311391,1))
	e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
	e2:SetType(EFFECT_TYPE_IGNITION)
	e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
	e2:SetRange(LOCATION_MZONE)
	e2:SetCountLimit(1,896311391)
	e2:SetTarget(c896311391.sptg2)
	e2:SetOperation(c896311391.spop2)
	c:RegisterEffect(e2)
end
function c896311391.lcheck(g)
	return g:GetClassCount(Card.GetLinkRace)==1
end
function c896311391.spcon1(e,tp,eg,ep,ev,re,r,rp)
	return e:GetHandler():IsSummonType(SUMMON_TYPE_LINK)
end
function c896311391.spfilter1(c,e,tp,zone)
	return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp,zone)
end
function c896311391.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
		and Duel.IsExistingMatchingCard(c896311391.spfilter1,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function c896311391.spop1(e,tp,eg,ep,ev,re,r,rp)
	local zone=e:GetHandler():GetLinkedZone(1-tp)
	if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)<=0 then return end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c896311391.spfilter1,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone)
	if g:GetCount()>0 then
		Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE,zone)
	end
end
function c896311391.spfilter2(c,e,tp,lg)
	return c:IsFaceup() and lg:IsContains(c) and Duel.IsExistingMatchingCard(c896311391.spfilter3,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetRace())
end
function c896311391.spfilter_chkc(c,e,tp,lg,rc)
	return c:IsFaceup() and lg:IsContains(c) and (c:GetRace()&rc)==rc
end
function c896311391.spfilter3(c,e,tp,rac)
	if not c:IsRace(rac) then return false end
	local ok=false
	for p=0,1 do
		local zone=e:GetHandler():GetLinkedZone(p)&0xff
		ok=ok or (Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone))
	end
	return ok
end
function c896311391.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
	local c=e:GetHandler()
	local zone={}
	zone[0]=c:GetLinkedZone(0)
	zone[1]=c:GetLinkedZone(1)
	local lg=c:GetLinkedGroup()
	if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and c896311391.spfilter_chkc(chkc,e,tp,lg,e:GetLabel()) end
	if chk==0 then return Duel.IsExistingTarget(c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp,lg) end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
	local g=Duel.SelectTarget(tp,c896311391.spfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp,lg)
	Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
	e:SetLabel(g:GetFirst():GetRace())
end
function c896311391.spop2(e,tp,eg,ep,ev,re,r,rp)
	local c=e:GetHandler()
	local tc=Duel.GetFirstTarget()
	if not c:IsRelateToEffect(e) or not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
	local zone={}
	local flag={}
	for p=0,1 do
		zone[p]=c:GetLinkedZone(p)&0xff
		local _,flag_tmp=Duel.GetLocationCount(p,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone[p])
		flag[p]=(~flag_tmp)&0x7f
	end
	Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
	local g=Duel.SelectMatchingCard(tp,c896311391.spfilter3,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetRace())
	local sc=g:GetFirst()
	if sc then
		local avail_zone=0
		for p=0,1 do
			if sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,p,zone[p]) then
				avail_zone=avail_zone|(flag[p]<<(p==tp and 0 or 16))
			end
		end
		Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE)
		local sel_zone=Duel.SelectDisableField(tp,1,LOCATION_MZONE,LOCATION_MZONE,0x00ff00ff&(~avail_zone))
		local sump=0
		if sel_zone&0xff>0 then
			sump=tp
		else
			sump=1-tp
			sel_zone=sel_zone>>16
		end
		if Duel.SpecialSummonStep(sc,0,tp,sump,false,false,POS_FACEUP_DEFENSE,sel_zone) then
			local e1=Effect.CreateEffect(c)
			e1:SetType(EFFECT_TYPE_SINGLE)
			e1:SetCode(EFFECT_DISABLE)
			e1:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e1)
			local e2=Effect.CreateEffect(c)
			e2:SetType(EFFECT_TYPE_SINGLE)
			e2:SetCode(EFFECT_DISABLE_EFFECT)
			e2:SetValue(RESET_TURN_SET)
			e2:SetReset(RESET_EVENT+RESETS_STANDARD)
			sc:RegisterEffect(e2)
		end
		Duel.SpecialSummonComplete()
	end
end