游戏王残局简化版

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Differences From Artifact [d62f4f3c1d]:

To Artifact [accfe8aa17]:


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--[[message
卡数:9
规则:大师3
]]
--created by ygopro puzzle maker 



Debug.SetAIName("突破防护罩")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残群181175613") end)
Duel.RegisterEffect(e999,0)

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--[[message


]]
--created by ygopro puzzle maker 
--~ 必须位于残局文件顶部
--~ 加载残局函数库
Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
Debug.SetAIName("突破防护罩")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,4300,0,0)
Debug.AddCard(13210191,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(72631243,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(40736921,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK)
Debug.AddCard(21155323,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,0,POS_FACEDOWN_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
Debug.AddCard(64463828,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.AddCard(44095762,1,1,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()





fun["开说明"]()