游戏王残局简化版

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Differences From Artifact [f13c8d304c]:

To Artifact [2ff57f9855]:


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--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()

Debug.ShowHint("从卡组中选择六张卡加入手卡!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)







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--~ Debug.AddCard(40318957,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performapal Skullcrobat Joker
Debug.AddCard(75195825,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Master Pendulum, the Dracoslayer
Debug.AddCard(31222701,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Wavering Eyes

-- Start the Puzzle
Debug.ReloadFieldEnd()


aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)