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end
if str["开局添加手卡"] then
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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end
if str["开局添加手卡"] then
str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE
end
str["Debug.ReloadFieldBegin"](str_1, str_2)
end
fun["置零"] = function(str_1, str_2)
str_2 = ~str_2
str_1 = str_1 & str_2
return str_1
end
fun["通关邀请"] = function()
local effect_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_DAMAGE)
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str["开局说明"] = str["开局说明"] .. "卡 "
end
Debug.ShowHint(str["开局说明"])
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
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str["开局说明"] = str["开局说明"] .. "卡 "
end
Debug.ShowHint(str["开局说明"])
end
fun["开局添加手卡"] = function(str_1)
str["开局添加手卡"] = str_1
effect_1 = Effect.GlobalEffect()
effect_1:SetType(EFFECT_TYPE_FIELD
+ EFFECT_TYPE_CONTINUOUS)
effect_1:SetCode(EVENT_ADJUST)
effect_1:SetCountLimit(1)
function cache_1()
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