游戏王残局简化版

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Diff

Differences From Artifact [f1e5b2165d]:

To Artifact [04f36a4e5d]:


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Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()



local cache1


local e999
e999=Effect.GlobalEffect()

e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
function cache1(e,tp,eg,ep,ev,re,r,rp)

  return Duel.GetLP(1)<=0


  end
e999:SetCondition(cache1)
function cache1()
  Debug.ShowHint("残局群181175613")
  return
  end
e999:SetOperation(cache1)
Duel.RegisterEffect(e999,0)










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Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)

Debug.AddCard(80604091,0,0,LOCATION_SZONE,2,POS_FACEUP)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local str = {}
local fun = {}

local cache_1

fun["通关邀请"]=function()
  local effect_100
  effect_100 = Effect.GlobalEffect()
  effect_100:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_100:SetCode(EVENT_DAMAGE)
  function cache_1()

    cache_1 = Duel.GetLP(1)

    return cache_1 <= 0
    end
  effect_100:SetCondition(cache_1)
  function cache_1()
    Debug.ShowHint("残局群181175613")
    return
    end
  effect_100:SetOperation(cache_1)
  Duel.RegisterEffect(effect_100
    , 0)
  end