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str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
if str_2 then --{
if str_2 == 3 then --{
str["规则"] = "大师3 "
--}
elseif str_2 == 4 then --{
str["规则"] = "新大师 "
--}
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str = {}
fun = {}
str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin
Debug.ReloadFieldBegin = function(str_1, str_2) --{
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
str["无BP"] = str_1 & DUEL_ATTACK_FIRST_TURN
if str_2 then --{
if str_2 == 3 then --{
str["规则"] = "大师3 "
--}
elseif str_2 == 4 then --{
str["规则"] = "新大师 "
--}
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fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1() --{
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then --{
if cache_1 < 0 then --{
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end --}
cache_1 = true
--}
else --{
cache_1 = false
end --}
return cache_1
end --}
effect_1:SetCondition(cache_1)
function cache_1() --{
Debug.ShowHint("残局群181175613")
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fun["通关邀请"] = function() --{
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
function cache_1() --{
cache_1 = Duel.GetLP(1)
if cache_1 <= 0 then --{
if cache_1 < 0 then --{
Debug.ShowHint("QB:「你居然二解了,请加群告诉我怎么二解。」")
end --}
cache_1 = true
--}
else --{
cache_1 = false
end --}
return cache_1
end --}
effect_1:SetCondition(cache_1)
function cache_1() --{
Debug.ShowHint("残局群181175613")
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