游戏王残局简化版

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Differences From Artifact [ff92a03476]:

To Artifact [d9ecd571bb]:


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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      
      --}
    elseif str_2 == 5 then --{
      str["规则"] = "大师2020 "
      
      --}
    end --}
  else --{
    str["规则"] = "大师2020 "
    
    end --}
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  
  end --}

fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)













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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "

      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "

      --}
    elseif str_2 == 5 then --{
      str["规则"] = "大师2020 "

      --}
    end --}
  else --{
    str["规则"] = "大师2020 "

    end --}
  str["Debug.ReloadFieldBegin"](str_1, str_2)

  end --}

fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)