游戏王残局简化版

Diff
Login

Diff

Differences From Artifact [c5a50cc230]:

To Artifact [e31ee8e3ca]:


1
2



3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
local str = {}
local fun = {}




str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3"
    elseif str_2 == 4 then
      str["规则"] = "新大师"
      end
  else
    str["规则"] = "大师2020"
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

_G["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
|
|
>
>
>


















|







1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
--~ local str = {}
--~ local fun = {}

str = {}
fun = {}

str["Debug.ReloadFieldBegin"] = Debug.ReloadFieldBegin

Debug.ReloadFieldBegin = function(str_1, str_2)
  str["不洗牌"] = str_1 & DUEL_PSEUDO_SHUFFLE

  if str_2 then
    if str_2 == 3 then
    str["规则"] = "大师3"
    elseif str_2 == 4 then
      str["规则"] = "新大师"
      end
  else
    str["规则"] = "大师2020"
    end
  str["Debug.ReloadFieldBegin"](str_1, str_2)
  end

fun["通关邀请"] = function()
  local effect_1
  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_DAMAGE)
  function cache_1()
    cache_1 = Duel.GetLP(1)
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

_G["开局说明"] = function()
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED







|







57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
  or cache_2
  or cache_3 then
    return true
    end
  return false
  end

fun["开局说明"] = function()
  cache_1 = 0
  cache_1 = cache_1 + LOCATION_DECK
  cache_1 = cache_1 + LOCATION_HAND
  cache_1 = cache_1 + LOCATION_MZONE
  cache_1 = cache_1 + LOCATION_SZONE
  cache_1 = cache_1 + LOCATION_GRAVE
  cache_1 = cache_1 + LOCATION_REMOVED