游戏王残局简化版

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<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)







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<li><a href="#section-74" id="toc-section-74"><span class="toc-section-number">2.38</span> </a></li>
<li><a href="#section-75" id="toc-section-75"><span class="toc-section-number">2.39</span> </a></li>
<li><a href="#section-76" id="toc-section-76"><span class="toc-section-number">2.40</span> </a></li>
<li><a href="#section-77" id="toc-section-77"><span class="toc-section-number">2.41</span> </a></li>
<li><a href="#section-78" id="toc-section-78"><span class="toc-section-number">2.42</span> </a></li>
<li><a href="#section-79" id="toc-section-79"><span class="toc-section-number">2.43</span> </a></li>
</ul></li>
<li><a href="#小结" id="toc-小结"><span class="toc-section-number">3</span> 小结</a></li>
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<h1 data-number="1" id="正常"><span class="header-section-number">1</span> 正常</h1>
<h2 data-number="1.1" id="section"><span class="header-section-number">1.1</span> </h2>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
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Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
<p>应该不是1000伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)








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Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h2 data-number="2.24" id="section-60"><span class="header-section-number">2.24</span> </h2>
<p>应该不是 1000 伤害。</p>
<pre><code>Debug.SetAIName(&quot;base-2&quot;)

Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)

Debug.SetPlayerInfo(0,800,0,0)
Debug.SetPlayerInfo(1,8000,0,0)

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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>







































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Debug.ReloadFieldEnd()
aux.BeginPuzzle()
</code></pre>
<h1 data-number="3" id="小结"><span class="header-section-number">3</span> 小结</h1>
<p>异常出现的原因主要有:</p>
<ol type="1">
<li><p>预测能力的缺失</p>
<ol type="1">
<li><p>比如「异界共鸣-同调融合」,无法预测墓地</p></li>
<li><p>比如「战华盟将-双龙」,无法预测对象</p></li>
</ol></li>
<li><p>适用顺序的缺失</p>
<ol type="1">
<li><p>比如多个同级效果代价,应该可以选择先适用哪个效果代价</p></li>
<li><p>比如「缺陷编译器」,应该可以选择适用的卡</p></li>
</ol></li>
<li><p>统一结算与分开结算的混淆</p>
<ol type="1">
<li>比如「魂吸收」,把应该统一结算的效果进行分开结算了</li>
</ol></li>
<li><p>效果执行过程中的判定区域改变</p>
<ol type="1">
<li>比如「魔导兽 迦楼罗」</li>
</ol></li>
<li><p>效果的不固定</p>
<ol type="1">
<li>比如「十二兽 鸡拳」</li>
</ol></li>
<li><p>素材范围的扩大</p>
<ol type="1">
<li>比如「龙子」,帮其他卡也扩大了素材范围</li>
</ol></li>
<li><p>字段的改变</p>
<ol type="1">
<li>比如「英雄假面」,应该改变字段</li>
</ol></li>
<li><p>条件未附加</p>
<ol type="1">
<li>比如「灵魂交错」,应该为其他卡增加一个强制条件</li>
</ol></li>
</ol>
<p>暂时先小结这些吧。</p>
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