游戏王残局简化版

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Differences From Artifact [d9ecd571bb]:

To Artifact [cf6e9f52dd]:


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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
  
  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      --}









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str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2) --{
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
  
  str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN

  if str_2 then --{
    if str_2 == 3 then --{
      str["规则"] = "大师3 "
      --}
    elseif str_2 == 4 then --{
      str["规则"] = "新大师 "
      --}
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fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)
  
  function cache_1() --{
    cache_1 = Duel.GetLP(1)
    
    if cache_1 <= 0 then --{
      if cache_1 < 0 then --{
        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
        
        end --}
      cache_1 = true
      
      --}
    else --{
      cache_1 = false
      
      end --}
    return cache_1
    
    end --}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1() --{
    Debug.ShowHint("残局群181175613")
    







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fun["通关邀请"] = function() --{
  effect_1 = Effect.GlobalEffect()
  
  effect_1:SetType(EFFECT_TYPE_FIELD
  + EFFECT_TYPE_CONTINUOUS)
  
  effect_1:SetCode(EVENT_DAMAGE)

  function cache_1() --{
    cache_1 = Duel.GetLP(1)

    if cache_1 <= 0 then --{
      if cache_1 < 0 then --{
        Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")

        end --}
      cache_1 = true

      --}
    else --{
      cache_1 = false

      end --}
    return cache_1

    end --}
    
  effect_1:SetCondition(cache_1)
  
  function cache_1() --{
    Debug.ShowHint("残局群181175613")