游戏王残局简化版

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Differences From Artifact [fe1bc77c29]:

To Artifact [169e5f777a]:


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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
  local cache_1 = {}

  cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
  cache_1:insert(cache_2)

  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
  cache_1:insert(cache_2)

  cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
  cache_1:insert(cache_2)
  cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
  cache_1:insert(cache_2)

  for i=1, #cache_1 do
    end


  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)







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  effect_1:SetOperation(cache_1)

  Duel.RegisterEffect(effect_1
    , 0)
  end

_G["开局说明"] = function()
--~   local cache_1 = {}

--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
--~   cache_1:insert(cache_2)

--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_DECK)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_GRAVE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_MZONE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_HAND)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_PZONE)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_REMOVED)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_EXTRA)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetFieldGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   cache_2 = Duel.GetOverlayGroup(0,LOCATION_MZONE,0)
--~   cache_1:insert(cache_2)
--~   cache_2 = Duel.GetOverlayGroup(0,0,LOCATION_SZONE)
--~   cache_1:insert(cache_2)

--~   for i=1, #cache_1 do
--~     end


  str["这个残局的效果卡数量"] = 0

--~   str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
--~   str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
--~   str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)