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Duel.RegisterEffect(effect_1
, 0)
end
_G["开局说明"] = function()
local cache_1 = {}
cache_2 = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
cache_1
str["这个残局的效果卡数量"] = 0
str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
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Duel.RegisterEffect(effect_1
, 0)
end
_G["开局说明"] = function()
local cache_1 = {}
cache_2 = Duel.GetFieldGroup(0,LOCATION_DECK,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_GRAVE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_MZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_HAND,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_PZONE,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_REMOVED,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_EXTRA,0)
cache_1:insert(cache_2)
cache_2 = Duel.GetFieldGroup(0,LOCATION_SZONE,0)
cache_1:insert(cache_2)
str["这个残局的效果卡数量"] = 0
str["我方卡组"] = Duel.GetFieldGroupCount(0,LOCATION_DECK,0)
str["我方墓地"] = Duel.GetFieldGroupCount(0,LOCATION_GRAVE,0)
str["我方怪兽区"] = Duel.GetFieldGroupCount(0,LOCATION_MZONE,0)
str["我方手卡"] = Duel.GetFieldGroupCount(0,LOCATION_HAND,0)
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