游戏王残局简化版

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Diff

Differences From Artifact [dacb551692]:

To Artifact [9e89087d45]:


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--怪兽区域
Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--魔陷区域


Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)
Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
--卡组区域
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域

Debug.ReloadFieldEnd()
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")







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--怪兽区域
Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE)
Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK)
Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
--魔陷区域
Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP)
Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN)
Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP)
Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)


--卡组区域
Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
--外组区域
--墓地区域
--除外区域
--手卡区域

Debug.ReloadFieldEnd("征兵令")
aux.BeginPuzzle()
Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!")