游戏王残局简化版

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Differences From Artifact [ca9a597ce5]:

To Artifact [7be35f29e9]:


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  if str["不洗牌"] == 0 then
  else
    str["开局说明"] = str["开局说明"] .. "伪洗牌"
    end

  Debug.ShowHint(str["开局说明"])
  end





































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  if str["不洗牌"] == 0 then
  else
    str["开局说明"] = str["开局说明"] .. "伪洗牌"
    end

  Debug.ShowHint(str["开局说明"])
  end

fun["开局添加手卡"] = function(str_1)
  str["开局添加手卡"] = str_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
  effect_1:SetCondition(cache_1)
  function cache_1(effect_event
    , player_who_activate_the_effect)
    str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect
       , Card.IsAbleToHand
       , player_who_activate_the_effect
       , LOCATION_DECK
       , 0
       , str_1
       , str_1
       , nil)
    Duel.SendtoHand(str["玩家选定的卡"]
      , nil
      , REASON_RULE)
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end